Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by eldaking
The Bard's Tale IV: Barrows Deep to launch on Linux "late summer", no Bard’s Tale Trilogy due to Steam Play
8 Jun 2019 at 1:11 pm UTC

Well, inXile is just very full of bullshit. The kickstarter page for Bard's Tale 4 has a really passionate text about how they loved crowdfunding in all their projects and having a publisher sucks ("crowdfunding is how games are supposed to be made"). Of course, now that they got bought by a huge studio it apparently is great. And all their updates about how the ports were top priority, then about how well they were going, then not so well, then a lot of other things that had to come first... if they don't delay it again (which they certainly can), it will be just over one year late.

As for the remastered old games: everything so far indicated that they were not going to support Linux at all. And, well, they won't. If they didn't mention SteamPlay it wouldn't even be a surprise. But, yeah, unsurprisingly they are full of bullshit. Whether they use Proton or they create another version is a small difference, but unless they offer actual support (with actual testing and committing to fix any bugs) they are just ignoring Linux users.

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
7 Jun 2019 at 1:52 pm UTC Likes: 1

Quoting: ShmerlI think complex simulation should be the real benefit of cloud gaming. Pushing more pixels per second? Local PC hardware handles that better and better every year. How much photorealism do we really need? At some point we won't see any difference, while server clusters is an overkill for that purpose.

And this heavy bend on graphics is really weird, given how many interesting things in gaming are underdeveloped. Strategy is more straightforward sure, but imagine something more complicated. Such as simulating climate, or a biological ecosystem, or simulating NPC behavior not based on predefined scripts, but on their self learning driven by in-game interactions. It's surprising these kind of ideas aren't yet applied more widely in gaming, with all this push for the cloud.
I personally agree very, very much. There is so much that could be done, and what is actually done (graphics-wise) sometimes is so meaningless. But the market is weird.

And frankly, more complex simulations don't always result in differences we can see. There are interesting possibilities, but in a sense people approach simulation in a much more logical way than graphics - with sensible trade-offs between performance and complexity and considerations between how much that impacts actual enjoyment of the game...

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
7 Jun 2019 at 4:02 am UTC Likes: 1

Quoting: ShmerlTo develop this idea, I think more computing power would be needed for some sophisticated AI, not for better visuals. A cluster of multiple servers would run some AI algorithm surely more effectively, than any local PC. In this sense, imagine a game that simulates more realistic behavior, not "presents visuals more realistically". There is some quite interesting potential for gaming there, that's far from being tapped yet.
That is be a really intriguing idea. I am quite curious about the application of "real" AI (machine learning) into making better and more fun computer-controlled adversaries (something that is somewhat important in strategy games, for example). AlphaStar (Google's Starcraft-playing AI) is a really interesting project, for example... and I'm sure hardware would be a limiting factor (it already is, to a certain point). And detailed simulations in general can also be ridiculously heavy, and are if anything easier to make than lighter ones; things like city builders that model vehicles/people individually on humongous maps.

But I am afraid this is something in the realm of speculation only for several years at best... while the current model of game development has been in place for years, and graphics (the high-fidelity, photorealistic, super-heavy 3d kind) are a much more immediate concern. Games that require high-end hardware for sophisticated mechanics might arise to benefit from cloud gaming, or might push us in another direction entirely, but I don't think they are going to define the services and products in the short term.

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
6 Jun 2019 at 11:12 pm UTC Likes: 2

Quoting: KimyrielleSo gamers spend hundreds of dollars on multi-GPU rigs just to squeeze a few extra frames out of their games - and people now expect them to tolerate completely unnecessary and completely unavoidable lag in their games, and dedicate a big portion of their bandwith to streaming a game they could play in much better quality locally? Apparently gamers don't mind spending money on hardware, otherwise they wouldn't do it.

On the other end of the spectrum, casual games run on the same low-end machines you'd still need to stream games on anyway.

I don't even get who game streaming is targeted at. It seems to make zero sense for all possible audiences.
Well, there is the audience of the people who are just bellow those crazies; they aren't quite willing to spend that much money, but want those AAA graphics and those easy to quantify quality indicators like "4k 60fps". Or the crazies that spent a ton of money and can stream last year's games with perfect graphics, but would need an upgrade to get the new hotness.

There are also people who are willing (and capable) of paying for incredible internet speeds for online games or something, and now can use that instead of replacing their high end rigs every few months.

There are also the casual and/or low-end players that want to run that one heavy game besides their normal stuff, but don't want to get new hardware just for that.

And of course, there are all the people that can be tricked by marketing, the people that jump into every new thing, the people that see the deceptively small but recurrent price...

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
6 Jun 2019 at 8:40 pm UTC Likes: 2

Well, it mostly confirmed what I already knew: I have zero interest in the kind of games they will offer (well, a remote chance I'd someday maybe want to play a little bit of BG3), my internet connection couldn't take it if I wanted to and online-only play would be a joke, my country isn't supported (probably for those reasons), and games announced for Stadia have been announced/sold as Windows-only on Steam (but I'm already happy they are on Steam at all). The games I usually play, with a few exceptions, wouldn't really benefit; I get by decently with Intel HD4000 graphics after all. So, Stadia is more of a curiosity than anything of relevance for me personally.

That said, it isn't as bad as it could be. Subscription is not outrageous by trying to mix the actual service with the catalogue, and there is even a free version that is very capable. You gain access to specific games by paying only once and not constantly, and you can pick individual games. Oh, and games don't seem to be exclusive so far. It's still really bad though; online-only single-player games, I assume games bought can't be played outside of the service, you probably would need to re-buy the games, there are severe regional limitations, and while it allows savings in graphics cards it has extra costs in internet services and the subscription itself.

My probably unpopular opinion is that if high-end computers to play those games are really a big limiting factor (enough to justify this kind of service), developers should just make lighter games. Those expensive and heavy graphics AAA games use aren't meaningless, but are absolutely not worth it; games from 10 years ago still look more than good enough, and artsy indies look better than any big titles and run on potatoes.

Google to reveal Stadia pricing, games, launch info and more on Thursday
5 Jun 2019 at 5:47 pm UTC Likes: 2

Quoting: Doc Angelo
Quoting: eldakingAndroid runs on a Linux kernel, but not only is it incompatible with GNU/Linux but they have moved as much as they could into their own proprietary app suite to make it harder to distribute a non-Google version.
As far as I know, you can install GNU utils on your Android device. Android has it's own DE and uses a lot of stuff that is not common on desktop installs, but that doesn't mean that the kernel is not compatible. Non-Google versions do exist in many variations. You can't install software that depends on Google Services, though. But that's up to the developer of the software.
They use different standard libraries (especially libc). It has the Linux kernel, but not the rest of the GNU operating system; it is a completely different OS (that share the kernel).

There are custom Android versions (I myself use Lineage OS), and it is technically possible to remove google apps. It is, however, a major limitation to not have them, and removes many of the advantages of using Android. You lose access to a large portion of apps and many of the most useful features of the OS. The proprietary parts serve to make non-Google versions of the "open source" OS not compatible with the Google versions, make it much harder to fork the OS or change some elements (as you would need to rebuild a lot of core functionality instead of just changing what you want). And the proprietary parts enable Google to sign restrictive contracts with manufacturers and carriers, that restrict them from releasing their own versions in a way that shouldn't be possible with free software.

My point is that the idea that Stadia using Linux will translate to games for Linux desktops isn't very sure. Just like Android having the Linux kernel doesn't translate into Android apps being available for mobile versions of GNU/Linux. It is not only possible, but maybe in Google's interest, to make them not compatible.

Google to reveal Stadia pricing, games, launch info and more on Thursday
5 Jun 2019 at 12:32 pm UTC Likes: 1

I think a nice point that was hinted at the discussion is how Google likes to close down their platforms despite using "open source" software. Android runs on a Linux kernel, but not only is it incompatible with GNU/Linux but they have moved as much as they could into their own proprietary app suite to make it harder to distribute a non-Google version. It is a big example of the distinction between the "open source" and "free software" philosophies: they actively work against user choice and interoperability.

We may hope that the move to Vulkan and Linux builds for stadia will help push desktop versions of games. But software made for Android and OpenGL doesn't exactly work on desktop GNU/Linux... and I don't think Google will be interested in making sure the games built for Stadia will work outside of it.

Stellaris goes 64bit in the 2.3 "Wolfe" update release, the Ancient Relics DLC also out now
4 Jun 2019 at 8:26 pm UTC Likes: 5

That was a problem I've had with other expansions and updates, with Paradox adding in late-game options but here that's not an issue.
I think that was because the mid and late game was quite boring early in the game's life. The early game was incredible, all the exploration, defining your empire with tech choices and the tense diplomacy and wars... and then we used to kind of run out of stuff to do. Now that they fixed that, it seems they are back to adding stuff to the early game (that by now we have played over and over again :P).

Remember the SMACH Z handheld? It's apparently going to be at E3 this year
4 Jun 2019 at 8:16 pm UTC Likes: 4

I really love this concept of a portable console that runs desktop Linux and can run my games. Something between the smartphone (carry with you all the time, use in the middle of things, but mostly for light tasks) and the laptop (you can carry it around but must still sit on a desk or sofa to use). I mean, I would still prefer a good GNU+Linux smartphone with all the support Android gets, but that seems like a longer shot (yes, there were many trials, none was a smashing success).

But going full "deluxe gaming PC" in my opinion is the completely wrong direction to go. I may be biased because I don't much care for AAA and heavy graphics, but trying to compete with the performance of a high-end PC looks a fool's errand. People don't buy fancy hardware to play those games on a tiny screen, with a presumably worse performance/price ratio. With people trying to push cloud gaming to get away from hardware limitations, this seems particularly backwards. Now, a handheld geared at indies and not-so-recent games on the other hand...

The one thing about the SMACH Z that looks most interesting, though, is the control scheme. As someone that plays many games that aren't controller friendly, solutions to play the likes of Civ or EU4 without a mouse and keyboard are intriguing, and this looks to try to address this somewhat. The modularity (swap for a d-pad or buttons depending on the game) is also neat.

The dev of "Marble It Up!" had intriguing words to say about the native vs Steam Play argument for a Linux version
31 May 2019 at 8:07 pm UTC Likes: 4

One thing that puzzles me is when people expect Linux users to be candid to developers that don't support Linux because there are few Linux users and thus it wouldn't be worth it.

Look, that is the developer's problem. People shouldn't put the developers' interests above their own and just be happy someone is turning a profit by doing the opposite of what they want. Just as developers don't have to be accepting that you are pirating their game because of whatever circumstances. We are talking about commercial products, not charity projects.

If a developer chooses not to support Linux because it is not in his best interests, ok, he is also choosing that Linux users opinions don't matter. You are free to tell people "I won't support you", and they are free to answer "I will not support you either". If you try to explain your reasons, people will explain theirs.

Of course, it doesn't mean we shouldn't be polite and respectful in interactions like always... but then we have a problem with the Internet in general.