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Latest Comments by LungDrago
Unity Technologies announce 'Open Projects', building games in Unity that are open source
2 Oct 2020 at 1:05 pm UTC

Quoting: GuestThe Unity editor on Windows is also extremely slow, and the fact it often doesn’t tell you it’s busy and will ignore all UI input makes it infuriating.
Oh wow, well that makes it even worse. Yeah, all those new features they've been cooking up lately have been on the expense of the editor experience, I think. Not only it ignores UI inputs but it also fails to refresh the UI when it's busy, so it basically just freezes at random times. Oh and some operations like duplicating game objects are dangerous, as they can crash the whole editor. It's likely worse on Linux than it is on Windows but either way, Godot's tools right now are much better and friendlier - with half the features, sadly.

Steam has a Digital Tabletop Festival starting October 21
2 Oct 2020 at 10:13 am UTC

I might as well ask - is there someone here that's in Gloomhaven's Early Access and could talk about the state of things? It's in my wishlist but I haven't been able to keep up at all and have no idea how good or bad the adaptation actually is.

Unity Technologies announce 'Open Projects', building games in Unity that are open source
2 Oct 2020 at 10:06 am UTC Likes: 1

Perhaps Godot is doing some kind of dent in Unity's business, which would be great. There's still a long road ahead, though. The problem with Godot is that despite all the money it is getting and the number of full-time devs on it, development on it is still very slow. Godot still lags behind Unity big time in 3D capabilities and Unity's own 3D isn't even high-end, either. That's not going to even start to improve until Godot 4 with Vulkan is finished, which is underway for a long time and there's still no ETA on it. It's just the beginning though, Godot 4 is not a magic bullet that will have everything missing. It will just lay the foundation for other stuff being implemented. It's still going to take Godot years to catch up.
What's nice for Godot though is that what's there is really good. I think the engine is even easier to use and understand than Unity, there's high quality documentation available on most topics, the entire engine is available to use and modify and furthermore the engine and editor run beatifully in Linux, which is not something that can be said about Unity - the engine runs somewhat fine, their Linux editor is laggy and unstable.

I'm a C# developer and I have been succesfully avoiding C++ so far. Godot is making me want to delve into it rather than painfully watch the slow progress, but realistically a C++ newbie like me wouldn't really be making any fast progress, either :(

Come win a key for the upcoming fantasy city-builder Songs of Syx
11 Sep 2020 at 8:30 am UTC

This actually reminds me of Dwarf Fortress. Count me in.

Check out two brand new videos of the System Shock reboot including Cyberspace
10 Sep 2020 at 8:49 am UTC

Quoting: AnzaOriginal System Shock was strange, but in odd way still fun to play. It really doesn't play like Doom, which was released year earlier. I think it's closer to sci-fi version of Ultima Underworld.

System Shock also compared to Doom has better immersion in a sense that you have reason for going to places, it's not always about finding the level exit. You can even try to escape the space station.

System Shock 2 though had lot of improvements and felt more like the more a traditional FPS game, but still retained the RPG elements (there's even a grid inventory). Engine had also evolved quite lot, which made it possible to make environments feel bit more real and recognizable.
Sadly, I never tried SS2 because of my experience with the first one. Grid inventory would help a lot, but I didn't know it had a grid inventory. If I remember correctly, what gave me trouble as a kid was actually the control scheme and user interface. It looked 10x as complicated as Doom and items were represented as text instead of sprites, so a kid like myself who wasn't as yet comfortable with English had no idea what the screen is trying to tell me.
I thought it played more like a Mechwarrior game rather than Doom - and I couldn't play the first MW either. :)

Check out two brand new videos of the System Shock reboot including Cyberspace
9 Sep 2020 at 11:39 am UTC

I was too young to understand System Shock back in the day, although I do have memories of trying. This remake looks incredible however, I might get my System Shock experience yet.

A little round-up of Gamescom news for Linux PC fans
3 Sep 2020 at 8:26 am UTC

Quoting: Whitewolfe80
Quoting: gojulLooks that Feral has forgotten us, sadly. :-(
They need to have agreements in order to port stuff since there yearly go to TW in this case Troy is exclusive to epic for a year and IO decided not to port Hitman 2 or newly announced 3 to Linux and there is not another Tomb Raider game coming they sadly have nothing to announce. Also I do not think Feral forgot us its more proton ate their lunch desert and tea all in one go. Why pay for a porting job when you can do nothing and codeweaver steam team will make it run for nothing. Do not give me to support the community they are a business and they need to turn a profit end of.
Yeah, the market got harder for Feral, sadly. Proton tends to be easier - the annoying thing with their TW:Warhammer ports for me is that the Linux verions tend to be a patch or two behind Windows, which breaks Workshop mods.
I still think they could find a niche of sorts with porting A) HW intensive games that have trouble running under Proton and/or benefit in general from increased perfomance by running native (like multiplayer games?) B) porting games with annoying stuff like anti cheats that also give Proton a hard time.

Religion creation auto-battler Godhood has launched after a rough time for Abbey Games
14 Aug 2020 at 8:04 am UTC

It's really unfortunate that the game had as much trouble as it had. Ironically, Godhood is the only Early Access game I've ever bought, and I liked it. It pains me to see that the devs couldn't fully realize their vision.

G2A has paid Wube Software over illegitimate Factorio keys
28 May 2020 at 2:36 pm UTC

Quoting: SamsaiStore owners do sales because it gets you to look at the store and it makes them money. It's that simple. You just happen to be one of the people that didn't get to take advantage of a particular sale, just like I don't get to take advantage of a random sale that might be happening in some store in Siberia.
If more people bought stuff at the store, it would make more money, no? Especially if the store has unlimited supplies?

Quoting: SamsaiFalse equivalence. No time travel, even figuratively, takes place. The nature of the whole transaction changed. This is just a weak justification for continuing to buy from G2A while ignoring the negative effects of doing so.
Correct, but what other option do I have? Not play games?

Quoting: SamsaiWhat makes you more entitled is that you feel entitled to a price that is not available. The person who bought it happened to be paying attention and was able to take advantage of an opportunity when it presented itself. You do know that you are not the only person in the world that is busy and cannot keep track of all the sales, right? You just happen to be among the few that think this entitles them to an offer that is no longer available.
Surely I cannot be the only person on this planet taking issue with a store that sells stuff cheaper to other people but myself? What exactly constrains a sale to a weekend?
Quoting: SamsaiWhat I am saying that your solution doesn't actually fix what you claim it fixes. You will miss out on games regardless of your ability to buy them from G2A.
That is true, it's not a fix and not an ideal solution at all. But it's the best available to me. Again, I want to hear of better alternatives. Surely someone somewhere tried to fix things?

Quoting: SamsaiSure, there are aspects of key reselling that are desirable and there are ways we could do key reselling in ways that don't cause active harm to developers. Keeping track of key age and sale legitimacy, disallowing bulk sale of keys, etc. There are ways behaviour as described in this very article and the comments could be mitigated.

However, when it comes to the actual topic of the article, G2A, these things are not there. G2A can meet your demand specifically because they benefit from keys sold at an effective loss because those keys are fraudulent. That's why the original stores cannot meet your demand: they don't sell stolen shit. If you get something for free, any price you put on it later on is profit.

Also, whining about G2A's policies is kind of the point of an article on the harm caused by G2A's policies.
I don't think saying that 100% of keys on G2A are stolen is a true statement, either. Neither do I think that any amount of policing would fix the mess that it is. Again, I'd rather fix the stores than fix G2A. It's Steam I'm chained to, not G2A for god's sake.

G2A has paid Wube Software over illegitimate Factorio keys
28 May 2020 at 2:07 pm UTC

Quoting: EikeYes, the question is legit and I understand your motivation.

... I don't think this is so much to ask for, though.

Unfortunately, I'm not aware of a better legit option.
Let's be fair though, Steam specifically has been doing stuff to try and improve dicoverability of games and sales, but it's been mostly miss. The fundamental problem of giving a user a specific subset of data that's relevant to them is a very difficult one.
When you walk into a store and literally everything is marked as on sale, the inherent effect of more publicity by the virtue of being on sale is lost. The user experience of that sucks even in real life.

But it baffles me that when I go through the trouble of shoveling through such sales and buy something, I'm being called entitled because I didn't shovel fast enough. Either realize time limits are a bad idea, or give me a bigger, better shovel.