Latest Comments by DerpFox
GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
22 May 2019 at 7:28 pm UTC Likes: 5
22 May 2019 at 7:28 pm UTC Likes: 5
CDProjekt should really work on their communication, to the world and internal too.
I had two different answers from @GOGcom and @GOGcomFR. The French twitter account for GoG say "GOG GALAXY sera disponible à la béta sur Windows et Mac ! =)" (GOG GALAXY 2.0 will be available on Windows and Mac for the beta) where as the english one answer "GOG GALAXY 2.0 will be available on Windows and Mac.". Wich is not quite the same thing.
I would tend to trust the english version better but who knows... This is kind of serious, you'd thought for such a big announcement community manager in every languages GoG support would have been heavily briefed on what to say and not say and how and what to answer to any questions.
I had two different answers from @GOGcom and @GOGcomFR. The French twitter account for GoG say "GOG GALAXY sera disponible à la béta sur Windows et Mac ! =)" (GOG GALAXY 2.0 will be available on Windows and Mac for the beta) where as the english one answer "GOG GALAXY 2.0 will be available on Windows and Mac.". Wich is not quite the same thing.
I would tend to trust the english version better but who knows... This is kind of serious, you'd thought for such a big announcement community manager in every languages GoG support would have been heavily briefed on what to say and not say and how and what to answer to any questions.
Time for school, Cities: Skylines - Campus expansion announced to release this month
9 May 2019 at 8:32 pm UTC
Because from what I see on youtube for example a LOT of people on their are from the UK. And if you look at the steam workshop there is more asian and european type thing than american. I'd personally say that there typical user is very cosmopolitan.
9 May 2019 at 8:32 pm UTC
Quoting: wleoncioAnd their typical user is?Quoting: Purple Library GuySo according to the trailer, very little happens at universities except sports. Very American.Indeed. This whole announcement feels quite odd, especially coming from a Finnish developer and a Swedish publisher. I guess they're just catering to their typical user.
Because from what I see on youtube for example a LOT of people on their are from the UK. And if you look at the steam workshop there is more asian and european type thing than american. I'd personally say that there typical user is very cosmopolitan.
After suggesting a developer drop Linux support, Vivox have released a statement
1 May 2019 at 8:04 pm UTC
That seam to be the only goal of Vivox as it is giving a fully integrated SDK in two game engines. I guess mumble as it is FOSS could be modified to do it (https://github.com/BananaHemic/Mumble-Unity is an example of that) but there don't seem to be any movement made from Mumble devs of the FOSS community to support that at the moment.
1 May 2019 at 8:04 pm UTC
Quoting: ShmerlOk than you, I was really not sure about that. But the question still persist could Mumble work as an SDK in ful integration in a game engine and not just a 3rd party software.Quoting: DerpFoxMaybe Mumble is not adapted for that use case. I mean in integration within a game engine blending in the game UI. I'm also not sure that mumble provides any 3D space voice chat for in game use. Mumble is just a Voice/Text software after all as we meant it a few years ago.If you mean positional audio, Mumble has that:
https://wiki.mumble.info/wiki/Positional-Audio [External Link]
https://wiki.mumble.info/wiki/HackPositionalAudio [External Link]
That seam to be the only goal of Vivox as it is giving a fully integrated SDK in two game engines. I guess mumble as it is FOSS could be modified to do it (https://github.com/BananaHemic/Mumble-Unity is an example of that) but there don't seem to be any movement made from Mumble devs of the FOSS community to support that at the moment.
After suggesting a developer drop Linux support, Vivox have released a statement
1 May 2019 at 7:52 pm UTC
TeamSpeak 5 is about to make it out of beta and have been planned and created around the idea of fighting against Discord. Mumble is nowhere near that. Discord have set new rules for online communications for small communities TS is now playing by these rules, Mumble is still playing by the old rules. The day Mumble will finally move away from that it will be way too late.
1 May 2019 at 7:52 pm UTC
Quoting: Apparition_B5I think that is because Mumble have the same big problem that Gimp have. Compared to any of there Closed Source counter parts they have a very very very very slow development pace. And the gap between the two are getting bigger each year that pass.Quoting: ShmerlDevelopers should just use Mumble which is open source. No need for any closed middleware for what is already available as FOSS.I have been reading some misinformation on generic PC gaming sites the past few months that Mumble stopped development in 2017 because "everyone uses Discord now." If generic PC gaming sites are saying that, I'd imagine quite a few people believe it.
TeamSpeak 5 is about to make it out of beta and have been planned and created around the idea of fighting against Discord. Mumble is nowhere near that. Discord have set new rules for online communications for small communities TS is now playing by these rules, Mumble is still playing by the old rules. The day Mumble will finally move away from that it will be way too late.
Quoting: ShmerlDevelopers should just use Mumble which is open source. No need for any closed middleware for what is already available as FOSS.Maybe Mumble is not adapted for that use case. I mean in integration within a game engine blending in the game UI. I'm also not sure that mumble provides any 3D space voice chat for in game use. Mumble is just a Voice/Text software after all as we meant it a few years ago.
Valve have released the full details of the Valve Index VR system, limited pre-orders tomorrow
30 Apr 2019 at 8:27 pm UTC
At a 700€ price the HTC Vive already have great difficulties to sell. the best seller is currently the Playstation VR priced at 300€ and even at that price people think twice before buying one.
If Valve want to penetrate the VR market they wont make it at 1000€. 500 or 300 might seem low but that is were the others are. I have a couple friends who follow the VR news and they were until today hesitant on what they will buy as their next VR Kit. It was between the Oculus Quest set and the Valve Index. Now they have their answer they will go for the Oculus.
I'm sorry but Valve have already lost, I bet next year this time they will announce they stop production of the Index.
30 Apr 2019 at 8:27 pm UTC
Quoting: EhvisNo, its just a comparison with the other products in the VR segment that are here or to come. 1000€ is way over priced where most of the other VR sets are sitting between 300€ and 700€. At this point its not even a question of spec, the product just won't sell. Valve have invested so much time and money in that project and all the related games, if no one is buying its just a wasted investment.Quoting: DerpFoxThe full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.I agree! And my house should have cost no more than €10000, because that would have been a good price!
At a 700€ price the HTC Vive already have great difficulties to sell. the best seller is currently the Playstation VR priced at 300€ and even at that price people think twice before buying one.
If Valve want to penetrate the VR market they wont make it at 1000€. 500 or 300 might seem low but that is were the others are. I have a couple friends who follow the VR news and they were until today hesitant on what they will buy as their next VR Kit. It was between the Oculus Quest set and the Valve Index. Now they have their answer they will go for the Oculus.
I'm sorry but Valve have already lost, I bet next year this time they will announce they stop production of the Index.
Valve have released the full details of the Valve Index VR system, limited pre-orders tomorrow
30 Apr 2019 at 8:07 pm UTC
30 Apr 2019 at 8:07 pm UTC
I guess we have now the proof Valve have completely gone insane and Artifact wasn't a good lesson.
1000€? Seriously? What are they thinking?
Good spec or not this is way over priced for the product to make it to the end of the year. Yet again an other Valve project that will follow the way of the Dodo.
The full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.
I hope for 1000€ all the Valve VR games and some other will come for free with it.
All these years and manpower wasted for nothing what a shame.
1000€? Seriously? What are they thinking?
Good spec or not this is way over priced for the product to make it to the end of the year. Yet again an other Valve project that will follow the way of the Dodo.
The full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.
I hope for 1000€ all the Valve VR games and some other will come for free with it.
All these years and manpower wasted for nothing what a shame.
DragonRuby Game Toolkit, a cross-platform way to make games with Ruby
19 Apr 2019 at 11:43 pm UTC Likes: 3
Compared to the very lively Python community Ruby look in a very sad state.
19 Apr 2019 at 11:43 pm UTC Likes: 3
Quoting: BielFPsRuby... the most criminally underrated programming language in the market. Very nice to see a project like that, hope they can also add 3d support in a near future.I personally love Ruby, way more that Python for exemple. But compared to python it look like its in a semi state of abandonment. Most of the Gems have not been update in years. And the final blow is RoR that have stained Ruby reputation, every single devs I know despise RoR and each time Ruby is mentioned they push it away because of RoR.
Compared to the very lively Python community Ruby look in a very sad state.
Feral Interactive have put out a big update to their 'GameMode' Linux gaming performance tool
15 Mar 2019 at 8:35 pm UTC
15 Mar 2019 at 8:35 pm UTC
Is this a tool for us users of for game developers?
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 5:16 pm UTC Likes: 2
A gamin company doesn't need to buy half LA ad space and the biggest show at the E3 to have a successful marketing campaign. Once was a time when "Valve Time" and "Gabe our lord and savior" were great jokes and hiding everything behind secrecy was all they have to do. In essence it was good marketing because when after 3 years a Valve game went out every one would go try it.
But that time has gone Valve have been out of gamers radar for so long that doesn't work any more. Just saying "hey its us Valve we have a new game" doesn't work anymore, because people will look at it and say "its not HL3? pass". If that game had been normaly marketed and presented as the small game it is it wouldn't have been GOTY but people would have played it. I mean that is exactly how heartstone was presented "its not one of out big game we just have left part of our team have fun here is the game take it or leave it we are still working on bigger take that as a side project" and look at the success it had.
11 Mar 2019 at 5:16 pm UTC Likes: 2
Quoting: Purple Library GuyI don't like marketing either for a whole lot of reason, but at its basic its a good thing. The goal is just to make your product stand out within a group of similar products. And nowadays we don't lack games to play if a big company want its game to be be at least heard of they need some amount of marketing. I still remember the Left 4 Dead ads. They were not the greatest but that was enough. Even the ARG were a great form of marketing.Quoting: DerpFoxIts not very surprising the game is failing and soon will be dying.This is not the first time I've noticed that Valve seem to be rather bad at marketing (the first time I noticed being Steam Machines). They seem to think the Steam platform will just do it all for them, and evidently it isn't so. If they're going to start new things and make them a success, they are going to need to spend the money and hire the people (or hire the marketing company) that it takes to get the word out. And you know, I hate to say this because fundamentally I hate marketing and advertising and wish they didn't exist, but this is the world we live in.
If it wasn't for this website I would never have heard of it, if I ask around me even TCG player haven't heard of it. The communication around it have been abysmal. Completely inexistent outside of the Dota 2 community, but I'm not surprised Valve have getting worst and worst with their communication.
In the case of this game, there are various other reasons it failed, which have been pointed out. But I don't think the marketing was really there, either, and I think that's (unfortunately) a big deal.
A gamin company doesn't need to buy half LA ad space and the biggest show at the E3 to have a successful marketing campaign. Once was a time when "Valve Time" and "Gabe our lord and savior" were great jokes and hiding everything behind secrecy was all they have to do. In essence it was good marketing because when after 3 years a Valve game went out every one would go try it.
But that time has gone Valve have been out of gamers radar for so long that doesn't work any more. Just saying "hey its us Valve we have a new game" doesn't work anymore, because people will look at it and say "its not HL3? pass". If that game had been normaly marketed and presented as the small game it is it wouldn't have been GOTY but people would have played it. I mean that is exactly how heartstone was presented "its not one of out big game we just have left part of our team have fun here is the game take it or leave it we are still working on bigger take that as a side project" and look at the success it had.
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 3:04 pm UTC Likes: 6
11 Mar 2019 at 3:04 pm UTC Likes: 6
Its not very surprising the game is failing and soon will be dying.
If it wasn't for this website I would never have heard of it, if I ask around me even TCG player haven't heard of it. The communication around it have been abysmal. Completely inexistent outside of the Dota 2 community, but I'm not surprised Valve have getting worst and worst with their communication. It was a time when only some one ùentioning Valve name could bring tones of players but nowadays people are tired with Valve not bringing the games they want, they don't watch Valve news anymore. I've even met younger players that only associate Valve with Steam and nothing else, yes there is people that think Valve doesn't and have never made games! Its time Valve realise that there golden age as a Game Making company is way behind them and its due time they shake themselve and do something big and fast.
And the other factor, for player who have heard of Artifact, is that its a Pay 2 Play game with Microtransaction. This was the killing stab. TThese two doesn't goes well together anymorepeople are fed up to pay a game and then be charged again via Microtransaction. People understand micro transaction in a free to play game not in a pay to play. Its been month that every gaming news outlet are talking about that, Valve should have seen that coming. It was not a secret, a lot of Studios and Publisher have made the news on that subject the past year.
And the last detail is that Valve came last to the online TCG party, not just last but late. A lot of online TCG have come and went and the one that stay have taken a few loss of players in 2018 (even the big one, heartstone have taken some huge blow). The online TCG genre have fell out of fashion and has became a niche genre if they wanted to make one it should have been 2 years ago at least.
The choice is theirs now. Or they make it a F2P with microtransaction like most of the other online TCG (they could even use the steam market to make it like a real TCG game where you can sell and/or exchange the cards). Or they innovate and make it Pay to Play and revamp the way you get cards in game. Or simply kill it and try something else.
Valve look completely lost in their idea of themself like its 2007 all over again and Protal is a huge success. Sorry guys but that was 15 years ago. L4D2 was 10 years ago. In all these years what have they done? A relatively popular niche game that is Dota 2? CS:GO? Even these seems to have gone past their golden age. It has been years since I'm heard people talking about huge competition for these games. Outside of their own communities no one is talking about them. It look sadly like an echo chamber.
Compared to other same sized Studio and Publisher Valve have done close to nothing for the past 15 years. They are as good as dead for a lot of players. In that time the others have pumped out around one game every 2 to 3 years some have even done one every years.
People are waiting for HL3, A cress over HL/Portal and L4D3 not for an other Dota world game. No one care about Dota, sorry. Its time to realise that and to move on something more productive. Even a new IP would do.
Edit : Typo, and some rewrite for calrity.
If it wasn't for this website I would never have heard of it, if I ask around me even TCG player haven't heard of it. The communication around it have been abysmal. Completely inexistent outside of the Dota 2 community, but I'm not surprised Valve have getting worst and worst with their communication. It was a time when only some one ùentioning Valve name could bring tones of players but nowadays people are tired with Valve not bringing the games they want, they don't watch Valve news anymore. I've even met younger players that only associate Valve with Steam and nothing else, yes there is people that think Valve doesn't and have never made games! Its time Valve realise that there golden age as a Game Making company is way behind them and its due time they shake themselve and do something big and fast.
And the other factor, for player who have heard of Artifact, is that its a Pay 2 Play game with Microtransaction. This was the killing stab. TThese two doesn't goes well together anymorepeople are fed up to pay a game and then be charged again via Microtransaction. People understand micro transaction in a free to play game not in a pay to play. Its been month that every gaming news outlet are talking about that, Valve should have seen that coming. It was not a secret, a lot of Studios and Publisher have made the news on that subject the past year.
And the last detail is that Valve came last to the online TCG party, not just last but late. A lot of online TCG have come and went and the one that stay have taken a few loss of players in 2018 (even the big one, heartstone have taken some huge blow). The online TCG genre have fell out of fashion and has became a niche genre if they wanted to make one it should have been 2 years ago at least.
The choice is theirs now. Or they make it a F2P with microtransaction like most of the other online TCG (they could even use the steam market to make it like a real TCG game where you can sell and/or exchange the cards). Or they innovate and make it Pay to Play and revamp the way you get cards in game. Or simply kill it and try something else.
Valve look completely lost in their idea of themself like its 2007 all over again and Protal is a huge success. Sorry guys but that was 15 years ago. L4D2 was 10 years ago. In all these years what have they done? A relatively popular niche game that is Dota 2? CS:GO? Even these seems to have gone past their golden age. It has been years since I'm heard people talking about huge competition for these games. Outside of their own communities no one is talking about them. It look sadly like an echo chamber.
Compared to other same sized Studio and Publisher Valve have done close to nothing for the past 15 years. They are as good as dead for a lot of players. In that time the others have pumped out around one game every 2 to 3 years some have even done one every years.
People are waiting for HL3, A cress over HL/Portal and L4D3 not for an other Dota world game. No one care about Dota, sorry. Its time to realise that and to move on something more productive. Even a new IP would do.
Edit : Typo, and some rewrite for calrity.
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