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Latest Comments by kuhpunkt
Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:36 am UTC Likes: 2

Quoting: liamdaweIt's why I am so keen to try it, I'm not currently convinced by VR at all, especially with the price of the Index. Will have to continue waiting and see what it's like when it's released, especially on the Linux side, I hope they managed to get it nicely sorted.
I had my first proper experience with the original Vive and the effect of course wears off after some time when you get used to it, but there's still a lot of fun to be had. It depends of course also on what you want to play. Beat Saber is amazing, Project Cars 2 works also great in VR.

Quoting: GuestDeep Dive? they don't have the right to call it anything close to 'Dive' until they have some kind of neural interface or at least eeg based peripherals that can not just receive but also send signals. As long as it relies on gimmicky motion controllers, it's gonna be deep fail.
They are working on neural stuff. And motion controllers are "gimmicky"? Deep fail? Please.... :|

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:27 am UTC

Quoting: CorbenAh okay. But they have a software solution to adjust the distance?
Yep. Not sure how well this works, though. Wouldn't buy it anyway :whistle:

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:24 am UTC Likes: 2

Quoting: liamdaweTo be clear, I've not owned any VR headset, so it's all new to me ;)
A VR virgin! Kinda envious to have this moment of "first time presence" again. First time with the Index should blow your mind :woot:

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:10 am UTC Likes: 2

Quoting: CorbenMost PC VR HMDs can adjust the distance of the lenses to match your eye distance, at least I'm not aware of any that can't do it.
The Rift S at least doesn't have a physical slider

Unfortunately I missed that first badge, but I guess I'll get one on the next round. I'm especially interested in the Index controllers (fka Knuckles). Those might be the best controllers for Beat Saber :D
The first badge is being sent out "soon." The status changed a few hours ago. ^_^

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:08 am UTC

"I wasn't actually aware until this post that you could tweak the HMD's lenses distance to your eyes which is pretty handy"

That was already a feature on the original Vive ^_^

Dota Underlords from Valve is already quite addictive and they're improving it quickly
16 Jun 2019 at 10:20 am UTC Likes: 3

Quoting: monnefJust curious, why is it Dota and not DotA, doesn't it mean "Defense of the Ancients"?
DotA refers to original Warcraft 3 mod and is an acronym for Defense of the Ancients.

Valve doesn't own the trademark for that. They only own the word/title "Dota 2."

Dota Underlords from Valve is already quite addictive and they're improving it quickly
16 Jun 2019 at 8:37 am UTC

Quoting: Guest
Quoting: Linuxwarper
Quoting: GuestMark my words the time will come when valve made more DotA games than any of their other ips.
They are developing VR games. One of them is a flagship game [External Link]. They are working closely with Node [External Link], developers who are pioneers of VR.

Underlords is a smart business decision. And just because they released it, it doesn't mean they are just working only on it.
First of I never said they only work on that DotA game alone. Secondly I personally couldn't care less about the VR Game's. Unless you can play them without VR.
Autocorrect again? :wink:

Dota Underlords from Valve is already quite addictive and they're improving it quickly
16 Jun 2019 at 5:43 am UTC

Quoting: GuestMark my words the time will come when valve made more DotA games than any of their other ips.
It's Dota, not DotA.

Valve release a new stable Steam Client from all the recent Beta builds, nice fixes for Linux
14 Jun 2019 at 2:58 pm UTC Likes: 3

Quoting: Eike
Quoting: kuhpunktNot sure what you mean. How/why would buying be a bigger problem? It would still be exactly how it is now. You buy a license for a game. Whether you play the game locally on your own computer or on a rented unit somewhere else makes no difference.
*edit* I probably didn't express my thoughts too well when writing them up during thinking. :) Not buying itself is the problem.

If people are still buying games, everything might be fine.
But then, how many DVDs have you bought lately...?
People stop buying stuff, be it music, films, ..., and many will stop buying games I guess.
And then it's harder to do.
I buy more Blu-rays than I have time to watch :dizzy:

Valve release a new stable Steam Client from all the recent Beta builds, nice fixes for Linux
14 Jun 2019 at 2:32 pm UTC

Quoting: Eike
Quoting: kuhpunktThey sure can. Services like Geforce Now and Shadow already do that. You just rent a remote computer with those and access your Steam library from there.
It will severly limit what you can do, IMHO.

Many people will prefer to just play game X - not buy, download and install it first.
Hm... But then, who if not Valve is in the position to do this faster than anybody else...

Buying will be the bigger problem. Like people don't buy Netflix series, they won't want to buy games. But how would Valve be allowed to install it then, without an agreement with the developers...?

No, I don't think it's so easy.
Not sure what you mean. How/why would buying be a bigger problem? It would still be exactly how it is now. You buy a license for a game. Whether you play the game locally on your own computer or on a rented unit somewhere else makes no difference.