Latest Comments by stormtux
7 Days to Die has a massive overhaul with Alpha 19 out now
20 Aug 2020 at 10:33 pm UTC Likes: 1
Anyway, it is strange that you need to enable vsync to remove the input delay. For what I have read, usually it is vsync that causes delay on the input :huh: .
For now I lowered the graphics quality to medium in the OpenGL version and the frame rate became reliably high. I think I need to find the right spot between medium and high to get a nice and playable game.
I am on the second game and the biggest problem I have now is how to avoid dying of infection. The antibiotics are difficult to find and I keep getting infected in stupid ways (dogs apart, how I hate dogs! :cry: )
20 Aug 2020 at 10:33 pm UTC Likes: 1
Quoting: KithopIf I remember right, the key on my end was using MangoHud's own VSync override plus the in-game VSync config toggle. Some combination of the two being on together or one off and one on tended to either trigger the super delayed input bug or resolve it. I've been getting DiscordOverlayLinux working as well, and that requires the KDE Plasma compositor to be on, which works fine in OpenGL, but I haven't tried that with the Vulkan renderer yet.Just tested enabling vsync but it spreads the input delay even for the main menu, it is almost unusable. Thanks for the ideas.
I used GOverlay to set both OpenGL and Vulkan VSync to 'Adaptive' system-wide, enable MangoHud system-wide, and I *think* in 7 Days to Die I have the in-game options set to also have VSync on and that works. Turning any of the VSync settings off is what triggers the input lag for me, but I suspect it's probably because 'off' is only really 'off' in one layer of the entire stack, and the extra frames are..backing up/being buffered somewhere..? Maybe? If you manage to turn all VSync settings and the compositor fully off I suspect it might work.
Could also play around with the nvidia-settings app to see if there's any other VSync / Flip-to-Vblank settings there you can tweak, but 'all on' or 'all off' seems to be where I had the most luck.
Anyway, it is strange that you need to enable vsync to remove the input delay. For what I have read, usually it is vsync that causes delay on the input :huh: .
For now I lowered the graphics quality to medium in the OpenGL version and the frame rate became reliably high. I think I need to find the right spot between medium and high to get a nice and playable game.
I am on the second game and the biggest problem I have now is how to avoid dying of infection. The antibiotics are difficult to find and I keep getting infected in stupid ways (dogs apart, how I hate dogs! :cry: )
7 Days to Die has a massive overhaul with Alpha 19 out now
20 Aug 2020 at 6:39 pm UTC
The frame rate of the OpenGL renderer is rather low and I hope that the Vulkan will have better performance. Ideas for solving this problem are welcome :whistle: .
20 Aug 2020 at 6:39 pm UTC
Quoting: KithopAlso, in case anyone's curious about testing Vulkan or just running MangoHud with it, here's my doozy of a Launch Options set in Steam:I tested the Vulkan renderer but I am affected by the huge delayed input. I tried to run with various configurations (vsync off, compositor off, lowered the graphics settings) but I have not yet found a solution.
Spoiler, click me
export MANGOHUD=1;export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json; qdbus org.kde.KWin /Compositor suspend;mangohud %command%;qdbus org.kde.KWin /Compositor resume
This turns on my install of MangoHud [External Link] for performance tracking, specifies my nVidia card as the primary/only Vulkan driver to load (otherwise my Intel iGPU takes first priority and it fails), and temporarily disables KDE Plasma's compositor while the game is running to avoid an issue with VSYNC and really really delayed inputs.
The 'export MANGOHUD=1' covers Vulkan while 'mangohud %command%' covers OpenGL, as I understand it - you can actually still use these options in the default OpenGL renderer without issue.
I've used GOverlay [External Link] to force Adaptive VSYNC for both OpenGL and Vulkan modes, and left VSYNC on in-game. With KDE Plasma's compositor running, it seems to do the whole 30 <-> 60 fps jump with changes in effort, while with it temporarily disabled, it can run at other framerates in between without noticeable tearing.
The frame rate of the OpenGL renderer is rather low and I hope that the Vulkan will have better performance. Ideas for solving this problem are welcome :whistle: .
Love Ubuntu but want the latest KDE Plasma? KDE neon now sits atop Ubuntu 20.04
14 Aug 2020 at 8:38 am UTC
If the compatibility with Ubuntu is required only for running Robocraft, I think the best solution is to ask someone using a rolling release (probably Arch or derivatives) if the game works on their system.
14 Aug 2020 at 8:38 am UTC
Quoting: GryxxNow i have to ask difficult question:I doubt there is any distro that can satisfy such requirements, if the distro uses the Ubuntu repository then it cannot be rolling release.
I'm looking for distro that:
1. Is fully compatible with Ubuntu in terms of gaming (mainly Robocraft, i do not want to use flatpak)
2. Has fresh packages (KDE, kernel, Mesa, Wine, Lutris being major ones)
3. Does integrate well with KDE
4. I would like something as close as possible to rolling relase
If the compatibility with Ubuntu is required only for running Robocraft, I think the best solution is to ask someone using a rolling release (probably Arch or derivatives) if the game works on their system.
Love Ubuntu but want the latest KDE Plasma? KDE neon now sits atop Ubuntu 20.04
13 Aug 2020 at 4:50 pm UTC Likes: 1
13 Aug 2020 at 4:50 pm UTC Likes: 1
Hi from an happy KDE-Neon user.
I like this "distro" because allows to have a stable system thanks to the Ubuntu LTS base but with the last features of KDE environment. The new plasma/KDE releases are usually published in a matter of days. In the rare cases where a release contains some bugged code, the problem is not system-breaking and will be fixed in few days (or hours? :woot: ).
The negative aspect of using KDE-neon is the need to wait a few month before upgrading to the next LTS release. I think this is widely compensated by having the last features of the desktop environment, the part of the system more in contact with the user. I have a Nvidia GPU so I do not need a bleeding edge Mesa or kernel, I do not know how simple will be to install and maintain a system for gaming with an AMD GPU.
About stability: with this upgrade to Ubuntu 20.04 I had a problem with the audio output not detected anymore (my motherboard is a Gigabyte Aorus Pro X570). After some research and tests I discovered that the "headphones" and "line out" are now swapped. Connecting the headphone jack to the "line out" socket fixed the problem :dizzy: . I doubt this is related to KDE-Neon, it is more probably related to changes in the kernel drivers or PulseAudio. To fix the problem I tried even to install the HWE Kernel but I thinks that for now for Ubuntu 20.04 the HWE kernel is the same as the standard kernel?. After reading lordgault I installed Xanmod kernel, the audio outputs are still swapped but at least now I have a kernel with support for fsync :grin: .
I like this "distro" because allows to have a stable system thanks to the Ubuntu LTS base but with the last features of KDE environment. The new plasma/KDE releases are usually published in a matter of days. In the rare cases where a release contains some bugged code, the problem is not system-breaking and will be fixed in few days (or hours? :woot: ).
The negative aspect of using KDE-neon is the need to wait a few month before upgrading to the next LTS release. I think this is widely compensated by having the last features of the desktop environment, the part of the system more in contact with the user. I have a Nvidia GPU so I do not need a bleeding edge Mesa or kernel, I do not know how simple will be to install and maintain a system for gaming with an AMD GPU.
About stability: with this upgrade to Ubuntu 20.04 I had a problem with the audio output not detected anymore (my motherboard is a Gigabyte Aorus Pro X570). After some research and tests I discovered that the "headphones" and "line out" are now swapped. Connecting the headphone jack to the "line out" socket fixed the problem :dizzy: . I doubt this is related to KDE-Neon, it is more probably related to changes in the kernel drivers or PulseAudio. To fix the problem I tried even to install the HWE Kernel but I thinks that for now for Ubuntu 20.04 the HWE kernel is the same as the standard kernel?. After reading lordgault I installed Xanmod kernel, the audio outputs are still swapped but at least now I have a kernel with support for fsync :grin: .
Half-Life: Absolute Zero mimics Half-Life's original vibe, run on Linux with Xash3D FWGS
5 Aug 2020 at 9:24 am UTC
5 Aug 2020 at 9:24 am UTC
Quoting: NagezahnIt is comforting to see that I am not the only one with this question. Wherever I read about this project it is described in the same way but I have never found an explanation of what this different "look and feel". :huh:Quoting: NezchanI'm not really sure what different "look and feel" we're talking about here, and the trailer doesn't tell me either. It seems...slightly more action oriented? Or a little more disturbing during scripted events? Or maybe that's just how the trailer is cut, I can't really tell.I'm wondering the exact same thing. The trailer was conveying a different tone than the Half-Life I remember, though that's due to the kind of music they put into it. Their page on Steam doesn't tell much either.
What have you been playing recently and what are your thoughts?
8 Mar 2020 at 10:48 pm UTC Likes: 2
Anyway, the work of the developers is amazing. This weekend there was even and event in nordland, huge armies of newbies running around and smashing each other:

8 Mar 2020 at 10:48 pm UTC Likes: 2
Quoting: Xpander[...talking about Return of Reckoning...]The last days there are so many people the servers are literally booming :D
Lots of new players now after LazyPeon video about this game. we hit the 3500 online yesterday. just about week ago 1200 people was max on prime time. now its booming :)
edit: if you want install guide: https://youtu.be/WXNNsUKhTgk [External Link]
Anyway, the work of the developers is amazing. This weekend there was even and event in nordland, huge armies of newbies running around and smashing each other:

Steam Play Proton 4.11-2 is out, upgrading DXVK and FAudio
11 Aug 2019 at 11:28 am UTC
What I do not understand is why proton keeps installing some .net library at every launch. The first time the game is run after install, proton will install around ten libraries and this is fine. It is strange that at every launch of the game a library is re-installed every time, this is the only game I have with this strange behavior.
11 Aug 2019 at 11:28 am UTC
Quoting: Comandante ÑoñardoI can confirm that the long launching time of the game is present on Windows 7 too.This is comforting, thanks ^_^.
What I do not understand is why proton keeps installing some .net library at every launch. The first time the game is run after install, proton will install around ten libraries and this is fine. It is strange that at every launch of the game a library is re-installed every time, this is the only game I have with this strange behavior.
Steam Play Proton 4.11-2 is out, upgrading DXVK and FAudio
10 Aug 2019 at 8:02 am UTC
10 Aug 2019 at 8:02 am UTC
Quoting: sr_ls_boyHow does Killing Floor 2 look lately?For me for the last Proton versions the performances and stability is always the same (even the looong launching times, sadly). About ACO I cant be of help because I am using a nvidia card.
ACO is tracking a bug that happen even when
using llvm. That's why I asked. I don't own
the game
Steam Play is great for a younger audience with games like LEGO Jurassic World
23 Dec 2018 at 1:02 pm UTC Likes: 1
23 Dec 2018 at 1:02 pm UTC Likes: 1
Quoting: anthWe're using two Steam Controllers. To get them to work required starting both then the game, going into the controller options in the game menu, choosing "Change Device" from near the bottom, moving to player 2, mashing some buttons to make it show a game-pad, and telling it to accept the changes.I do the same and the game seams to detect the second controller because it populates the right column. Still I cannot navigate the menu with the second controller and when i go back to the controller configuration the right column is back to empty.
Quoting: NaibYou need to make sure both controllers are on before you launch the game, then it is just a case of pressing the > to the right of the steam button:woot: This worked, thank you! ^_^
Steam Play is great for a younger audience with games like LEGO Jurassic World
22 Dec 2018 at 10:35 pm UTC
22 Dec 2018 at 10:35 pm UTC
Hi all, I just installed "Lego: the Hobbit" thanks to the Humble Store and the game works fine except for a problem with the controllers. I have two steam controllers and I cannot use them together to play in split-screen coop. The first controller works fine but when I enable the second it will ignore it. I tried to let SC-controller handle the controllers and sometimes it works, but it is not practical to re-launch every time Steam to let SC-controller take ownership of the devices.
For now i solved creating a new configuration for a controller binding the keyboard keys to the controller. This way the game thinks I'm playing with the keyboard and it works fine. The only problem left are the on-screen help messages that shows the keyboard icons instead of the controller icons.
Have someone else had a problem like this? Is there a cleaner way to solve the problem?
For now i solved creating a new configuration for a controller binding the keyboard keys to the controller. This way the game thinks I'm playing with the keyboard and it works fine. The only problem left are the on-screen help messages that shows the keyboard icons instead of the controller icons.
Have someone else had a problem like this? Is there a cleaner way to solve the problem?
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