Latest Comments by kuhpunkt
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 2:47 pm UTC
2 Jul 2019 at 2:47 pm UTC
Quoting: gradyvuckovicI'd wait for confirmation either way.Quoting: liamdaweAhh thankyou, I was questioning myself there, whew.Quoting: gradyvuckovicWrong. It is per-game, not per developer.Quoting: kuhpunktFor real?!Although, they did tweak this for higher earning games in December last year so for games that earn $10 million it's reduced to 25% and 20% at $50 million.That's per publisher/developer, not per game.
Holy crap I've been quoting that wrong then, I thought that was per game?!
If that's per publisher, then practically all of the major publishers are already at 20%?! What on earth is Paradox even complaining about?
From Valve's post on it:
Starting from October 1, 2018 (i.e. revenues prior to that date are not included), when a game makes over $10 million on Steam*emphasis mine
NVIDIA have announced their new "GeForce RTX SUPER Series" lineup
2 Jul 2019 at 2:46 pm UTC Likes: 1
I was interested in the old RTX 2070, but the 2060 Super is cheaper and just as fast now.
2 Jul 2019 at 2:46 pm UTC Likes: 1
Quoting: gradyvuckovicWhat about GPU memory? Any change there?The old RTX 2600 only had 6GB, the new one has 8GB.
I was interested in the old RTX 2070, but the 2060 Super is cheaper and just as fast now.
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 2:39 pm UTC Likes: 1
I tried to confirm this by asking on the Steam reddit and people like Jim Sterling and Tyler McVicker, but I didn't get a single response.
If you could ask more developers with your connections, that might help.
2 Jul 2019 at 2:39 pm UTC Likes: 1
Quoting: liamdaweThat's what I thought as well, but I listened to a podcast (The Pod, one of Germany's biggest gaming podcasts) where they talked about Epic vs. Steam and they explained that. They talked to several developers who told them that this is wrong and that it's just per developer/publisher and not per game. Valve didn't communicate this properly.Quoting: gradyvuckovicWrong. It is per-game, not per developer.Quoting: kuhpunktFor real?!Although, they did tweak this for higher earning games in December last year so for games that earn $10 million it's reduced to 25% and 20% at $50 million.That's per publisher/developer, not per game.
Holy crap I've been quoting that wrong then, I thought that was per game?!
If that's per publisher, then practically all of the major publishers are already at 20%?! What on earth is Paradox even complaining about?
From Valve's post on it:
Starting from October 1, 2018 (i.e. revenues prior to that date are not included), when a game makes over $10 million on Steam*emphasis mine
I tried to confirm this by asking on the Steam reddit and people like Jim Sterling and Tyler McVicker, but I didn't get a single response.
If you could ask more developers with your connections, that might help.
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 12:08 pm UTC
2 Jul 2019 at 12:08 pm UTC
Although, they did tweak this for higher earning games in December last year so for games that earn $10 million it's reduced to 25% and 20% at $50 million.That's per publisher/developer, not per game.
Steam's top releases of May show why Steam Play is needed for Linux
28 Jun 2019 at 7:40 pm UTC Likes: 3
28 Jun 2019 at 7:40 pm UTC Likes: 3
Quoting: GuestThat's just one interpretation. That doesn't make it true.Quoting: TermyI really think proton is a good thing to help get more people on Linux.See above discussion about how buying a thing economically incentivizes more of that thing. If you buy a Windows game, that will teach devs that you want more Windows games. If they see you doing it from Linux, they'll just celebrate that they can sell a Windows game to a Linux gamer and not have to give them any support in return. If you buy Linux games, you're indicating you want Linux games. The greater the demand for Linux games and the more that are sold, the better for Linux gaming and the better for you when you get normal game support like everyone should always get.
What i don't know is if it is a good idea to buy games that don't support Linux but run with Proton - i'll happily play them if they are in a bundle, but until now i'm refraining from buying them...
With the Valve Index about to launch and be delivered, Valve held a little private launch party with speeches
28 Jun 2019 at 9:48 am UTC Likes: 7
28 Jun 2019 at 9:48 am UTC Likes: 7
Got my controllers yesterday. Still have a hard time getting used to using my hands naturally :D
Steam Play updated as Proton 4.2-8 is out, DXVK also sees a new release with 1.2.3 (updated)
27 Jun 2019 at 5:49 am UTC Likes: 4
27 Jun 2019 at 5:49 am UTC Likes: 4
Quoting: Comandante ÑoñardoAs I said before: This work justify the 30% cut.*20-30% cut
We will never see a feature like this from EPIC, Ubisoft or EA.
Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support
24 Jun 2019 at 12:47 pm UTC Likes: 7
24 Jun 2019 at 12:47 pm UTC Likes: 7
Sweeney literally just compared First Party titles to Third Party titles and said that people don't complain about CS:GO/Dota 2 being Steam exclusives and therefore shouldn't complain about the deals he makes.
He's a bloody idiot.
He's a bloody idiot.
Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 8:39 pm UTC
19 Jun 2019 at 8:39 pm UTC
Quoting: GuestWhat's gimmicky about 1:1 hand presence? It's not like Wii-Motes.Quoting: kuhpunktI tried the original vive too, honestly I don't get the hype. to me it basically just looked like a screen right next to my face (which is what it is) and gimmicky motion controllers. Fruit ninja was pretty cool though.Quoting: liamdaweIt's why I am so keen to try it, I'm not currently convinced by VR at all, especially with the price of the Index. Will have to continue waiting and see what it's like when it's released, especially on the Linux side, I hope they managed to get it nicely sorted.I had my first proper experience with the original Vive and the effect of course wears off after some time when you get used to it, but there's still a lot of fun to be had. It depends of course also on what you want to play. Beat Saber is amazing, Project Cars 2 works also great in VR.
Quoting: GuestDeep Dive? they don't have the right to call it anything close to 'Dive' until they have some kind of neural interface or at least eeg based peripherals that can not just receive but also send signals. As long as it relies on gimmicky motion controllers, it's gonna be deep fail.They are working on neural stuff. And motion controllers are "gimmicky"? Deep fail? Please.... :|
The only thing that was revolutionary was the ability to turn my head and it would rotate the camera, that's it.
Valve are doing a small celebration for 20 years of Counter-Strike
19 Jun 2019 at 1:49 pm UTC
19 Jun 2019 at 1:49 pm UTC
Quoting: subAnd not a single word when Half Life turned 20. :/Nope. There was nothing. Valve is no single "company" though. They are basically a bunch of smaller studios in one big building. Just because the Counter-Strike folks wanted to celebrate something, doesn't mean the other people will :wink:
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