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Latest Comments by awesam
Sci-fi racer with fancy 4-point physics 'DRAG' is now in Early Access
13 Aug 2020 at 6:55 pm UTC

Quoting: Para-Gliding
Quoting: etam
Quoting: Para-Gliding- how to try this one-track demo?!
It was available only during Steam Game Festival (16-22 of June).
um... why?
The demo was a challenge and they held a competition. So I guess they removed it because there is no longer a competition and because the game is in early access, so at some point that demo may not represent the current quality and state of the game.

I bet if people are interested they will put up a new demo for the next Steam Game Festival held in October :smile:

For the record I think the game is pretty great already in current state. It obviously is somewhat lacking in content, especially if you are not all that into multiplayer. I hope at some point they also add a single player campaign with AI racers. I think the crash physics need some tweaking too, because when crashing into things looks pretty unrealistic (the car can go flying around like it has no weight).

Free and open source 3D creation suite Blender gets funding from Microsoft
29 Jul 2020 at 9:26 pm UTC

Quoting: elmapul
Quoting: AwesamLinux
Quoting: LinuxwarperWhat's their intentions with funding Blender?
My guess is that all publicly traded companies that are backing Blender, are ultimately just looking out for their own best interests. Sometimes this aligns well with what also the general-public wants, game devs/publishers like Ubisoft probably just want a good reliable alternative to expensive commercial software from for example Autodesk, a win-win for everyone involved.

But some companies are backing just to have some influence. For example Blender is often showcased in hardware benchmarks, and I think that is one of the main reasons Nvidia, AMD and Intel for example are onboard. Even though they are not making any demands, a major sponsor is still a reminder not to forget to optimize for some specific hardware/platform.
optimizing for some specific hw/platform has an cost, and by donating, those companies ensure that cost will not be the excuse.
Yea, not saying that these companies backing Blender is a bad thing by any means, just that we should be realistic about the reasons/intentions they do it. It is great news regardless that Blender gets more funding :smile:

Free and open source 3D creation suite Blender gets funding from Microsoft
29 Jul 2020 at 7:40 pm UTC Likes: 2

Quoting: LinuxwarperWhat's their intentions with funding Blender?
My guess is that all publicly traded companies that are backing Blender, are ultimately just looking out for their own best interests. Sometimes this aligns well with what also the general-public wants, game devs/publishers like Ubisoft probably just want a good reliable alternative to expensive commercial software from for example Autodesk, a win-win for everyone involved.

But some companies are backing just to have some influence. For example Blender is often showcased in hardware benchmarks, and I think that is one of the main reasons Nvidia, AMD and Intel for example are onboard. Even though they are not making any demands, a major sponsor is still a reminder not to forget to optimize for some specific hardware/platform.

Atari VCS gets another streaming service, teams up with Game Jolt
20 Jul 2020 at 8:46 pm UTC Likes: 1

In my opinion they should just have made a high-quality case and a modern controller, and sold them separately or in a bundle (perhaps with an Atari Arcade Steam key included). I'm thinking something like:

- Atari case aimed at DIY enthusiasts making their own console/HTPC like builds, supporting standard Raspberry Pi and ITX boards.
- Atari modern controller that uses standard Bluetooth and USB, universal for PC/Android. Many PC gamers just buy Microsoft, Sony and Nintendo controllers only because those are the only decent controllers available.

Rant: Making their own full-fledged console I think is aiming too high.

The inclusion of the classic joystick made me straightaway question the sanity of this project. The Atari 2600 was my first console, and most people hated the joystick myself included (it was not a fancy micro-switched thing like arcade sticks from the old, but cheap spongy membrane nightmare).

They could instead have included a replica of the paddle controller, that would have been useful as it is something unique, and could be useful even for modern racing games (or playing classics like arkanoid).

Linux Mint 20 'Ulyana' is out with better NVIDIA Optimus support, fractional scaling
28 Jun 2020 at 2:13 pm UTC

Quoting: tuubi
Quoting: AwesamLinuxIf there was one thing I would like to change about Mint, that would be to make a new icon theme. I'm thinking of something similar to the current Moka based one, but one that is designed to be scalable (so that there is not need to make one icon in lots of sizes, GNOME is moving towards that direction. However, the style they are going is not to my liking. I generally prefer icons that have templates and gradients).
Good thing you can install any icon theme you like. :)

You can never please everyone when it comes to matters of taste like the look of the default icon theme. Personally I like the Mint-Y theme though. It's clean, consistent and legible. Colour variants for the folder icons are a nice bonus.
I'm a believer in good defaults. The current icons are not bad, the problem is just that some of them are outdated or missing, also they don't scale well. Both the Moka and Arc icons that the Mint icon-set is based on have been practically abandoned. So I think the writing is on the wall, they will need to be updated or replaced. I have free-time/vacation coming up in a few weeks so planning on making a mock-up of my vision :tongue:

Quoting: slaapliedjeGranted, I still think the Amiga Workbench is the most adjustable visually and usability wise operating system out there.
Love the Amiga Workbench!, MagicWB and Newicons :wub:

Linux Mint 20 'Ulyana' is out with better NVIDIA Optimus support, fractional scaling
28 Jun 2020 at 11:01 am UTC Likes: 1

Been on Linux Mint for some time now and generally really pleased by their decisions and improvements. They make progress where it matters for desktop users, for example improved performance in Nemo and making a new file-sharing utility.

The Mint team is good at listening to feedback from the community. They often make last minute changes because of community feedback. With most other distros, I got the vibe that changes are rolled out without the community really not having any say on the matter.

If there was one thing I would like to change about Mint, that would be to make a new icon theme. I'm thinking of something similar to the current Moka based one, but one that is designed to be scalable (so that there is not need to make one icon in lots of sizes, GNOME is moving towards that direction. However, the style they are going is not to my liking. I generally prefer icons that have templates and gradients).

Steam Game Festival - Summer Edition is live, lots of Linux demos
18 Jun 2020 at 9:46 pm UTC

Anyone with an Nvidia GPU able to play ASYLUM without problems?

There is a Linux bug report thread on Steam [External Link], I noticed that the couple of users reporting crashes have so far had an Nvidia GPU.

The game is looking pretty good to me, so I hope they get the issues fixed on Linux before release :smile:

Steam Game Festival - Summer Edition is live, lots of Linux demos
16 Jun 2020 at 10:14 pm UTC

It is pretty useful to have demos to be able to report bugs before the games are released. Tried some of these and so far seen these problems:

Art of rally - The foggy stages have glitched graphics (AMD RX 5700), otherwise worked fine also with controller
DRAG - You can make the physics of the car go crazy if hitting a fence in the "right" way (likely not Linux specific)
ASYLUM - The audio plays slightly faster than the video during the intro cut-scene, so at the end of it there is just silence.

Linux Mint 20 hits Beta with Cinnamon, MATE and Xfce desktops
16 Jun 2020 at 8:48 pm UTC Likes: 3

I feel that the Linux Mint team has a good understanding about what their user-base wants, this is shaping up to be another great release :)

- Nemo I already think is a great file manager, but load up a folder with 10k+ PNG images and it grinds to a halt trying to create thumbnails for all of them (not that any other Linux file-manager is any better at it, but if they solve this then that would be great)
- I have never had issues with Flatpaks in any distro, I can't say the same about snaps :tongue:. From my point of view Snaps are trying to solve a problem that already has a solution.

Valve continues to improve Linux Vulkan Shader Pre-Caching
30 May 2020 at 8:59 pm UTC

Quoting: Xaero_VincentThis is interesting.

I've seen this Vulkan shader pre-compile feature try to compile shaders for OpenGL games like Deus Ex Mankind Divided?

It also tries to do it with Proton games that have other launchers like Uplay behind them and just get stuck at 0%.
Hmm... For me, the processing got stuck at 0% trying to pre-compile games that weren't even installed. My theory was that the issue got triggered when uninstalling a game as I reported on Steam for Linux Github [External Link]

But there could be more to this problem than that, so anyone seeing problems with processing getting stuck infinitely at 0% should probably report it on Github to get to the bottom of this. I think it should at least time-out, and move on to the next game if for whatever reason it is unable to process a game.