Latest Comments by Xpander
Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more
13 May 2018 at 8:16 pm UTC Likes: 1
13 May 2018 at 8:16 pm UTC Likes: 1
Quoting: subIs there a similar project for Direct3D 12 --> Vulkan?yes, theres vk12 project
Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more
13 May 2018 at 7:41 pm UTC Likes: 2
13 May 2018 at 7:41 pm UTC Likes: 2
Quoting: wvstolzingrumors yeah. and Valve hired... though its just rumors. Lets wait and see :)Quoting: XpanderWasn't there some speculation that they're employed by Valve, or AMD, or somesuch?Quoting: KallestofelesThe developer behind DXVK probably has a ton of great job offers in his mailbox already I imagine. :P ^_^im quite sure he is already hired, if not he is just insane :) working 24/7 on it. commits every day, active in the github issues and in discord. Can't be that he is doing this all just for fun :)
Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more
13 May 2018 at 7:27 pm UTC Likes: 4
13 May 2018 at 7:27 pm UTC Likes: 4
Quoting: KallestofelesThe developer behind DXVK probably has a ton of great job offers in his mailbox already I imagine. :P ^_^im quite sure he is already hired, if not he is just insane :) working 24/7 on it. commits every day, active in the github issues and in discord. Can't be that he is doing this all just for fun :)
A fresh DXVK release is out with fixes for NVIDIA, RADV and multiple game improvements
8 May 2018 at 1:51 pm UTC Likes: 1
8 May 2018 at 1:51 pm UTC Likes: 1
Quoting: evergreencan somebody tell me if dxvk is good enough for buying far cry 5 and playing with it?don't buy it. it works yeah and performs also, but there are still issues, like cannot use A and D when in vehicles for example. Also water from the distance is glitchy
Rise of the Tomb Raider has a new opt-in beta to help with NVIDIA issues
1 May 2018 at 6:45 pm UTC
1 May 2018 at 6:45 pm UTC
Seems Great. No Crashes/Freezes anymore with 396.18.05 drivers
A fresh Steam Beta Client finally fixes Unreal Engine screenshots on Linux
26 Apr 2018 at 7:01 pm UTC
haven't seen the overlay freeze or game freeze with it though
26 Apr 2018 at 7:01 pm UTC
Quoting: GuestNice to know it's fixednope, but theres minor stutter on some games when some achievement notifications pop up.
Does anyone else have issues sometimes with games where using the steam overlay too much can freeze the game? Or not so much freeze the game but the overlay itself, where it just stays stuck? I'm assuming it's a common issue and not just me, that's one I'd hope to see fixed someday as well
Good stuff!
haven't seen the overlay freeze or game freeze with it though
A fresh Steam Beta Client finally fixes Unreal Engine screenshots on Linux
26 Apr 2018 at 6:32 pm UTC Likes: 1
haven't had any issues with screenshots though, they worked always fine for me except UE4 games and SOMA, which made just black ones
26 Apr 2018 at 6:32 pm UTC Likes: 1
Quoting: WendigoI hope they will fix the bug that slows down the whole system for about a minute after closing steam. This is super annoying. I had hoped that the switch from LM17.x to LM18.x would fix the issue (as it did for the empty taskbar menu) but unfortunately it is still present.yeah i have the same when steam client has been opened for like 2-3 days. I learned to just
pkill -9 steam to kill it faster when i need to.haven't had any issues with screenshots though, they worked always fine for me except UE4 games and SOMA, which made just black ones
Brutal Hexen-inspired FPS 'Apocryph' is planning to release on April 27th
23 Apr 2018 at 4:19 pm UTC Likes: 2
23 Apr 2018 at 4:19 pm UTC Likes: 2
Quoting: PublicNuisanceThose that wish to see a DRM free version can vote here:how you know if the steam version is with DRM? it doesnt have multiplayer afaik, so it probably wont use steamworks and if the developers do not add any other DRM stuff then its DRM free there also
https://www.gog.com/wishlist/games/apocryph [External Link]
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 9:04 pm UTC
19 Apr 2018 at 9:04 pm UTC
Quoting: Mutant22I have recent NVIDIA binary driver 396.18 and i tried to disable new spir-v compiler (if it does something, i don't know). And I set CPU governor to performance mode, too.the new spir-v compiler is fixed in the 396.18.02 beta driver. performance is back to normal
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 7:40 pm UTC Likes: 2
Aka switch LSI to use steam runtime
19 Apr 2018 at 7:40 pm UTC Likes: 2
Quoting: kalinGame didn't work for me. Solus user with rx 460Run with steam runtime, i had same issue trying it without steam runtime
GameAction [AppID 391220, ActionID 1] : LaunchApp changed task to WaitingGameWindow with ""
WARNING: Rise of the Tomb Raider launched with STEAM_RUNTIME=0
We recommend using the steam runtime if possible
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
=== ERROR - You're missing vital libraries to run Rise of the Tomb Raider
=== Either use the steam runtime or install these using your package manager
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
libssl.so.44 => not found
libcrypto.so.42 => not found
===
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 391220, ActionID 1] : LaunchApp changed task to Completed with ""
>>> Adding process 31597 for game ID 391220
>>> Adding process 31598 for game ID 391220
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Generating new string page texture 190: 256x256, total string texture memory is 3.73 MB
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
WARNING: radv is not a conformant vulkan implementation, testing use only.
WARNING: radv is not a conformant vulkan implementation, testing use only.
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/kalin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
/home/kalin/games/Games/steamapps/common/Rise of the Tomb Raider/bin/RiseOfTheTombRaider: error while loading shared libraries: libssl.so.44: cannot open shared object file: No such file or directory
Aka switch LSI to use steam runtime
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