Latest Comments by whatever
Want to play the classic racer Need For Speed II SE on Linux? There's an open source engine for that
21 Jun 2016 at 1:20 pm UTC
21 Jun 2016 at 1:20 pm UTC
This guy is redistributing a decompiled closed and copyrighted program in ASM form under the GPLv3 license. I don't think this is very legal ...
The new Master of Orion is now on Linux
23 Apr 2016 at 3:53 pm UTC
23 Apr 2016 at 3:53 pm UTC
Quoting: emphyFor about half the price you can also get star ruler 2 + the newly released expansion!Mark Hamill's dubbing is expensive!
ARK: Survival Of The Fittest the free online survival arena is now on Linux & SteamOS
11 Apr 2016 at 12:04 pm UTC Likes: 1
11 Apr 2016 at 12:04 pm UTC Likes: 1
Completely free? Not even the free-to-play typical gold for premium stuff? I'll surely give it a try then!
Valve & HTC launch the Vive VR device, without Linux & SteamOS support
6 Apr 2016 at 3:30 pm UTC
6 Apr 2016 at 3:30 pm UTC
A THOUSAND euro with taxes. jesus h. christ....
Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 1:22 pm UTC Likes: 2
4 Apr 2016 at 1:22 pm UTC Likes: 2
Imagine accepting terms like these for a standard 2D monitor: "Asus will own every content you upload using its monitor and will show you targeted ads whenever you use it to do your job. Also, in order to use it, you'll need an Asus account and be connected all the time".....
It seems that adding a dimension makes a VR set not a visualisation device anymore.
It seems that adding a dimension makes a VR set not a visualisation device anymore.
The latest Steam Hardware Survey is out
2 Apr 2016 at 3:32 pm UTC Likes: 3
2 Apr 2016 at 3:32 pm UTC Likes: 3
Let's face it, every statistical indicator tells us that Linux gaming is practically non-existant, with percentages so low to be almost considered just noise.
If games are still published with (seldom good) Linux support, it's only because Valve, which is now terrified by the Windows-XBox convergence, is pouring big dollars to convince the publishers to do so.
And this is hardly surprising, given the fact that there are zero-nada-null-zilch reasons for a PC gamer to not use Windows.
Games (the very few that have Linux support) perform worse 90% of the times, no modding tools, no recording/streaming tools, no community tools, very limited hardware/configuration support for controllers, lots of games don't even work on AMD cards ffs! .... etc.
Given the grim situation, I would say 0.85% is a surprisingly high value.
If games are still published with (seldom good) Linux support, it's only because Valve, which is now terrified by the Windows-XBox convergence, is pouring big dollars to convince the publishers to do so.
And this is hardly surprising, given the fact that there are zero-nada-null-zilch reasons for a PC gamer to not use Windows.
Games (the very few that have Linux support) perform worse 90% of the times, no modding tools, no recording/streaming tools, no community tools, very limited hardware/configuration support for controllers, lots of games don't even work on AMD cards ffs! .... etc.
Given the grim situation, I would say 0.85% is a surprisingly high value.
AMD could be back in the CPU performance game with Zen
14 Mar 2016 at 1:05 pm UTC
Those articles just say that if you want to use Windows, you have to use Win10.
14 Mar 2016 at 1:05 pm UTC
Quoting: NyapDoes this affect us?Nope. Linux is a giant in the server and embedded worlds. Its functionality will not be limited on future CPU generations. Not in a hundred years.
https://forum.teksyndicate.com/t/microsoft-officially-to-support-new-processors-only-on-windows-10/95333/12 [External Link]
edit: https://forum.teksyndicate.com/uploads/default/original/3X/d/8/d8b6ff40f69d106300b7f70ac439134fe9fc1419.png [External Link]
Those articles just say that if you want to use Windows, you have to use Win10.
Nvidia pushes more OpenGL and Vulkan blog posts for developers
12 Feb 2016 at 5:02 pm UTC
So the net result is, generally, shoddy performance.
12 Feb 2016 at 5:02 pm UTC
Quoting: Mountain ManFrom what I understand, documentation and support have been the two biggest obstacles to OpenGL. Hopefully things are starting to turn around.Also drivers' low quality. And decades of stratified features: there are at least 10 possible ways to do something in OpenGL, but only 1 is the fast path, and this path is very narrow, and oftentimes difficult to identify (because of poor documentation and drivers' idiosyncrasies).
So the net result is, generally, shoddy performance.
Master of Orion officially confirmed for Linux & SteamOS by Wargaming
27 Jan 2016 at 5:45 pm UTC
27 Jan 2016 at 5:45 pm UTC
This is surprising and exciting! I always liked MOO and spent countless hours back in the day.
Hey Wargaming, how about a Linux version of WoWs? :whistle:
Hey Wargaming, how about a Linux version of WoWs? :whistle:
Nvidia hosted a Vulkan Developers Day which sounds awesome
21 Jan 2016 at 3:09 pm UTC
Many years later the ARB extension becomes core functionality in a new version of Vulkan.
On the other end, Microsoft decides in complete isolation what you are allowed to use in D3D, which is not a standard.
21 Jan 2016 at 3:09 pm UTC
Quoting: TheBossI do worry at times that Vulkan will end up in a similar situation to OpenGL with developers using special Nvidia extensions and performance stuff which Intel and AMD may not have.This is how standards evolve, actually. Let's say Nvidia introduces a new NV extension that developers like very much. Said developers begin to use it with great results, developing specific render paths for nvidia's GPUs. Nvidia's customers enjoy the results and the extension usage spreads, leaving AMD and Intel customers in the dust. AMD then adapt its GPUs to take advantage of the functionality and contextually publish a proposal for an ARB extension definition for the new feature, maybe in collaboration with some Nvidia engineer. Later the Kronos Group accept that ARB extension that becomes the new way to leverage the Nvidia invented functionality. Meanwhile developers begin to use the Kronos backed ARB extension, targeting both Nvidia and AMD users (Intel is still deciding what to do...)
Many years later the ARB extension becomes core functionality in a new version of Vulkan.
On the other end, Microsoft decides in complete isolation what you are allowed to use in D3D, which is not a standard.
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- Lutris v0.5.21 and v0.5.22 arrive with Valve's Sniper runtime support and new game runners
- Open source graphics drivers Mesa 26.0.1 released with various bug fixes and a security fix
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