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Latest Comments by BlooAlien
Creative Assembly show off online play for Total War: WARHAMMER III
10 Feb 2022 at 2:18 pm UTC Likes: 3

Quoting: vipor29wouldn't be suprised if this works thru proton.
You mean in addition to the native Linux port being done by Feral, aye? I myself have had quite good luck with Feral ports running excellently, so the only reason I could see for wanting to use Proton for this would be if the network multiplayer is sandboxed to Linux/Mac players, as some folk suggest may end up being the case. Even then, I'd honestly expect some stupid anti-cheat feature to interfere at that point, so I'm absolutely not pre-ordering this, and may not even buy it at all if there ends up being no chance of playing it online with my Windows-using friends. Much as I love Feral's Linux ports, and supporting Linux-friendly developers with my wallet, multiplayer games in 2022 have zero excuse for not being cross-play between platforms, especially in the case where they're already supporting such similar platforms as PC (Linux), PC (Mac), and PC (Windows). Internet is Internet, and carries the same data in the same ways, regardless of which platform it's sent from or received on.

The Anacrusis appears to run on Linux with Proton but some possible caveats
14 Jan 2022 at 6:41 pm UTC Likes: 1

Quoting: scaineBut since I don't own Windows, all Windows games are just Proton games. Maybe that distinction will go away as the Deck releases and matures, but until then, a Proton game (for me) is a Windows game that works on Linux. If it doesn't, I don't care about it at all.
Came here to say exactly this… Thank you for confirming my viewpoint on this. I agree with you 100%. :)

The Anacrusis appears to run on Linux with Proton but some possible caveats
13 Jan 2022 at 8:36 pm UTC Likes: 3

Nice. Another Proton game wishlisted for me. I'll prolly end up buying this one to scratch that "Back 4 Blood" itch, since I still see no likelihood that one's running on Linux anytime soon.

As I've had exceedingly good luck with Proton titles ProtonDB rated Gold or better thus far, I'm fairly confident this'll run fine for me.

Humble Bundle decides you need another launcher for parts of Humble Choice
11 Jan 2022 at 8:29 pm UTC Likes: 16

I think I might lose interest in Humble Bundle same as I have in GOG. I guess Steam will end up bein' my "go to" store for games going forward…

Steam Client Beta updated with PipeWire desktop capture for Remote Play
22 Dec 2021 at 4:24 am UTC

It took me a bit of work to get PipeWire workin' proper-like on Kubuntu 20.04 LTS, but now it's installed and working, I'm really impressed. It's pretty much (mostly) everything PulseAudio promised it was gonna be and then some… In addition to bein' a viable replacement/improvement of Pulse, it's also Jack compatible as well. Feels to me like a "Win/Win" scenario all the way around… Now it just needs to become the default standard on as many distros as possible and include some proper PipeWire-native GUI tools for various desktop environments and we're golden. :)

Amazon hiring for Proton / Wine and Linux developers for streaming service Luna
16 Dec 2021 at 1:17 am UTC Likes: 3

Quoting: Purple Library Guy
Quoting: ElectricPrism
Quoting: elmapul1)3 billions? wow, hat is just 500x less money than than microsoft, google or amazon! my 6 milllion dollar corporation
Don't be a disingenuous jerk, did you not read that the date was 2012 nearly 10 years ago?
I think elmapul's point stands, though. Say they've tripled in size in 9 years. That would make them worth $9 billion. Still not near the same league as MS or Google or Amazon.
And yet, we are still talking about "billions" (with a "b") which certainly ain't nothin' to sneeze at… Can do quite a lot of amazing things with even a small fraction of that, spent wisely. And Valve does already have a pretty wild amount of kinda heavy duty infrastructure in place to work with…

Amazon hiring for Proton / Wine and Linux developers for streaming service Luna
15 Dec 2021 at 11:24 pm UTC

Quoting: elmapulyes, people are willing to pay for subscriptions of an *SMALL library of games (imagine an big one)
If the price was fair and reasonable, I'd happily pay a monthly fee to Valve for streaming access to my Steam library from a Valve server farm (for mobile gaming, and gaming on "lesser" devices than my powerful gaming rig). Of course, only if such service fully supported Linux and Android devices decently… But yea, I'd pay for that.

Amazon hiring for Proton / Wine and Linux developers for streaming service Luna
15 Dec 2021 at 9:59 pm UTC

I think Valve's big strength here will be that eventually their Steam client will just be able to "do it all" regarding anything gaming, and probably able to do it across all major platforms where gaming happens, when everyone else will have still only gotten bits and pieces of the "whole enchilada". They appear to be takin' the "slow and steady wins the race" approach to it all though. Just plodding along, ever forward (for the most part)…

Quoting: KohlyKohlFor me, i'd rather pay a subscription fee rather than buy games individually. If the service went under then I would be more comfortable if I had paid a subscription fee rather than losing games that I purchased.

I think people are more used to subscriptions and since Stadia leans more towards buying individual games that could explain why it isn't doing so great.

Being able to play a large collection of games versus a small number of games is just so much more appealing to me.
Stadia "Pro" is Google's subscription variant, where they give you a selection of games to claim for your library each month. I built a pretty nice Stadia "Pro" library during my time subscribed. The nice thing about it is that any games you've claimed during your subscription appear to stay in your "Pro" library, so (as far as I can tell) you get access to them again if you cancel then later renew your subscription. In contrast, any games you "buy" (lease) on Stadia appear to be playable even without an active subscription to Stadia "Pro" (for as long as Stadia is still "a thing" I guess?). Mostly, my main reason for putting Stadia on hold was that I've got most of the same games on Steam already, and the vast majority of them are either native Linux, or run fine in Proton. Honestly more games than I can realistically find time to play.

Quoting: CatKillerIn my case, I think Google will inevitably get bored of Stadia and kill it. At that point, if Valve think that streaming brings value to the PC gaming space, they might want to pick up Stadia's library of Linux native games and any latency busting tech Stadia has, and integrate them into Steam. And if they're already thinking about taking over Stadia when it's dead, perhaps they'd think about a partnership before it dies, to bring that library, and that streaming tech & infrastructure to Steam and some consumer confidence to Stadia. I'd be way more likely to put money into something if it wasn't run by someone with the notoriously short attention span of Google.
At one point in the past I used to use a streaming gaming service caled "OnLive" (before Sony bought and killed it so they could use it's tech in their own PlayStation streaming service) that allowed you to link your Steam library to it and play all your PC games on any Android device (at that time I used an Ouya for that purpose). I could totally see Steam/Valve just doing something similar when they decide there's value to be had in that space. They've already got nearly everything in place to spin such a service up fairly easily if they got that "itch".

Open 3D Engine (O3DE) sees a first major release, Linux support in preview
2 Dec 2021 at 8:16 pm UTC Likes: 2

I got nothin' against this existing, if for no other reason than having one more choice available in the cross-platform game engine space. Still gonna use Godot myself, but happy there's another option out there, even if it's not the right choice for me. Looking forward to Godot 4.

Open 3D Engine (O3DE) sees a first major release, Linux support in preview
2 Dec 2021 at 6:02 pm UTC Likes: 3

Quoting: BinogureThat's funny cause I recently tried this engine, and I can tell the binary will work only with the specified Ubuntu version. Its broken on Arch and Debian. But there is a workaround, sharing a link to the root issue:
https://issueexplorer.com/issue/o3de/o3de/4898 [External Link]
Bummer. You're right. It is broken. In my case it fails with clang/libclang bein' the wrong version, rather than libssl issues, and it's unable to install the right version due to conflicts. Guess I'm stickin' with Godot for now while they get the early issues worked out of this one.