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Latest Comments by Klaas
Valve dev understandably not happy about glibc breaking Easy Anti-Cheat on Linux
17 Aug 2022 at 8:25 pm UTC

Backporting security fixes can lead to a lot of trouble if something is missed. Remember the Debian OpenSSL bug a few years ago?

Valve dev understandably not happy about glibc breaking Easy Anti-Cheat on Linux
17 Aug 2022 at 6:23 pm UTC Likes: 2

Quoting: Purple Library GuyIn any case, would that tell me much about the total system usage?
Only if you do that for everything that you use (ignoring duplicates). It's very hard to estimate as it hugely varies between programs and obviously the number of programs that you use simultaneously.

The upper bound is the number of unique files in /usr/lib, although that should overshoot the real number by a huge amount.

Valve dev understandably not happy about glibc breaking Easy Anti-Cheat on Linux
17 Aug 2022 at 5:38 pm UTC

Quoting: Purple Library GuyUm, how many of these other thingies are we typically talking about existing at a time?
Run ldd on a binary and count the number of libraries that are referenced.

Valve dev understandably not happy about glibc breaking Easy Anti-Cheat on Linux
17 Aug 2022 at 1:26 pm UTC Likes: 10

I don't understand why people think that it is a good idea to break existing binary only applications and at the same time expecting that games get native releases. Those two thing are completely incompatible. If you want the Linux desktop to be able to gain a larger market share and get any official releases from commercial developers, such breakages are not an option. It's the same discussion as dropping multilib support since it “only takes space”.

Note: I do not care about EAC breakage (except on principle) since I refuse to play games that use it, but I'm sure that Shovel Knight is not the only native release that is affected by this change.

Apple gets mostly away with complete breakage every few releases since they have a considerable cult following that is happy to pay for anything they do even if they moan in the GOG and Steam forums later when things don't work anymore. And there is an ever increasing number of (indie) developers that has stopped supporting macOS since it is a constant hassle.

TL;DR: IMO doing such changes just to “make things more elegant” will destroy the Linux Desktop irreparably. And there will only be a decreasing number of users left that only use open source software and wine/proton stuff.

Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
20 Oct 2019 at 2:24 pm UTC

Quoting: Liam DaweNope, telemetry and DRM are different. One is tracking, one is restricting.
We can quote each other and write nope an arbitrary number of times. Both tracking and restricting are DRM.

Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
19 Oct 2019 at 5:30 pm UTC

Quoting: Liam DaweHaving the Paradox Launcher does not make it suddenly have DRM, it doesn't even require a login.
(…)
Maybe, but it's “telemetry”, so it's definitely inside DRM territory.

I'm not sure I have a copy of the game in the pre Paradox state.

Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
19 Oct 2019 at 3:49 pm UTC

Since I've only got the game on Humble, can anyone that has the GOG version check if it requires the Paradox launcher i.e. isn't DRM-free anymore?

Amanita Design return to Linux with the surprise new release of Pilgrims
8 Oct 2019 at 8:45 am UTC

Quoting: subEdit: Liam, if you find the time maybe can ask them what went wrong?
Maybe they didn't realize that there is no native DirectX on Linux?

Amanita Design return to Linux with the surprise new release of Pilgrims
8 Oct 2019 at 7:55 am UTC Likes: 3

It seems that the Linux version of Machinarium disappeared when they switched to the new engine – at least the Steam version is Windows/Mac only and according to GOGdb the Linux version hasn't been updated in ages. I can't check directly, because I only have the Humble version.

HopFrog is removing Linux support from Forager and MacOS is not coming now either (updated)
5 Oct 2019 at 11:03 am UTC

Quoting: rustybroomhandle(…)A developer can't just release a game on GoG. They have to submit it to them and hope that whomever reviews it likes it enough to want it there. (…)
So you imply that GOG rejected the Linux version (because “it's too niche”) while they liked the Windows versions enough to release it?