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Feral Interactive are asking what you want ported to Linux again
13 January 2020 at 8:29 pm UTC Likes: 4

Elden Ring (and all From Software games)

Death Stranding
Disco Elysium

Bonus in no particular order :

Dragon Quest XI
Street Fighter 5
Biomutant
Red Dead 2
Starwars Fallen Order

EDIT : only three games :s

The new Steam Library Beta is officially out for you to try
17 September 2019 at 8:35 pm UTC

I have mixed feeling so far. Too much informations, background color and font color are sometimes too close. Actually I prefer sober and clean design.
I appreciate the filters though

10 years ago GamingOnLinux was created, what a ride it's been
5 July 2019 at 1:23 pm UTC Likes: 2

Congrats and happy birthday

The impressive first-person metroidvania puzzler "Supraland" now has Linux support
3 July 2019 at 12:26 pm UTC

I'm pretty excited about this one.
I can't wait to try it out this weekend.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
21 March 2019 at 12:26 am UTC

vectorThe only instance that readily comes to mind of a game being re-released which previously had licensing (expiration) issues is Mafia (aka Mafia: The City of Lost Heaven). The music that played on the car radio (https://youtu.be/HMVPexp77uk?t=182 was at issue, and the game was re-released without it.
Maybe the game I heard of with this kind of issue was Dirt Showdown, but definitely not sure, maybe i'm wrong. I know some GTA had this kind of issue too, but Rockstar removed these musics

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 6:30 pm UTC Likes: 1

elmapul
please_use_plain_text"- Google
- If some AAA games start to be developed for these Stadia servers, i strongly doubt they'll be available for Linux desktop on others stores. I don't think Ubisoft or Square care about the tiny Linux market share, but i'm sure they care about the potential massive audience they could reach with Google

but google may want to push offline gaming too...

Not very probable, most of their products are cloud-based services

elmapul
please_use_plain_text"Streaming is the worst DRM ever made, you don't own your games and you're screwed if a publisher want to remove a game (music licensing issue for example)

they can replace the soundtrack, but i would hate that option too

Not sure publishers bother to spend money to replace a soundtrack on an old game which doesn't bring in much money anymore. I don't remember which games but it has happened before.

Hopfenmeister
QuoteIf some AAA games start to be developed for these Stadia servers, i strongly doubt they'll be available for Linux desktop on others stores. I don't think Ubisoft or Square care about the tiny Linux market share, but i'm sure they care about the potential massive audience they could reach with Google

Imagine you are a game publisher with a game developed for Stadia, but you don't care about releasing for Linux because you are scared of having to support different distributions and hardware configurations? I have a business proposal for you...

Maybe, for middle-sized publishers, idk. I don't think AAA publishers are scared about multiple distributions, they just don't care about Linux desktop, it's not profitable enough for them, nothing new here. As i said, they're (officially) starting to develop for Linux only to reach the Google audience, not because they "love" Linux or open source or any kind of narrative companies can spread.
And I pretty sure decision-makers in most of the biggest publishers doesn't even like or play videogames, they just care about how to make the most money possible in the video games industry. Probably the same for Google actually.

I genuinely hope i'm wrong, but i don't think we'll see a lot more native Linux games from AAA publishers for now.

eldakingIt is "Digital Rights Management" (or "Digital Restrictions Management"), or a digital system ostensibly to prevent people from making unauthorized copies.
Agreed. And streaming-only is a way to restrict what you can do with the digital stuff you've paid for. Google even advertised on it (well, sort of) : « No cheating, no hacking », and I'm pretty sure publishers also read "no piracy".

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 March 2019 at 10:16 pm UTC Likes: 8

Nice to see it's based on Linux and Vulkan but :

- Google
- If some AAA games start to be developed for these Stadia servers, i strongly doubt they'll be available for Linux desktop on others stores. I don't think Ubisoft or Square care about the tiny Linux market share, but i'm sure they care about the potential massive audience they could reach with Google
- Latency ( https://twitter.com/michaelphigham/status/1108086085077237760 )
- Game preservation
- Streaming is the worst DRM ever made, you don't own your games and you're screwed if a publisher want to remove a game (music licensing issue for example)
- They said nothing about prices, but i'm pretty sure it'll be a subscription model. And on Spotify, it doesn't seems to be a good model for indies ( « if you’re using a streaming service to listen to anything other than the most-streamed tracks, your money isn’t supporting what you’re hearing. » https://pitchfork.com/features/oped/how-to-be-a-responsible-music-fan-in-the-age-of-streaming/ )
- Actually, i don't think Google really care about indie gamedevs

What have you been playing recently and what do you think of it?
18 February 2019 at 10:55 am UTC

Dark Souls 2 DLCs via Proton. Maybe bosses and level design are a little less inspired than the other Souls games, but DS2 is still a good game and still my favourite (maybe because it's the first one of the series i've played)

Euro Trucks Simulator 2. Still the best game to listen to some podcasts

Details on how Slay the Spire sold on Linux plus some thoughts
5 February 2019 at 10:41 am UTC

cbones
please_use_plain_text
QuoteAlso, this is only on Steam and so it's not counting Humble Store where it's also sold.
That makes me wonder how a Steam key activation is counted

Unfortunately, they are not. I asked a developer friend (just yesterday I finally got an answer) and Steamworks shows very little information about keys. Apparently, just total activation and geographic spread of those activations.

:/

Grrr, maybe half of my games on Steam are Steam keys (mostly from Humble).
It surprises me that devs don't have some kind of overall sales stats by OS, including keys activations.
(And actually I'd be very curious to know what kind of stats devs have access to)

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