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Latest Comments by neffo
GOG com Now Officially Support Linux Games
25 Jul 2014 at 6:58 am UTC

Quoting: Cheeseness
Quoting: wolfyrionI want to start supporting gog as well by buying games from their store but I want every game I purchase to be on my steam account as well , so this is the only thing that is stopping me from buying from them.
It's really interesting to see the aversion that Linux gamers have to adding non-Steam games to their Steam libraries. Windows gamers do this all time and see it as a way to get the convenience of a centralised launcher without being limited to stuff from the Steam store.
It will also enable you to in-home stream those non-steam games.

Which is great if you would like to play Colonisation on the toilet. (Write your own puns.)

Valve Have Another New Design For The Steam Controller
24 Jul 2014 at 6:25 am UTC

Valve loves a tactile feel, so its possible the stick will have some sort of hybrid-digitalness to it. I think the stick is there because some games just work better with one (flight games, for example).

Where Kerbals Fear To Tread, Kerbal Space Program 0.24 Out Now
21 Jul 2014 at 1:32 pm UTC

Maybe it'd be easy enough to mod it so that parts dropped with chutes opened are considered to rescued?

I've already got debris from staging all over the launch area for some reason though (it's neither rescued or removed).

Where Kerbals Fear To Tread, Kerbal Space Program 0.24 Out Now
21 Jul 2014 at 7:42 am UTC

Yeah, I've only played perhaps half of the games I own on Steam. And completed less than 1 in 10. (The ones I have, have been properly good though.)

Where Kerbals Fear To Tread, Kerbal Space Program 0.24 Out Now
20 Jul 2014 at 3:16 am UTC

I've got 260 hours on it according to Steam, you might want to play the others first!

PCGamingWiki Looks At XCOM and Civ V Linux Ports
3 Jul 2014 at 11:42 am UTC

I'm glad you guys focused on stability over performance though. It has been utterly crash free for me.

Ryan "Icculus" Gordon On The Linux Game Industry
28 Jun 2014 at 1:25 pm UTC

Quoting: scaineNot quite sure where you got that from. He does mention not to call OpenGL directly, but suggests the best way to do it is through SDL. And given his (and others) condemnation of the documentation, I can see why.
Not quite. SDL can't really do proper modern 3d at all (it's the equivalent of all the non-Direct3D parts of DirectX, ie DirectInput/DirectSound). From the OpenGL point of view SDL just opens a window (it has some real basic 3d functions though).

Trolling Delays Linux Release Of The Stanley Parable
24 Jun 2014 at 7:11 am UTC

Quoting: Gran PCOne last note -- I am actually pretty blown away by the new messages I have been receiving/seeing on forums, articles like these, etc. It actually does help put things in scale. So thank you for that.
Love that you are still engaging with the community (if that's what it can be called). It's a shame that divisions, like platform differences, turn people into assholes. Thanks for speaking out about it and hopefully you'll have thawed the frozen heart of a dickwad in the process.

And cheers for the port. :P

XCOM: Enemy Unknown Released For Linux
20 Jun 2014 at 7:15 am UTC

Quoting: GuestIt’s weird they didn’t bother making a 32 bit build. (Not that I care, I switched my Arch install to 64 bit three years ago, and my 32 bit Atom netbook is quite limited for gaming!)

Edit: BTW, anyone got it to work under Arch?
Maybe you should consider dual booting to Ubuntu. :P

XCOM: Enemy Unknown Released For Linux
19 Jun 2014 at 12:42 pm UTC

Quoting: MikeOh I didn't see Liam hadn't played it before. You're in for a treat, this game is so unique in many ways and incorporates a number of genres: strategy, sim, management, rpg.
Don't ruin the game by telling him who they reveal the enemy is at the end.