Latest Comments by Klaas
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 Mar 2019 at 9:38 pm UTC Likes: 2
20 Mar 2019 at 9:38 pm UTC Likes: 2
Quoting: Sir_DiealotSo you are not willing to download 50 GB for a weekend but to download 50 GB for two hours of streaming?If we consider the 25 Mbit/s estimate from a few pages back and 8 hours playing time, you would require approximately 88 GB of traffic. That's insane.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 Mar 2019 at 8:02 am UTC Likes: 3
20 Mar 2019 at 8:02 am UTC Likes: 3
Quoting: elmapulWhy? Let's assume as a simplification that the local computer that is able to run the game uses as much energy as the Stadia Server component and the local computer that is used as a thin client require the same amount of energy. Do you think the infrastructure necessary for the communication does not require energy at all? The infrastructure required for video streaming requires huge bandwidth and a lot of energy. The infrastructure needed for game streaming needs huge bandwidth and low latency – so it has to require more energy.Quoting: KlaasAnd to add something new to the discussion: It's very energy inefficient. Streaming videos a already a huge waste of energy – and this has to be a lot worse.not really, if you have an older computer, it may waste more energy doing less, the issue with newer and powerfull comptuters is that they tend to not do less.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 Mar 2019 at 10:20 pm UTC Likes: 5
19 Mar 2019 at 10:20 pm UTC Likes: 5
I fail to how the hardest possible DRM can be a good thing. There also latency and privacy issues.
And to add something new to the discussion: It's very energy inefficient. Streaming videos a already a huge waste of energy – and this has to be a lot worse.
And to add something new to the discussion: It's very energy inefficient. Streaming videos a already a huge waste of energy – and this has to be a lot worse.
Dicey Dungeons, the unique in-development roguelike from Terry Cavanagh has a major update
17 Mar 2019 at 6:51 pm UTC
ldd diceydungeon reports only a small amount of libraries, so it might be worth checking their versions:
linux-vdso.so.1 (0x00007ffd29bdb000)
libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007fca400ad000)
libdl.so.2 => /usr/lib/libdl.so.2 (0x00007fca400a8000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007fca3ff19000)
libm.so.6 => /usr/lib/libm.so.6 (0x00007fca3fd94000)
libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x00007fca3fd7a000)
libc.so.6 => /usr/lib/libc.so.6 (0x00007fca3fbb6000)
/lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007fca4234d000)
17 Mar 2019 at 6:51 pm UTC
Quoting: buckysrevengeThe error message I'm getting (just bought it on itch today) is something to do with not finding lime: "Could not load module lime@lime_application_create__prime". I tried running it through the itch app and running directly from the command line (same files, not the separate download). Based off of the bug report section of the dicey discord, there are at least a few other people with the same issue.That's weird. The itch.io version runs without any problems on Arch Linux.
ldd diceydungeon reports only a small amount of libraries, so it might be worth checking their versions:
linux-vdso.so.1 (0x00007ffd29bdb000)
libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007fca400ad000)
libdl.so.2 => /usr/lib/libdl.so.2 (0x00007fca400a8000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007fca3ff19000)
libm.so.6 => /usr/lib/libm.so.6 (0x00007fca3fd94000)
libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x00007fca3fd7a000)
libc.so.6 => /usr/lib/libc.so.6 (0x00007fca3fbb6000)
/lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007fca4234d000)
Your mid-week (sort of) look at some games on sale, plenty of goodies
14 Mar 2019 at 7:38 pm UTC
14 Mar 2019 at 7:38 pm UTC
While the SteamWorld games are great, I cannot recommend buying them as the developer treats the GOG customers poorly. While they recently updated “SteamWorld Heist” to match the Steam version, the update was delayed by more than a year (25 Sep. 2017 till 28/30 Jan 2019). I assume that they only made the effort to deliver the update at all because they want to sell their next game on GOG.
Dicey Dungeons, the unique in-development roguelike from Terry Cavanagh has a major update
6 Mar 2019 at 4:59 pm UTC Likes: 1
6 Mar 2019 at 4:59 pm UTC Likes: 1
I still like the game.
The new floor is an unskippable (for now) tutorial that gives strong items that make the game a lot easier.
The new floor is an unskippable (for now) tutorial that gives strong items that make the game a lot easier.
Quoting: scaineI purchased on Itch, and noticed recently that it wouldn't start on that platform.What is the problem? I haven't noticed anything. Do you use the client?
Quoting: scaineBut basically, buy it. Immediately! :)Definitely.
GOG are ending their 'Fair Price Package program', soon after letting staff go
28 Feb 2019 at 5:28 pm UTC
Itch gives the developers more control, which has the upside that updates are usually faster and the downside that some developers removed the DRM-free download after they got their game on Steam. The problem is that many of the games that I'm interested in are not on Itch.
All in all I've been spending money on something else: I've bought a second macro lens with a shorter focal length for my DSLR that is great for taking pictures of flowers, upgraded to a newer model that has focus peaking and spent more time taking pictures.
28 Feb 2019 at 5:28 pm UTC
Quoting: Purple Library GuyWhat about Itch?Exactly. I'm not comfortable with GOG's course (hiding important information on the game cards, the forced profiles that you could opt-out later and new game list that does not include the names as text which forces you to hover over each game and have another small autoplaying move) and I've stopped looking at the front page when they switched to the new design with the large autoplaying movies and the fullscreen ads that make the news section almost unusable. If a sale or new release isn't announced here I miss it. So, well done, GOG.
Itch gives the developers more control, which has the upside that updates are usually faster and the downside that some developers removed the DRM-free download after they got their game on Steam. The problem is that many of the games that I'm interested in are not on Itch.
All in all I've been spending money on something else: I've bought a second macro lens with a shorter focal length for my DSLR that is great for taking pictures of flowers, upgraded to a newer model that has focus peaking and spent more time taking pictures.
Armello, the really fun fairy-tale digital board game had a huge upgrade
28 Feb 2019 at 12:41 pm UTC
28 Feb 2019 at 12:41 pm UTC
Is this the micro-transactions game that was removed from GOG because the developer couldn't sell them without DRM?
GOG are ending their 'Fair Price Package program', soon after letting staff go
28 Feb 2019 at 9:21 am UTC Likes: 1
28 Feb 2019 at 9:21 am UTC Likes: 1
Quoting: ShmerlNo, Pangaea's point was that if there is no Galaxy for Linux, the offline installers cannot be tainted with crap like galaxy.dll with it's telemetry as the (officially non-Galaxy) Windows offline installers are.Quoting: x_wingYou can offer both, just as any package management tool does on any Linux distro.I think Pangaea's point was, that given GOG's limited resources, they might lag with Linux installers if they are to add Galaxy support. They are already lagging with Windows installers often, if you paid attention, "thanks" to Galaxy. So for many existing GOG users, if the choice is installers or Galaxy, we are going to choose installers.
GOG are ending their 'Fair Price Package program', soon after letting staff go
27 Feb 2019 at 11:05 pm UTC Likes: 2
When they sold the original NWN they didn't sell Linux version as well, although I remember that it used to work very well (unfortunately I don't like the game).
27 Feb 2019 at 11:05 pm UTC Likes: 2
Quoting: DMJC(…) Freespace 2, Descent 1/2/3, Unreal Tournament 2003/2004 all have Linux builds but no support from GOG. (…)It is not that easy:
- AFAIK there was no Linux version of Freespace 2 until the community efforts to improve the engine after the source code release, so it is unofficial.
- The official version of Descent 1/2 is Dosbox based. The native versions are unofficial.
- Descent 3 has an official Linux version, but that was made by Loki and was owned by Loki. They are not allowed to distribute it.
- I don't know why Unreal Tournament 2003/2004 is missing, but it's probably Epic's fault.
When they sold the original NWN they didn't sell Linux version as well, although I remember that it used to work very well (unfortunately I don't like the game).
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