Latest Comments by kuhpunkt
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 11:58 am UTC
12 Nov 2018 at 11:58 am UTC
Quoting: SeegrasIt seems like you've never experienced VR. Correct me if I'm wrong... but playing VR games with keyboard and mouse aren't really good. Just explain to me how you're supposed to aim, view and turn around with a VR headset and keyboard mouse.Quoting: kuhpunktHow am I moving when using a normal screen? Exactly.Quoting: SeegrasEvery first-person perspective game would be basically better with VR, unless it needs a lot of GUI.That is far from the truth. Imagine Quake 3 in VR. How are you supposed to move? That just doesn't work. VR is its own thing.
Yes, there's a problem because you don't know where your fingers on the keyboard are, thus some kind of controller would help; but otherwise this works as expected.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 10:06 pm UTC
11 Nov 2018 at 10:06 pm UTC
Quoting: ScrollingSquirrelSpace isn't an issue. It never has been and never will be since you can always use VR seated.Games like Unseen Diplomacy or Budget Cuts need some space. You can't play those seated.
DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more
11 Nov 2018 at 7:08 pm UTC Likes: 2
11 Nov 2018 at 7:08 pm UTC Likes: 2
Quoting: YoRHa-2BDon't want to see you unemployed. You're a genius. That talent needs to be harvested.what will the dev behind it afterwards besides some bugfixing? :>No idea, but there's still some work to be done. Most of it won't be too exciting though.
DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more
11 Nov 2018 at 6:42 pm UTC
11 Nov 2018 at 6:42 pm UTC
If I may ask... how is DX7, 8 and 9 support under Wine/Proton? I mean when there's not that much left to do for DXVK, what will the dev behind it afterwards besides some bugfixing? :>
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 4:50 pm UTC
11 Nov 2018 at 4:50 pm UTC
Quoting: SeegrasNo, it's like releasing the third part for IMAX-theatres, but not for normal ones.The only problem is that IMAX theatres are kinda rare, but the experience is still pretty much the same. Otherwise there are no other hurdles. You don't need to buy a 500$ accessoire to enter an IMAX theatre.
Quoting: SeegrasEvery first-person perspective game would be basically better with VR, unless it needs a lot of GUI.That is far from the truth. Imagine Quake 3 in VR. How are you supposed to move? That just doesn't work. VR is its own thing.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 4:28 pm UTC
11 Nov 2018 at 4:28 pm UTC
Quoting: GoboYou are derailing the whole discussion, the article clearly states that this is not about HL3.I never said it's about HL3. I literally said I'm baffled by people who think that HL3 will be a VR title. That's what people (like you) argued against.
Quoting: GoboAnd even your newest "argument" is pointless. HL2 dates back more than a decade, of course players are expected to bring new hardware to run a new title in the series. You are contradicting yourself.You can't compare an accessoire to a new basis. Sony didn't release God of War 3 exclusively for the Playstation Move controller.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 4:04 pm UTC
Your analogy doesn't fit.
It would be like... you liked Uncharted 1-3 on the PS3? Great. Now we have the PS4 and Uncharted 4 will be on that, because the PS3 is too old. Natural evolution of hardware. Oh, you want to play Uncharted 5? Sorry, that's only on PSVR. Spend another couple of hundred bucks, so you will see where the story goes.
11 Nov 2018 at 4:04 pm UTC
Quoting: GoboA VR headset is not a new console. A new console is the natural evolution.Quoting: kuhpunktYou're derailing my argument, because you speak so much about the hardware. I'm speaking about HL3. That was the only thing I brought up.If you want to look at the software independent of the hardware, all half-life titles would have to run on 1998 hardware.
Or as an analogy: you liked the Legend of Zelda game? Well, then you have to adopt new base hardware for every other title. If you owned a NES, there are only two titles the box is able to run. Want to play A Link to the Past or Link's Awakening? Either buy the newer consoles or miss out.
Your analogy doesn't fit.
It would be like... you liked Uncharted 1-3 on the PS3? Great. Now we have the PS4 and Uncharted 4 will be on that, because the PS3 is too old. Natural evolution of hardware. Oh, you want to play Uncharted 5? Sorry, that's only on PSVR. Spend another couple of hundred bucks, so you will see where the story goes.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 3:51 pm UTC
Take Star Wars. Everybody gets to watch Episode 9 next year. Nobody gets excluded, because everybody just has to watch the movie. People just want to see how the story goes on. (Star Wars haters not included).
But there are exclusive canon Star Wars experiences in other formats. Some are VR only. That's fine. They expand the universe and it's not required to understand the main storyline.
Releasing HL3 only in VR would be the same as releasing Star Wars episode 9 not in cinemas, but only as a VR experience. That would be a huge "fuck you" to the audience.
11 Nov 2018 at 3:51 pm UTC
Quoting: lelouchNo, exactly not. You deny to understand what I actually wrote about gaming, software, hardware, the industrie working mechanism. And that I see also, by you not getting the meaningless of being a HL3 or a Pre-HL2 VR or both or whatever. So please stop trolling now, I made the points very clear. My sparetime is too expensive to me for talking in circles about things everyone should get by their own.I'm not trolling. It's not meaningless. It's important.
In the end, believe that you want. I explained the whole thing more than once. Get it or not. Troll or not. Do a bit sports outdoors for fresh air.
I accept your appologies in 3 years, after you saw what valve will be really doing in the end.
h.a.n.d.
Take Star Wars. Everybody gets to watch Episode 9 next year. Nobody gets excluded, because everybody just has to watch the movie. People just want to see how the story goes on. (Star Wars haters not included).
But there are exclusive canon Star Wars experiences in other formats. Some are VR only. That's fine. They expand the universe and it's not required to understand the main storyline.
Releasing HL3 only in VR would be the same as releasing Star Wars episode 9 not in cinemas, but only as a VR experience. That would be a huge "fuck you" to the audience.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 3:35 pm UTC
11 Nov 2018 at 3:35 pm UTC
Quoting: lelouchNo, I speaking obviously about both - separated and in it's depends.So you deny that there's a difference between HL3 and a spin off prequel thingy in VR?
No, matter that - if pre-HL2 VR or "your" HL3 or both. Don't make yourself illusions. It't will be a VR-game and you don't want to or maybe cannot play it w/o VR.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 3:17 pm UTC
11 Nov 2018 at 3:17 pm UTC
Quoting: lelouchIt is speculation how long it will take. Neither you, nor I or anyone else can predict these things. Can be 6 months, 12m, 1year, 2y, 5y, 10y or even never if it takes to long and newer better technology throws its shadows or whatever else.You're derailing my argument, because you speak so much about the hardware. I'm speaking about HL3. That was the only thing I brought up.
It seems you only can see the extremes. Look up the history or your memory of internet, smartphone, WLAN...
Before the mainstream knew smartphones exist, the hardware and software were already around 7 years in development, technology science research maybe even longer. Steam Controller was pretty fast ready in retrospective. Starcraft 1 (around 7 years) in the 1990s was on the other hand unbelievable long. And I don't talk from the subjective point of view.