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Latest Comments by kuhpunkt
Looks like we might see the end of developers constantly changing their Steam release date
8 Aug 2019 at 7:42 am UTC Likes: 1

Quoting: Eike
Quoting: tuubi"Greed" might not be the best term, and clearly carries different connotations in different cultures, but until someone suggests a less "accusatory" word (and I'm accusing the system, not individuals here) that is still explicitly negative, that's what I'm sticking with.
I think what's in the brackets is the point:
Our economic system is anti-social, without most of the people being anti-social.
And that's a HUGE difference.

Looks like we might see the end of developers constantly changing their Steam release date
8 Aug 2019 at 4:53 am UTC Likes: 1

Quoting: Purple Library Guy
Quoting: doomiebaby
Quoting: tuubi
Quoting: kuhpunkt
Quoting: Purple Library Guy
Quoting: orochi_kyo
Quoting: HoriHowever I wonder when will the big elephant be addressed - namely the house's cut on each sale. That thing should definetely be more open (read: reduced), as it actually does affect the consumers. Devs aren't happy with it, at all (and for good reason) and decide to sell elsewhere, which is not ideal at all for the users.
How does affect consumers? Because Greedy devs wants a bigger cut
Well, of course they're greedy. It's capitalism, everyone in the game is greedy. That's the point. Developers are greedy, portal owners are greedy whether Valve or EGS or even GoG, and we consumers all want cheaper games, we're greedy too. Everyone is, in effect, forced to be greedy.
That seems like an overly negative attitude :dizzy:
It's also quite an accurate summary of capitalism. You can call it the pursuit of personal gain instead of greed if you prefer. But in the end, we have to be greedy if we want to be (financially) successful in a capitalist system. That's something we should all be able to agree on, no matter our political leanings.
"Should" all be able to agree on?? how's about we can all at least agree on definitions for words like 'greed'? that is if we're going to use them and bother trying to communicate at all. personal gain != greed. if i work for food, i want personal gain. that is not the same as greed.

" You can call it" .. tell ya what, i'll call it what's most accurate and not accusatory. sounds like a serious case of characterization. is it really honest to start making assumptions about people's motives?
Why so insistent on sanitizing language? I can see where it bothers you to think that the way of life you're embedded in is based on "greed" as opposed to some less-ignoble-sounding version of the same thing. But let's be clear, the system isn't based on working for food, it's based on maximizing income, on the idea of everyone trying for an infinite amount of money. "Greed" seems a succinct summation of that. Now a lot of people don't, for practical purposes, really do that--most don't really have the opportunity anyway. But anyone who's a player in the game, anyone who could be considered an entrepreneur or engaged in any for-profit endeavour, is greedy, grabbing what the traffic will bear, or they're losing. And even those of us who aren't, are constrained to operate and even think that way to some extent. It's not like it's our fault. It's how things are rigged.
So any time someone calls out Valve, or developers, or whoever, for greed . . . depending how you look at it, it's either irrelevant or it's someone's personal instincts rebelling against the existing economic system without realizing it. But it's not really a valid personal criticism of the people involved; they're just doing what they're supposed to.
It's not what you're supposed to be/do. It's not about sanitizing language. It's not about maximizing income. Not everybody who is for-profit is greedy. It's a really really sad world view.

Looks like we might see the end of developers constantly changing their Steam release date
7 Aug 2019 at 7:07 pm UTC

Quoting: Purple Library Guy
Quoting: kuhpunkt
Quoting: Purple Library Guy
Quoting: kuhpunkt
Quoting: tuubi
Quoting: kuhpunkt
Quoting: Purple Library Guy
Quoting: orochi_kyo
Quoting: HoriHowever I wonder when will the big elephant be addressed - namely the house's cut on each sale. That thing should definetely be more open (read: reduced), as it actually does affect the consumers. Devs aren't happy with it, at all (and for good reason) and decide to sell elsewhere, which is not ideal at all for the users.
How does affect consumers? Because Greedy devs wants a bigger cut
Well, of course they're greedy. It's capitalism, everyone in the game is greedy. That's the point. Developers are greedy, portal owners are greedy whether Valve or EGS or even GoG, and we consumers all want cheaper games, we're greedy too. Everyone is, in effect, forced to be greedy.
That seems like an overly negative attitude :dizzy:
It's also quite an accurate summary of capitalism. You can call it the pursuit of personal gain instead of greed if you prefer. But in the end, we have to be greedy if we want to be (financially) successful in a capitalist system. That's something we should all be able to agree on, no matter our political leanings.
But calling _everybody_ greedy... that's kinda insulting. Even the less offensive "pursuit of personal gain" is hard to swollow. Is everything you do just for your personal gain? Don't you share things? Don't you gift other people presents? Don't you think others should be treated and compensated fairly?

If you think that's how all people are... that would be just sad.
Well, let me give a contrast. Imagine there was a system where everyone got a certain amount of credit every year that they could dedicate to paying creative people via sort of patreon/kickstarteresque portals (and that's all--it's not money, it's just a sort of vote to award someone money). Musicians, writers, game developers and so on. They'd all get paid from that. The amount any given creator could get per year would have a sort of soft cap, with rapidly diminishing returns past a certain point--but that point would involve a pretty solid living. But then the stuff they created would be free to all, available on public websites, steam-like portals or what have you built with open source code.
Of course this would all involve a fair amount of tax money. And might be inefficient, and so on, so it might not turn out to be a desirable setup, that's not my point.
But it would not push anyone to be greedy. The game designers could make a decent living without coming up with all kinds of tricks to boost revenue; they could just get on with making cool stuff. The "Steam" things would be public, not for profit. The public would get all the games, music, books or whatever they wanted, for free. Incentives would be very different. Our current system, for better or for worse, is based on greed, on harnessing the power of greed to (in theory) motivate productive effort. It is possible to imagine other systems based on other things, on harnessing different aspects of human motivation, but those would be different systems. Could be worse; the feudal system was largely based on pride and bloodthirstiness.
Even if that is/would be true... what makes you say that everybody is greedy? I'm not. Many others aren't.
I can see it's a disturbing thought. And I'm willing to believe you are, say, less greedy than many or most other people. But you are constrained to be motivated by money; it's the game in town. Do you prefer buying things on sale or full price? If you have retirement savings, do you want them to make a high rate of return? Would you like a raise? Would you like to win the lottery? Do you worry about either the poor, or the rich, taking all the money (via social programs or immigration for the former or tax breaks/evasion and subsidies for the latter) and leaving none for your kind of people?
Buying games on sale for example makes me responsible, not greedy.

Looks like we might see the end of developers constantly changing their Steam release date
7 Aug 2019 at 10:04 am UTC Likes: 1

Quoting: Purple Library Guy
Quoting: kuhpunkt
Quoting: tuubi
Quoting: kuhpunkt
Quoting: Purple Library Guy
Quoting: orochi_kyo
Quoting: HoriHowever I wonder when will the big elephant be addressed - namely the house's cut on each sale. That thing should definetely be more open (read: reduced), as it actually does affect the consumers. Devs aren't happy with it, at all (and for good reason) and decide to sell elsewhere, which is not ideal at all for the users.
How does affect consumers? Because Greedy devs wants a bigger cut
Well, of course they're greedy. It's capitalism, everyone in the game is greedy. That's the point. Developers are greedy, portal owners are greedy whether Valve or EGS or even GoG, and we consumers all want cheaper games, we're greedy too. Everyone is, in effect, forced to be greedy.
That seems like an overly negative attitude :dizzy:
It's also quite an accurate summary of capitalism. You can call it the pursuit of personal gain instead of greed if you prefer. But in the end, we have to be greedy if we want to be (financially) successful in a capitalist system. That's something we should all be able to agree on, no matter our political leanings.
But calling _everybody_ greedy... that's kinda insulting. Even the less offensive "pursuit of personal gain" is hard to swollow. Is everything you do just for your personal gain? Don't you share things? Don't you gift other people presents? Don't you think others should be treated and compensated fairly?

If you think that's how all people are... that would be just sad.
Well, let me give a contrast. Imagine there was a system where everyone got a certain amount of credit every year that they could dedicate to paying creative people via sort of patreon/kickstarteresque portals (and that's all--it's not money, it's just a sort of vote to award someone money). Musicians, writers, game developers and so on. They'd all get paid from that. The amount any given creator could get per year would have a sort of soft cap, with rapidly diminishing returns past a certain point--but that point would involve a pretty solid living. But then the stuff they created would be free to all, available on public websites, steam-like portals or what have you built with open source code.
Of course this would all involve a fair amount of tax money. And might be inefficient, and so on, so it might not turn out to be a desirable setup, that's not my point.
But it would not push anyone to be greedy. The game designers could make a decent living without coming up with all kinds of tricks to boost revenue; they could just get on with making cool stuff. The "Steam" things would be public, not for profit. The public would get all the games, music, books or whatever they wanted, for free. Incentives would be very different. Our current system, for better or for worse, is based on greed, on harnessing the power of greed to (in theory) motivate productive effort. It is possible to imagine other systems based on other things, on harnessing different aspects of human motivation, but those would be different systems. Could be worse; the feudal system was largely based on pride and bloodthirstiness.
Even if that is/would be true... what makes you say that everybody is greedy? I'm not. Many others aren't.

Looks like we might see the end of developers constantly changing their Steam release date
7 Aug 2019 at 7:28 am UTC Likes: 2

Quoting: tuubi
Quoting: kuhpunkt
Quoting: Purple Library Guy
Quoting: orochi_kyo
Quoting: HoriHowever I wonder when will the big elephant be addressed - namely the house's cut on each sale. That thing should definetely be more open (read: reduced), as it actually does affect the consumers. Devs aren't happy with it, at all (and for good reason) and decide to sell elsewhere, which is not ideal at all for the users.
How does affect consumers? Because Greedy devs wants a bigger cut
Well, of course they're greedy. It's capitalism, everyone in the game is greedy. That's the point. Developers are greedy, portal owners are greedy whether Valve or EGS or even GoG, and we consumers all want cheaper games, we're greedy too. Everyone is, in effect, forced to be greedy.
That seems like an overly negative attitude :dizzy:
It's also quite an accurate summary of capitalism. You can call it the pursuit of personal gain instead of greed if you prefer. But in the end, we have to be greedy if we want to be (financially) successful in a capitalist system. That's something we should all be able to agree on, no matter our political leanings.
But calling _everybody_ greedy... that's kinda insulting. Even the less offensive "pursuit of personal gain" is hard to swollow. Is everything you do just for your personal gain? Don't you share things? Don't you gift other people presents? Don't you think others should be treated and compensated fairly?

If you think that's how all people are... that would be just sad.

Looks like we might see the end of developers constantly changing their Steam release date
7 Aug 2019 at 5:33 am UTC Likes: 1

Quoting: Purple Library Guy
Quoting: orochi_kyo
Quoting: HoriHowever I wonder when will the big elephant be addressed - namely the house's cut on each sale. That thing should definetely be more open (read: reduced), as it actually does affect the consumers. Devs aren't happy with it, at all (and for good reason) and decide to sell elsewhere, which is not ideal at all for the users.
How does affect consumers? Because Greedy devs wants a bigger cut
Well, of course they're greedy. It's capitalism, everyone in the game is greedy. That's the point. Developers are greedy, portal owners are greedy whether Valve or EGS or even GoG, and we consumers all want cheaper games, we're greedy too. Everyone is, in effect, forced to be greedy.
That seems like an overly negative attitude :dizzy:

Looks like we might see the end of developers constantly changing their Steam release date
6 Aug 2019 at 3:59 pm UTC Likes: 2

Quoting: HoriHowever I wonder when will the big elephant be addressed - namely the house's cut on each sale. That thing should definetely be more open (read: reduced), as it actually does affect the consumers. Devs aren't happy with it, at all (and for good reason) and decide to sell elsewhere, which is not ideal at all for the users.
And what cut would be cool?

Steam Play Proton 4.11 released, a pretty huge release pulling in D9VK and a replacement for esync
31 Jul 2019 at 9:00 pm UTC

Quoting: ThormackAnyone tried Skyrim and Skyrim SE to see if the sound issues are fixed?
(And other minor issues like event triggers).
That will take a while.

Valve's new "ACO" Mesa shader compiler for AMD GPUs now has vertex shader support
31 Jul 2019 at 5:01 pm UTC Likes: 4

Quoting: mylka
Quoting: X6205Not sure if i understand this.. It surely looks great, but if shaders are compiled only on first run and Steam client has even his own shader cache for distributing shaders, why they are putting man-hours into this? Does it improve also in-game performace after all shaders are compiled?
he tried it with GTA5
https://www.youtube.com/watch?v=8LMH9UP-XO0 [External Link]

dont expect a lot, but around 5fps more is not bad

i use valves ppa since it was released and had no troubles
As he said in the video description, it's not just 5 fps.

"I finally got off my arse and set up an install to mess around with ACO. The results are rather incredible. The raw FPS increase may seem marginal, but the overall stability and smoothness is much better. Furthermore, there are some areas in the game, mostly interiors, that cause severe stuttering on LLVM, but do not on ACO."

Steam Play Proton 4.11 released, a pretty huge release pulling in D9VK and a replacement for esync
31 Jul 2019 at 11:10 am UTC Likes: 3

Quoting: liamdaweAlso, sorry for the delay everyone. Yesterday was my 31st birthday so I took a rare 100% day off, I'm in catch-up mode now.
Happy Birthday, young man!