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Latest Comments by whatever
GOL Asks: What have you been playing recently?
10 Jan 2016 at 2:37 pm UTC

Broken Age and Grim Fandango remastered

(also World of Warships under windows... please don't judge me...)

Oculus Rift VR headset will support Linux after release, looking like it's going to be pricey
9 Jan 2016 at 2:47 pm UTC

Quoting: TheBossMy PC was nearly 3K in total. Doesn't mean I want to buy a VR headset which is currently very limited for Linux.
I understand, but you don't like VR headsets to begin with.

Quoting: HalifaxAgreed, I think anyone who visits this site is more waiting on the HTC Vive... Pre, now?
I predict the Vive is going to cost even more than the Rift: custom motion controllers, better displays, a front facing camera ...
I'm very interested in the VR technology but not at those prices. Also I have a cheap gaming box so.... let's see what happens in the upcoming years.

Counter-Strike: Global Offensive updated, now with nicer sound options for Linux
9 Jan 2016 at 2:31 pm UTC

Quoting: EikeDidn't meet any such problem
It must be a problem with Ubuntu then. But judging from steam forums I'm not alone and Valve games are the only ones I have sound problems with.

Oculus Rift VR headset will support Linux after release, looking like it's going to be pricey
9 Jan 2016 at 1:10 pm UTC

Quoting: EKRboiMy PC is probably capable (5930k+3x970)
You already spent thousands for a monster PC and you have problems with spending couple hundreds more than expected for a rift? really?

Counter-Strike: Global Offensive updated, now with nicer sound options for Linux
9 Jan 2016 at 12:56 pm UTC

Every single Valve game has problems with sound under Linux. I had several problems like infinite loops, hiccups, and cracklings with Portal2, L4D2 and CS:GO.
I wonder if they ever played the games they ported to their own operating system (steamos)...

Some thoughts on the Asus 4K PB287Q 28 inch monitor, with added radiation alarm
20 Dec 2015 at 12:41 pm UTC

What a surprise, Linux is not ready for 4K/HiDPI... who would have thought?
I think I'll stick to my dual 1920x1200 24" monitor setup still for quite some time....

A KDE developer has thoughts on changing how Linux games work
11 Dec 2015 at 1:16 pm UTC

This is the worst idea ever. For what, to gain a couple of FPS, at best?
While we are losing our time speaking of this nonsense, Windows people are enjoying their fully functional and faster games...

Leak: AMD's new driver will apparently offer much better performance on Linux
25 Nov 2015 at 2:30 pm UTC

Quoting: Guest* It's a 16:10 resolution, which is a bit odd.
It's likely the display's resolution of the developer who did the benchmarks. Developers tend to value vertical space, hence the 16:10 ratio. Please, don't see conspiracies where there are none... ;)

A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 Nov 2015 at 5:49 pm UTC Likes: 1

Quoting: CreakOpenGL is not a bad API. A few years ago, when it was OpenGL 3.3, it was largely better than DirectX
I've read a very interesting and thorough history of D3D vs OpenGL, from the early '90s till today, on StackExchange:

http://programmers.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows/88055#88055 [External Link]

D3D was substantially worse than OpenGL until DX8 came out. Then things changed forever and D3D won the battle.

Quoting: Creakthe skilled people went on the Microsoft side. That means that any tutorial or training now are made for DX, not for OpenGL. So it's more difficult now to write efficient OpenGL code, but completely doable.
That's true and is a very big problem. Documentation and programmers know how is orders of magnitude more on the DX side.
Also, the last advocate of OpenGL in the gaming world, John Carmack, is not in the industry any more.

A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 Nov 2015 at 5:08 pm UTC Likes: 2

War Thunder is the proof that Linux performance can be on par with Windows, if the game is programmed in the right way. I play WT under both operating systems and I can't see any difference at all.

Unfortunately, later DX->OGL ports done by an external developer will, most of the time, be sub optimal because of budget constraints, which make impossible to rewrite the engine and so require the use of a translation layer. We must accept it as a fact of life.