Latest Comments by jarhead_h
Linux will get another fighting game with Super Combat Fighter currently on Kickstarter
12 Sep 2018 at 11:23 pm UTC
12 Sep 2018 at 11:23 pm UTC
So this game is basically the original Mortal Kombat except that it really doesn't seem to take itself as seriously?
An interview with the developer of DXVK, part of what makes Valve's Steam Play tick
11 Sep 2018 at 7:51 pm UTC
11 Sep 2018 at 7:51 pm UTC
Quoting: jensI still remember my own words a year ago https://www.gamingonlinux.com/articles/what-games-do-you-want-ported-to-linux-feral-interactive-want-to-know-again.10139/comment_id=99838So far for me it's mostly been DOOM. I got Sleeping Dos Definitive working for about five minutes before it crashed and never ran again. Probably already been fixed. I delivered a few "stable" ratings to the compatibility spreadsheet, too. What I noticed is that I could use WINE+DXVK+Lutris to get Far Cry 3 working, and the Rocksteady Arkham games working, but Proton still doesn't work with any of them, and it isn't DXVK getting in the way. Side note, the Arkham Origins seems to work perfectly Proton, so yay, you can play the placeholder cash-in title with the broken combat system and recast voice actors but not the other three that you actually want to play. Oh, well.
I'm now playing GTA5 and Assetto Corsa. ROTTR was a beautiful port from Feral and I guess ED is just around the corner too. Magic!
Thank you so much for everyone involved!
PS: I had my doubts with the effects of DXVK in the beginning, fearing that Linux will become more and more invisible behind wine, but now knowing that Proton counts as Linux I'm all in.
An interview with the developer of DXVK, part of what makes Valve's Steam Play tick
11 Sep 2018 at 7:34 pm UTC Likes: 4
So who cares who gets the attaboys as long as it gets done?
11 Sep 2018 at 7:34 pm UTC Likes: 4
Quoting: GuestIt's sad that people would be upset that Proton is a separate project than Wine. Valve has in my opinion done everything right with this....The very first thing I noticed was a small but vocal bunch arguing about who deserves the credit for this and that. It's petty, and everything being done by Valve is furthering the growth of the Linux user base so I say hail the big company as a hero because it's brought all of the disparate pieces together at their own expense to give us a better deal overall. Valve's goal is to not let Microsoft wall off Windows. Our goal is to grow Linux to the point that we get native ports automatically because we are large enough to cater to. Our goals do not conflict in any way because Valve and Linux both benefit in every outcome.
So who cares who gets the attaboys as long as it gets done?
Quoting: YoRHa-2BI don't know who you are exactly, but whatever part you had in this THANK YOU. This may just seem like just a game thing, but that game thing will open up the world to a future without being dependent on any big tech giant like Microsoft or Apple. We cannot thank any of you enough for that.Quoting: EndeavourAccuracyUnless I'm mistaken, Beat Saber uses DirectX and OpenVR (for Vive), which means DXVK is part of what allows me to play the game on Linux with Proton. I'm quite happy with Valve's request and your work.Yep, Beat Saber uses the DXVK+OpenVR combo. It was the game for me to work with, and it was a pain to get it to work because of how VR initialization works. In case of Vulkan, you need to enable certain device and instance extensions, which basically requires initialization to happen in a specific order, but D3D11 doesn't have *any* restrictions on that, so a lot of trickery was required to get it to work.
My Brother Rabbit, the incredible looking adventure from Artifex Mundi is releasing on September 21st
6 Sep 2018 at 4:42 pm UTC Likes: 1
6 Sep 2018 at 4:42 pm UTC Likes: 1
The thing that I noticed a while ago about the indie game scene.... lacking the manpower to to do something that pushes photorealism, they instead have to figure out how to more with less, and it almost always turns out to be far more visually interesting than the AAA console fodder.
Steam Play's Proton beta has been updated with a performance improvement and fixes
1 Sep 2018 at 9:29 pm UTC Likes: 4
Apple has their fiefdom, and that's the end of it, and everything that comes with that is why Apple has never broken 10% of the over-all userbase of Microsoft. Microsoft wants to do the same thing but paradoxically is so big that it can't do so easily and is far more vulnerable to having their plans scuttled. What Valve has just done is to break down the wall Microsoft had around Windows gaming, leaving only the Xbox for Microsoft to dominate.
1 Sep 2018 at 9:29 pm UTC Likes: 4
Quoting: slaapliedjeTropico 5 (latest) is native for Linux and doesn't need such things. And if Valve is not currently looking at Mac support for Proton, it just sort of reaffirms what I've always thought. People who have Macs do not game on said Macs. I'll throw out that probably 70% of macs wouldn't even be able to handle most newer games (I know I tried Total War: Attila on my work provided one and I think it may have gotten one frame every 10 seconds...) and that makes it a niche of a niche. It's like people who game under Linux with VR hardware :PIt's worse than that. Apple isn't just a non-gaming platform, Apple is refusing open API's and forcing developers to use an Apple standard maintaining their walled garden(METAL). Valve meanwhile is dependent on open standards to make this initiative work. SteamPlay+Proton requires especially Vulkan and even opengl(despite it's name, opengl is not as cross-platfrom friendly as people think where Vulkan was designed specifically for that). It cannot be done any other way.
Apple has their fiefdom, and that's the end of it, and everything that comes with that is why Apple has never broken 10% of the over-all userbase of Microsoft. Microsoft wants to do the same thing but paradoxically is so big that it can't do so easily and is far more vulnerable to having their plans scuttled. What Valve has just done is to break down the wall Microsoft had around Windows gaming, leaving only the Xbox for Microsoft to dominate.
Steam Play's Proton beta has been updated with a performance improvement and fixes
31 Aug 2018 at 4:44 am UTC Likes: 4
I found an article on Forbes about this the other day. FORBES. Microsoft can only interpret this as a shot against them, and anybody looking at it knows it. Valve may just be keeping Microsoft in check with Proton, but I'll take it. All I've been seeing over on overclock.net are people cheering about being able to ditch Windows.
31 Aug 2018 at 4:44 am UTC Likes: 4
Honestly, it's really fun to watch this progress. There's been such a huge amount of excitement in the entire PC industry over this, it's crazy. It's going to be a while before we see what kind of impact it has, but this does give it time to mature for any scenario.Well, I spent all day playing DOOM rather than setting up my ipa-server lab to practice for my upcoming RHCSA, and Steam just updated to 3.7-5 so I am kinda worried to start it up again lol. Anyway, this is going to be bumpy for a while. After all, how many times has a new version of WINE broken compatibility with a game? Figure by this time next year we it should be kind of difficult to find a game that doesn't work with Proton.
I found an article on Forbes about this the other day. FORBES. Microsoft can only interpret this as a shot against them, and anybody looking at it knows it. Valve may just be keeping Microsoft in check with Proton, but I'll take it. All I've been seeing over on overclock.net are people cheering about being able to ditch Windows.
Steam Play's Proton beta has been updated with a performance improvement and fixes
30 Aug 2018 at 9:20 pm UTC Likes: 5
30 Aug 2018 at 9:20 pm UTC Likes: 5
I have had DOOM on my Steam que for a year, saving it for a new build. To my amazement, my Phenom II [email protected]/1060GTX6GB combo is actually chewing through it smooth as glass at 1080p. I am using Vulkan. I even have AA on. The 70GB install was a really tough pill to swallow and the game will not stay on my HD long after I beat the campaign. But on point, DOOM really seems to be the idea candidate for Proton.
Looks like AMD just open sourced their V-EZ Vulkan wrapper
27 Aug 2018 at 10:26 pm UTC
27 Aug 2018 at 10:26 pm UTC
Quoting: veccherPeople say that Vulkan is much "harder" than openGL, but i've learned a little bit of openGL and for me it was kinda messy, lots of global variables, openGL is not exactly easy, so Vulkan should be really hard.Well, I'm going to start with C/C++ and go from there. I think there's a coming demand for Vulkan code monkeys and I could use a raise.
I really would like to learn Vulkan and openCL and help some open source projects, don't know from where to start.
An update on the Linux version of Underworld Ascendant
27 Aug 2018 at 9:56 pm UTC
27 Aug 2018 at 9:56 pm UTC
Quoting: TheSHEEEPI always die a little inside when someone says "PC" to distinguish it from linux and/or mac.EXACTLY. PC means Personal Computer, not WINDOWS computer. The term applies to any general computing device regardless of OS. Linux, Apple, Windows, etc all fall under the umbrella term PC.
It's just so... wrong. PC describes the hardware, not the software.
Valve are already pushing ahead with updates to Steam Play's Proton with a beta channel
26 Aug 2018 at 10:38 pm UTC Likes: 1
Once this is out of beta they will probably maintain the warnings if for no other reason than to make sure that everybody understands that this game is running because of Proton. Eventually should this move bear fruit and build our userbase, I could see a public shaming campaign against those devs that rely on Proton for Linux compatibility. But for now, I think "Linux friendly" where the dev uses Vulkan for painless Proton compatibility should be something we encourage.
26 Aug 2018 at 10:38 pm UTC Likes: 1
Quoting: GuestI really doubt that Valve is going to just declare everything all Linux now. For one, if I were Valve, I would want to brag a little that this is all working because of the resources that Valve committed to it working, and maintaining visible differentiation really helps accomplish that. The set up they have in the current beta maintains the differentiation just fine, and forces the user to the use to restart Steam twice, once to enable beta use, and once to enable non-whitelist titles. Then there's even a bunch of extra notifications that the game is available only via SteamPlay and may not even run. I think that Valve is well aware of the FOSS sensibilities, and won't be stepping on any of our toes.Quoting: MayeulCInteresting find, thanks for sharing! I disagree on the second part, though. It is still be properly supported by valve, in theory. And they will probably make it a tiny bit different (like the OS logo right to SteamPlay, instead of left).If they differentiate it it's fine for me, but if they end up using the same penguin/steam icon that other games use, there would be practically no way of telling which developers took their time to learn new toolkits and/or spent time and money to get their games ported.
That also reminds me that platform-specific purchases might come to an end with this.
Once this is out of beta they will probably maintain the warnings if for no other reason than to make sure that everybody understands that this game is running because of Proton. Eventually should this move bear fruit and build our userbase, I could see a public shaming campaign against those devs that rely on Proton for Linux compatibility. But for now, I think "Linux friendly" where the dev uses Vulkan for painless Proton compatibility should be something we encourage.
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- EA Javelin Anticheat job listing mentions future support for Linux and Proton
- Many more US states are planning or already have operating system age verification laws
- Bazzite gets a big update with KDE Plasma 6.6, Mesa 26.0.1 and more
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