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Latest Comments by Xpander
Total War: Rome II Will Be Ported To Linux
10 October 2013 at 1:35 pm UTC

Offtopic:
wait the SteamOS is confirmed to be based on Ubuntu?
Last time i heard about it, it seemed that they were basing it to gentoo

City of Titans May Only Get A Wine Port
8 October 2013 at 4:04 pm UTC

for me personaly it doesnt matter if its wine port or native.. if the features and performance is on par with other OS and there are no issues with that port im totally fine with it.

Frictional Games Teases New Game With Trailer
1 October 2013 at 4:57 pm UTC

can't wait...seems interesting.
and Pigs was fine also, not as good as dark decent though, but still good imo.

Wine Testing: Does The D3D Patch Boost Performance?
19 September 2013 at 2:25 am UTC

i did run some benchmarks
namely Valley in wine:

patched wine: http://dl.dropboxusercontent.com/u/28788188/wine-valley-CSMT_enabled.png
normal wine: http://dl.dropboxusercontent.com/u/28788188/wine-valley-CSMT_disabled.png

the difference is huge.
that was with my 560Ti. got 660Ti now.

Wine Testing: Does The D3D Patch Boost Performance?
18 September 2013 at 6:01 pm UTC

also about "Allow DirectX apps to stop the mouse leaving their window".
if you enable "Emulate a virtual desktop" and run fullscreen game inside of that, the mouse capture option applies.
so that way you can still run the game "windowed" but its fullscreen to wine.

Wine Testing: Does The D3D Patch Boost Performance?
18 September 2013 at 5:48 pm UTC

Quoting: SabunIn WineCFG, are you talking about the "Allow DirectX apps to stop the mouse leaving their window" ? If so, then I did not have it ticked since I ran everything in windowed-mode. It could also be because I have two mice connected to my computer. When my RSI acts up in my right hand, I switch to my left mouse.

I would very much like to get Crysis 2 and Borderlands 2 working with the patched version. How did you set up your Wine to get them working? I tried installing all the necessary components as written on WineHQ for Borderlands 2, but I am unable to get it to run. For Crysis 2, just installing DirectX9 for the normal 1.7.1 was enough to get it running. But with the patch, the game would get stuck at the loading screen. Tomb Raider was smooth with the patch, it was just the input issue that frustrated me.

Did you install DirectX9 with anything else? Or no tweaks were done?


thats a good question... is there a easy way to list all the extras i have installed?
because i have my .wine folder since 2008 or similar... and i have installed a lots of stuff into it over that time :)
i dont use clean prefixes for steam games because i hate to launch steam for every game.

i think i have all kinds of dx stuff, xact, vcrun2005 to 2010 at least.. and also dxdiag, dmusic... and probably a lot more weird ones

Wine Testing: Does The D3D Patch Boost Performance?
18 September 2013 at 5:27 pm UTC

i wonder how i didnt have the input issue.
did you use the option from winecfg to capture mouse on fullscreen?

i had huge performance improvement in almost every game i tested and some games that had glitches before didnt after those patches.
didnt see a single game that had worse experience after those patches

so far i have tested: Crysis2, Remember Me, Airbuccaneers, Deus Ex Human Revolution, Mass Effect 3, Skyrim, Borderlands2, Tomb Raider(2013), Guild Wars 2, Neverwinter Online, Mirrirs Edge, Metro2033, Metro LL, GTA IV, DaYZ and Fallen Earth

Crysis 2, Tomb Raider, Deus Ex HR and DayZ had graphical glitches before without strictdrawordering and with strictdrawordering the fps took a huge hit, but with those patches there is no strictdrawordering needed and performance has improved a lot.

i used my own created PKGBUILD to build the wine with the patches:
https://aur.archlinux.org/packages/wine-d3dstream

SteamLUG Event - Guns Of Icarus Online Gameplay
15 September 2013 at 5:23 pm UTC

steamlug is a steam linux users group 

more info here:
https://steamlug.org/about

Linux Game Recording, The Process Behind Creating GOL Casts
15 September 2013 at 9:21 am UTC

for microphone+game sounds theres direct way also without using audacity or any other tool to capture the microphone.
its pulseaudio loopback module
which can be enabled with:
pactl load-module module-loopback latency_msec=1


then in pavucontrol's recording tab you make sure that the loopback module is set to builtin audio and the recorder (SSR, ffmpeg or what ever) is set to monitor the builtin audio

Wine 1.7.2 Has Been Released Into The Wild
14 September 2013 at 4:36 pm UTC

or if you are using arch based distro then use this:
https://aur.archlinux.org/packages/wine-d3dstream/

i made a simple pkgbuild to compile
make sure you edit the make flags in /etc/makepkg.conf to take advantage of multiple cores when compiling
took me 6 mins on my 8 core FX 8320 @ 4.0 ghz