Latest Comments by eldaking
The Goldberg Steam Emulator has a new release, marking one year
13 Aug 2019 at 8:38 pm UTC Likes: 3
13 Aug 2019 at 8:38 pm UTC Likes: 3
Quoting: KimyrielleI can't see Steam going away any more than I could see Microsoft or Google go away, but better safe than sorry!Well, I try my best to find alternatives to Microsoft and Google as well... preferably libre ones where you don't depend on a single company that can take it away at any time.
Eliza, the new Visual Novel from Zachtronics is out now with Linux support
12 Aug 2019 at 5:55 pm UTC Likes: 3
12 Aug 2019 at 5:55 pm UTC Likes: 3
This looks really, really interesting. While this falls a bit outside Zachtronics usual gameplay loop, I feel that the theme and atmosphere fit well enough to be a companion to their other games.
And it looks quite nice for a VN, which is a kind of game I enjoy a lot but often have trouble finding titles for (they are often too cheesy, too slow, too badly sexualized, or just outside of my interests).
And it looks quite nice for a VN, which is a kind of game I enjoy a lot but often have trouble finding titles for (they are often too cheesy, too slow, too badly sexualized, or just outside of my interests).
Facepunch Studios confirm their plan for the Linux version of Rust, to be split from Windows & Mac
9 Aug 2019 at 7:09 pm UTC Likes: 2
9 Aug 2019 at 7:09 pm UTC Likes: 2
Well, I appreciate the honesty. This is not a "win" for Linux players by any means, but it is a somewhat fair solution: they will keep some support for the users that already bought the game, they will be upfront about the level of support, and they will not release future games they aren't willing to support properly. I agree with their assessment: the number of Linux users is small, but they paid the same and it is not fair to treat them as second-class citizens. I don't really think that not receiving new features is sufficient (for those very reasons), but I can understand separating the versions.
It is bad. But the previous news suggested it was going to be even worse... the idea that games sold with Linux support could suddenly stop having it is just scary.
It is bad. But the previous news suggested it was going to be even worse... the idea that games sold with Linux support could suddenly stop having it is just scary.
Action RPG platformer "Indivisible" from the creator of Skullgirls is releasing in October
8 Aug 2019 at 8:41 pm UTC Likes: 2
8 Aug 2019 at 8:41 pm UTC Likes: 2
I'm not even interested in this game, but I have heard (and checked) that it is actually more expensive in my region (and other "poor" countries) that usually benefit from regional pricing. Which is crazy and ridiculous and makes no sense, and also in very bad taste.
I got shot in the head in Kindergarten 2 and helped a janitor declare war, it's out now
5 Aug 2019 at 4:25 pm UTC Likes: 7
5 Aug 2019 at 4:25 pm UTC Likes: 7
why did that kid have a knife? Why does the Science teacher have a gun? Lots of questions that you might eventually get an answer to.It's obviously an American school.
Boxtron, a Steam compatibility tool to run games through a native Linux DOSBox
1 Aug 2019 at 1:48 pm UTC Likes: 2
1 Aug 2019 at 1:48 pm UTC Likes: 2
I find this very intriguing, more than for Boxtron itself, because of the way Steam is integrating other functionality in a somewhat decentralized way. We have their own compatibility layer, that works without Steam if you want; you can use your own compatibility tools with their client; they use open standards and tools and services.
Next steps would be an API so that people can make their own clients to replace the official client, and possibly opening the client so people can fork it (because by now it is becoming seriously awesome). Seems like a tall order, but I don't doubt Valve is capable of anything anymore...
Next steps would be an API so that people can make their own clients to replace the official client, and possibly opening the client so people can fork it (because by now it is becoming seriously awesome). Seems like a tall order, but I don't doubt Valve is capable of anything anymore...
The Humble Crusader Kings II Bundle seems like an amazing deal for strategy game fans
31 Jul 2019 at 1:01 pm UTC Likes: 2
31 Jul 2019 at 1:01 pm UTC Likes: 2
This is one of the most awesome bundles I have ever seem. It has absolutely all the expansions, all 16, which is something very rare (it does not include cosmetics and other random DLC like EU4 converter, but proper expansions are all there). Even without regional pricing, it is almost half the price of buying everything on their best sales prices (and I think Holy Fury hasn't had a 50% off sale yet), and for those that already buy in dollars it should be about twice as good of a deal. Getting a complete and up-to-date Paradox game is usually the province of hardcore fans, but this makes it cheaper than many games are on sale.
Yes, Paradox puts a lot of fairly expensive DLC. But those are 7 years of improvements and additional content. It is like buying Total Warhammer 1 & 2 (each with its own DLC) and playing the big combined map campaign. Or like buying several continuations of an RPG that add out to make a super-long story. Frankly, for us enthusiasts that buy everything it is equivalent to buying several iterations of the same game; Crusader Kings 2012 to Crusader Kings 2019, in the hands of a AAA publisher, with day-0 DLC for each version...
Yes, Paradox puts a lot of fairly expensive DLC. But those are 7 years of improvements and additional content. It is like buying Total Warhammer 1 & 2 (each with its own DLC) and playing the big combined map campaign. Or like buying several continuations of an RPG that add out to make a super-long story. Frankly, for us enthusiasts that buy everything it is equivalent to buying several iterations of the same game; Crusader Kings 2012 to Crusader Kings 2019, in the hands of a AAA publisher, with day-0 DLC for each version...
Quoting: EverLinuxI only own the base game in steam and wonder are the DLCs listed apart & can be redeemed individually?That's how it usually works, each item is an individual key. I have previously bought bundles where I only wanted the DLC and gave away the base game to friend. And CK2 was one such game (in a past bundle, not this one), so shouldn't be any different.
If it's not the case, I'm afraid of a blocking from steam telling that I'm trying to add an already owned game!
:huh:
All Zachtronics games are now available on itch.io
12 Jul 2019 at 9:03 pm UTC
12 Jul 2019 at 9:03 pm UTC
Quoting: PatolaExactly. I really wish it had regional prices (and local currencies, and local payment methods)... it is a platform I really want to succeed, but I can't afford to pay almost twice as much for games. Steam and GOG (and now, Paradox Plaza) are the only places where buying games is viable, and even then usually only on deep sales.Quoting: GuestGood to see Itch getting more love from developers. It needs to get more love from gamers though seeing as it is a storefront that does pretty much everything we want. Excellent open source client, treats developers ethically, can download your games outside of the client and more.I'd do that if itch had regional prices and sales like Steam. The price difference is so great for us, third-world people that itch, however good it is, is simply not an option.
Valve has launched "Steam Labs", a place where Valve will show off new experiments
12 Jul 2019 at 7:35 pm UTC Likes: 2
But you can see that it is a tile-based game, with large world maps, city management, a complex tech tree, historical theme. Probably enough to see that it is a 1 unit per tile, turn-based, "I go you go" style of game. Enough to differentiate it from a tactical RPG with instanced combat in a small map, or a fast-paced real-time game with many units moving in coordination, or a province-based operational level wargame, or a "we go" style of game where you plan your movements and then execute, or a card based strategy game... You can get a good idea of scope, complexity, and of course theme and art style.
Obviously, it is not enough for a purchase decision. But for a quick look and first filter, it is useful - and then you can click on it and see the longer videos, more images, the list of features and developer description and so on.
Personally, a quick glance at the trailers for the "Builder" category allows me to distinguish games with more of a "first person survival game" vibe from those that look more like tower defense from the more management-like games and so on... and that is taking games that are already pre-selected and presumably somewhat similar. For a more general list - the new releases or the discovery queue, for example - it could make a lot of difference.
12 Jul 2019 at 7:35 pm UTC Likes: 2
Quoting: TheSHEEEPSix seconds is not enough to explain fundamental mechanics of even simpler strategy games like Civilization, for example. What can you show there? A unit moving a tile, the purchase of a building, a glimpse of the tech tree, a camera movement over the map. That's about it, it has to be slow enough that people can still grasp what they are looking at.It should not explain mechanics. It is not a tutorial.
That will tell you a tiny bit about the game, in some cases enough to tell you "this isn't for me", in others enough to pique interest.
But it also opens the door to not showcasing a part that someone might have liked, cause you just can't fit everything in there. And that person would then - based on those six seconds - decide to not give a further look.
But you can see that it is a tile-based game, with large world maps, city management, a complex tech tree, historical theme. Probably enough to see that it is a 1 unit per tile, turn-based, "I go you go" style of game. Enough to differentiate it from a tactical RPG with instanced combat in a small map, or a fast-paced real-time game with many units moving in coordination, or a province-based operational level wargame, or a "we go" style of game where you plan your movements and then execute, or a card based strategy game... You can get a good idea of scope, complexity, and of course theme and art style.
Obviously, it is not enough for a purchase decision. But for a quick look and first filter, it is useful - and then you can click on it and see the longer videos, more images, the list of features and developer description and so on.
Personally, a quick glance at the trailers for the "Builder" category allows me to distinguish games with more of a "first person survival game" vibe from those that look more like tower defense from the more management-like games and so on... and that is taking games that are already pre-selected and presumably somewhat similar. For a more general list - the new releases or the discovery queue, for example - it could make a lot of difference.
Valve has launched "Steam Labs", a place where Valve will show off new experiments
12 Jul 2019 at 2:47 am UTC Likes: 6
12 Jul 2019 at 2:47 am UTC Likes: 6
Quoting: Duncthe original of which is definitely one of my top 5 360 games.Wow, that's a lot of games. :D
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