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Latest Comments by Xpander
NVIDIA 565.77 stable driver for Linux released
5 Dec 2024 at 5:46 pm UTC Likes: 7

Quoting: legluondunetWhat is the added value today for Linux users to buy a Nvidia?
To my point of view and Linux gamer experience, it appears to me today more comfortable to use a AMD GPU, because of his better integration with Linux Mesa/Kernel.
DLSS, reflex, nvenc, cuda

No issues to report so far. But had no issues with the beta 565 either, so theres that.

xpander@archlinux ~ $ nvidia-smi | grep Version
| NVIDIA-SMI 565.77                 Driver Version: 565.77         CUDA Version: 12.7

Deep survival game Vintage Story has another massive update approaching in v1.20
5 Dec 2024 at 1:00 pm UTC

That game is great in many aspects, but combat is just awful. Ther's almost no audio-visual feedback in combat. It's actually so bad that i just can't play it. The rest of the game mechanics are very well done though.

Vulkan API 1.4 released with new required extensions, better 8K rendering
3 Dec 2024 at 6:45 am UTC Likes: 2

NVIDIA provides full Vulkan 1.4 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Ada Lovelace, Ampere, Turing, Volta, Pascal and Maxwell (first and second generation) based GPUs.

--

No idea where to find the list for AMD, Intel cards.

edit: ohh wait its in the article..im blind

Looks like Discord finally fixed Linux screen and audio sharing with Wayland
2 Dec 2024 at 6:19 pm UTC Likes: 2

Quoting: megaReally wish they'd just make a deb repository already so I don't have to manually update with the .deb method every other day. It seems like people ask for it all the time but they never respond to it for some reason.
you can modify
~/.config/discord/settings.json

with
"SKIP_HOST_UPDATE": true

so it stops nagging you and you can update it when you feel the need :)

Looks like Discord finally fixed Linux screen and audio sharing with Wayland
2 Dec 2024 at 5:36 pm UTC Likes: 4

They seem to have fixed/improved the Game Activity detection on Linux also. Games run from steam now show nicely what you are playing, instead of wine-preloader or the executable name.
Havent checked with Lutris or other tools and there still might be some detection issues but looks much improved at least.

Stalker 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
24 Nov 2024 at 8:17 pm UTC

the shader compile thing is there yeah, first time it took like 8-10 min to compile. Every launch now is around 40 sec.
no crashes still after 23 hours of playing. no game breaking bugs either. saves and loads work without issues as well.

i guess im lucky, reading all the issues people have

I have the Steam version

Quoting: ShmerlMy guess would be it's making some on-line profile (Steam / GOG) but since I'm not using GOG Galaxy, it fails. But it wastes 15 seconds or more on each startup because of that.
Maybe a strange read-only problem for some settings files in the prefix?

Stalker 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
22 Nov 2024 at 12:50 am UTC Likes: 2

Quoting: ShmerlThe price looks a bit crazy though. Did you buy the full version?
just the 59.99€ one.
not even sure what the other versions would give me... some skins and season pass or something? which i really dont care about tbh

Stalker 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
21 Nov 2024 at 9:15 pm UTC Likes: 3

Bought the game today. Played 6+ hours straight. Runs pretty decently all things concidered.
Ryzen 5800X3D, RTX 3080, kernel 6.12, 565.57.01 drivers, MATE Desktop
2560x1440: high settings, blur strenght 0, Fov 105, reflex enabled, DLSS quality yields 45-70 FPS
enabling FrameGeneration (FSR one) yields 80-130 fps.

its the first game (for me) where framegen is actually usable and doesn't cause huge amount of ghosting. Input latency is still a bit meh, but reflex at least makes it better a bit.

There are quite heavy framerate drops when reaching to new "chunks?" of the map,it will drop fps to as low as like 50-60 (with FG) for few seconds before it settles itself.

So far haven't had any crashes or haven't seen any bugs except few glitches where NPC animations do some janky things for brief moments.

Turned off all kinds of hit indicators also and it feels pretty immersive. Consolified controls drive me nuts at times, specially those hold this button type things, but what can you do.

Overall i'm satisfied with the game and will keep playing it.





Short Gameplay video from the early game:
https://youtu.be/b0_3oQaESms [External Link]

NVIDIA stable driver 550.135 released for Linux
20 Nov 2024 at 5:29 am UTC Likes: 1

565 been super stable without any bugs for me also. Also seems to work great with 6.12 kernel. But arch probably added patch to nvidia-dkms to build modules against it.

Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
18 Nov 2024 at 5:20 am UTC

Strange about the motion sickness thing. I get that with many modern FPS games with narrow FoV or blurry image, but i do not get this with half-life 2 at all.. FoV maxed and motion blur off.

Played 10 hours so far. This game still holds up. Visuals might not be the greatest by todays standards, but gameplay is just so good and the AI feels interesting (not as good as in F.E.A.R. but feels smart still). Games 20 years later still cant figure out the gameplay and AI.