Latest Comments by Xpander
FireFall "might" be coming to Linux
2 Mar 2012 at 11:14 pm UTC
2 Mar 2012 at 11:14 pm UTC
that would be epic.
i have been checking this games forums over 1 year allready.
and have been asking for possible linux client as well and they never stated that its impossible.
they have said it before that it might happen some time.
so we should gather our forces and maybe prepare for some greater thread in their forums to show that we are interested about it.
game itself seems tottaly the one i have been waiting for...judging from the alpha gameplay videos.
i have been checking this games forums over 1 year allready.
and have been asking for possible linux client as well and they never stated that its impossible.
they have said it before that it might happen some time.
so we should gather our forces and maybe prepare for some greater thread in their forums to show that we are interested about it.
game itself seems tottaly the one i have been waiting for...judging from the alpha gameplay videos.
The Humble Bundle Mojam!
22 Feb 2012 at 2:08 pm UTC
22 Feb 2012 at 2:08 pm UTC
Windows Build of Force of Resistance is out
however i cant get it working under wine either...what a dissapointment. (complaining about cannot create dx9 device)
Dx9 and vcrun2010 is installed just like required for Cobalt, which runs great.
also i noticed that there is cgGL.dll in their game files..which means some of the openGL code is there allready probably.
however i cant get it working under wine either...what a dissapointment. (complaining about cannot create dx9 device)
Dx9 and vcrun2010 is installed just like required for Cobalt, which runs great.
also i noticed that there is cgGL.dll in their game files..which means some of the openGL code is there allready probably.
The Humble Bundle Mojam!
20 Feb 2012 at 3:13 am UTC
20 Feb 2012 at 3:13 am UTC
lua yes but its their own engine, and they said in stream no for mac and linux at this point.
also their other game "Cobalt" doesnt have a Linux and Mac yet.
I hope they are were joking then... probably will run well in wine anyway(tho its not the same)... since Cobalt runs really good under wine.
also their other game "Cobalt" doesnt have a Linux and Mac yet.
I hope they are were joking then... probably will run well in wine anyway(tho its not the same)... since Cobalt runs really good under wine.
The Humble Bundle Mojam!
19 Feb 2012 at 10:36 pm UTC
19 Feb 2012 at 10:36 pm UTC
in the stream when people asked questions from them.
The Humble Bundle Mojam!
19 Feb 2012 at 3:14 pm UTC
19 Feb 2012 at 3:14 pm UTC
i have been watching this allmost all weekend when i have been at my computer :)
too bad that oxeye game wont have linux build...at least what i heard of...but maybe they will do it later they said.
wolfire game looks promising ..but they have only 3 guys working on it..and 1 of them is just sound guy :)
but the early builds looking good so far..
too bad that oxeye game wont have linux build...at least what i heard of...but maybe they will do it later they said.
wolfire game looks promising ..but they have only 3 guys working on it..and 1 of them is just sound guy :)
but the early builds looking good so far..
Tomes of Mephistopheles Alpha Funding Available
22 Feb 2012 at 3:57 pm UTC
22 Feb 2012 at 3:57 pm UTC
ohh damn and i bought it outside of desura:(
i also love that all my games are in the same place..and desura is really good at it. keeping my games up to date and at the same place.
i also love that all my games are in the same place..and desura is really good at it. keeping my games up to date and at the same place.
Tomes of Mephistopheles updates
17 Feb 2012 at 8:01 pm UTC
17 Feb 2012 at 8:01 pm UTC
wooow..nice..
one thing...about chest pickup...
if theres gonna be crafting..theres gonna be inventory probably.
so would be nice to pick up items separately with E button and maybe Shift+ E (or shift+ whatever button u binded for pickup) will take all items from chests.
my 2 cents
one thing...about chest pickup...
if theres gonna be crafting..theres gonna be inventory probably.
so would be nice to pick up items separately with E button and maybe Shift+ E (or shift+ whatever button u binded for pickup) will take all items from chests.
my 2 cents
Tomes of Mephistopheles updates
17 Feb 2012 at 7:30 pm UTC
17 Feb 2012 at 7:30 pm UTC
ok played also now
first good things:
-i like the blood effect now. it just spurts out once depending where u got hit (y)
-Like the AI. when trying to hit with fireball, skeletons duck or strafe away.. really nice.
- game runs super good and graphics are pretty fine for an alpha as well.
now some suggestions:
-like the poster above, i think walking speed is slightly too fast.
-would like to see bow or crossbow in the game as well(fire arrows craftable or so also maybe).. [ofc its alpha atm so cant expect much]
-maybe a possibility to craft or find torches to place to the dark places (would be nice imo)
-That minimap shouldnt be available imo. i mean the places what you havent visited should not be revealed imo.
thats all for now...really looking good so far :P
System Specs:
Processor:AMD Phenom II X4 955 , ~3.2GHz
Memory:8 GB DDR3 (1333Mhz)
Video Card:Asus Geforce 560 Ti 1GB Direct CU
Sound Card:Realtek ALC889
Motherboard:Gigabyte GA-970A-D3
Operating System:Linux Mint 12 64bit
Desktop Environment: MATE
first good things:
-i like the blood effect now. it just spurts out once depending where u got hit (y)
-Like the AI. when trying to hit with fireball, skeletons duck or strafe away.. really nice.
- game runs super good and graphics are pretty fine for an alpha as well.
now some suggestions:
-like the poster above, i think walking speed is slightly too fast.
-would like to see bow or crossbow in the game as well(fire arrows craftable or so also maybe).. [ofc its alpha atm so cant expect much]
-maybe a possibility to craft or find torches to place to the dark places (would be nice imo)
-That minimap shouldnt be available imo. i mean the places what you havent visited should not be revealed imo.
thats all for now...really looking good so far :P
System Specs:
Processor:AMD Phenom II X4 955 , ~3.2GHz
Memory:8 GB DDR3 (1333Mhz)
Video Card:Asus Geforce 560 Ti 1GB Direct CU
Sound Card:Realtek ALC889
Motherboard:Gigabyte GA-970A-D3
Operating System:Linux Mint 12 64bit
Desktop Environment: MATE
Tomes of Mephistopheles updates
17 Feb 2012 at 5:29 pm UTC
17 Feb 2012 at 5:29 pm UTC
i cant buy this.
i selected PayPal. and its stuck at "Order Confirmation"
i guess it should open paypal window so i can do the last bits of it.
ohh and 5 minutes later i got: "Connection closed by remote server "
edit: ok seems there was problem with my email. paypal complained that wrong email info sent.
however its solved and got it :P
i selected PayPal. and its stuck at "Order Confirmation"
i guess it should open paypal window so i can do the last bits of it.
ohh and 5 minutes later i got: "Connection closed by remote server "
edit: ok seems there was problem with my email. paypal complained that wrong email info sent.
however its solved and got it :P
Tomes of Mephistopheles updates
15 Feb 2012 at 10:02 pm UTC
15 Feb 2012 at 10:02 pm UTC
i agree that "the helmet blood" is not good, which unfortunately most games using.
also water splashes...like ur character wears a helmet all the time.
but the current blood spurting was still very weird.
my english is not the best to describe it..but i will try.
what i would like to see would be if the blood just spills out once depending where u got hit(if its doable)
like a stream of blood spurts out once and leaving the wall or the ground bloody after that.
the current implementation(i know it was pre-alpha stuff) was just too much and it was like ur nose bleed constantly no matter from where u got wounded:)
also water splashes...like ur character wears a helmet all the time.
but the current blood spurting was still very weird.
my english is not the best to describe it..but i will try.
what i would like to see would be if the blood just spills out once depending where u got hit(if its doable)
like a stream of blood spurts out once and leaving the wall or the ground bloody after that.
the current implementation(i know it was pre-alpha stuff) was just too much and it was like ur nose bleed constantly no matter from where u got wounded:)
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