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Nvidia hosted a Vulkan Developers Day which sounds awesome
21 Jan 2016 at 3:09 pm UTC

Quoting: TheBossI do worry at times that Vulkan will end up in a similar situation to OpenGL with developers using special Nvidia extensions and performance stuff which Intel and AMD may not have.
This is how standards evolve, actually. Let's say Nvidia introduces a new NV extension that developers like very much. Said developers begin to use it with great results, developing specific render paths for nvidia's GPUs. Nvidia's customers enjoy the results and the extension usage spreads, leaving AMD and Intel customers in the dust. AMD then adapt its GPUs to take advantage of the functionality and contextually publish a proposal for an ARB extension definition for the new feature, maybe in collaboration with some Nvidia engineer. Later the Kronos Group accept that ARB extension that becomes the new way to leverage the Nvidia invented functionality. Meanwhile developers begin to use the Kronos backed ARB extension, targeting both Nvidia and AMD users (Intel is still deciding what to do...)
Many years later the ARB extension becomes core functionality in a new version of Vulkan.

On the other end, Microsoft decides in complete isolation what you are allowed to use in D3D, which is not a standard.

The new Master of Orion 4X strategy game might see a Linux release
17 Jan 2016 at 2:08 pm UTC

This would be really surprising... Wargaming is not very Linux friendly...

GOL Asks: What have you been playing recently?
10 Jan 2016 at 2:37 pm UTC

Broken Age and Grim Fandango remastered

(also World of Warships under windows... please don't judge me...)

Oculus Rift VR headset will support Linux after release, looking like it's going to be pricey
9 Jan 2016 at 2:47 pm UTC

Quoting: TheBossMy PC was nearly 3K in total. Doesn't mean I want to buy a VR headset which is currently very limited for Linux.
I understand, but you don't like VR headsets to begin with.

Quoting: HalifaxAgreed, I think anyone who visits this site is more waiting on the HTC Vive... Pre, now?
I predict the Vive is going to cost even more than the Rift: custom motion controllers, better displays, a front facing camera ...
I'm very interested in the VR technology but not at those prices. Also I have a cheap gaming box so.... let's see what happens in the upcoming years.

Counter-Strike: Global Offensive updated, now with nicer sound options for Linux
9 Jan 2016 at 2:31 pm UTC

Quoting: EikeDidn't meet any such problem
It must be a problem with Ubuntu then. But judging from steam forums I'm not alone and Valve games are the only ones I have sound problems with.

Oculus Rift VR headset will support Linux after release, looking like it's going to be pricey
9 Jan 2016 at 1:10 pm UTC

Quoting: EKRboiMy PC is probably capable (5930k+3x970)
You already spent thousands for a monster PC and you have problems with spending couple hundreds more than expected for a rift? really?

Counter-Strike: Global Offensive updated, now with nicer sound options for Linux
9 Jan 2016 at 12:56 pm UTC

Every single Valve game has problems with sound under Linux. I had several problems like infinite loops, hiccups, and cracklings with Portal2, L4D2 and CS:GO.
I wonder if they ever played the games they ported to their own operating system (steamos)...

Some thoughts on the Asus 4K PB287Q 28 inch monitor, with added radiation alarm
20 Dec 2015 at 12:41 pm UTC

What a surprise, Linux is not ready for 4K/HiDPI... who would have thought?
I think I'll stick to my dual 1920x1200 24" monitor setup still for quite some time....

A KDE developer has thoughts on changing how Linux games work
11 Dec 2015 at 1:16 pm UTC

This is the worst idea ever. For what, to gain a couple of FPS, at best?
While we are losing our time speaking of this nonsense, Windows people are enjoying their fully functional and faster games...

Leak: AMD's new driver will apparently offer much better performance on Linux
25 Nov 2015 at 2:30 pm UTC

Quoting: Guest* It's a 16:10 resolution, which is a bit odd.
It's likely the display's resolution of the developer who did the benchmarks. Developers tend to value vertical space, hence the 16:10 ratio. Please, don't see conspiracies where there are none... ;)