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Latest Comments by Klaas
DragonRuby Game Toolkit, a cross-platform way to make games with Ruby
20 Apr 2019 at 10:15 pm UTC Likes: 1

Quoting: liamdaweTheir entire Linux section is basically a rip of our content. I am aware of it, not a huge amount I can do but try to get to their webhost which isn't easy when their info is hidden.
It's like a pupil copying an essay from Wikipedia changing some words to claim that it is an original work.

E.g. their Forager article ends with “It was alleged to have a Linux model on GOG too however it's now solely displaying for Windows weirdly.” while your original is “It was supposed to have a Linux version on GOG too but it's now only showing for Windows weirdly.”. Also your “grab” became “seize”.

Shameless.
Spoiler, click me
At least they use your affiliate links for GOG and Humble.

Flotilla from Blendo Games updated with FNA, now available on Linux
16 Apr 2019 at 8:44 pm UTC

Quoting: hardpenguinBlendo Games is such nice company, supporting Linux with multiple titles. I still remember how big deal it was to me when Atom Zombie Smasher was first available on Linux in one of the Humble Indie Bundles :)
I really have to play Atom Zombie Smasher again.

The great distribution puzzle game 'Train Valley 2' has officially released
16 Apr 2019 at 8:33 pm UTC Likes: 1

Quoting: KohlyKohl(…)Why would you want the same game again? Changing the formula is a great thing for gaming.
I haven't played the second game, but I've watched some videos of it. IMO the first game is different compared to all the other train games because it does not focus on distribution of goods. The second game seems like a run of the mill train game, only not as deep. I'd rather play the first game or OpenTTD/Industriegigant/etc.

Quoting: KohlyKohlImagine if they didn't add heroes to Warcraft III?
That's the game that stopped my interest in the genre. To me, the heroes are a distraction. They are great for the single player campaign (better than StarCraft's approach) or special maps that focus only on heroes.

Caves of Qud, the crazy-deep roguelike is having a price increase this week so act fast
16 Apr 2019 at 4:34 pm UTC

I still regret buying the game on Steam before any other purchase options turned up.

The truly excellent roguelike card-game 'Slay the Spire' is now on GOG
29 Mar 2019 at 11:28 am UTC Likes: 1

I know. He was on a “?” node. Unfortunately I forgot that I had a 10% healing potion and died on the last turn before he would have died with -4 health with a bit of bad luck with card draw. As I had more than 130 hp, I could have survived if I had remembered that potion before I clicked “next”.

The truly excellent roguelike card-game 'Slay the Spire' is now on GOG
28 Mar 2019 at 9:46 pm UTC

Quoting: scaine
Quoting: KlaasFinally.
Worth the wait, I assure you!
I've died several times already. Have you encountered that weird tentacled enemy with 999 health on the third floor?

And they've manged to upload a version without the “BETA” label in the main menu.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
21 Mar 2019 at 7:57 pm UTC

Quoting: Purple Library GuyHuh. Somehow I was under the impression that video streams were compressed, and so just how detailed the actual picture was (as opposed to the number of pixels) might be relevant to how compressible it was. (…)
That's definitely the case if the frames contain lots of moving noise e.g. falling snow. An easy example to see the problem is a classic Doom stream on a map that contains the texture FIREBLU (e.g. E3M6 Mt. Erebus) and the image quality drops while the bitrate explodes.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 Mar 2019 at 9:38 pm UTC Likes: 2

Quoting: Sir_DiealotSo you are not willing to download 50 GB for a weekend but to download 50 GB for two hours of streaming?
If we consider the 25 Mbit/s estimate from a few pages back and 8 hours playing time, you would require approximately 88 GB of traffic. That's insane.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 Mar 2019 at 8:02 am UTC Likes: 3

Quoting: elmapul
Quoting: KlaasAnd to add something new to the discussion: It's very energy inefficient. Streaming videos a already a huge waste of energy – and this has to be a lot worse.
not really, if you have an older computer, it may waste more energy doing less, the issue with newer and powerfull comptuters is that they tend to not do less.
Why? Let's assume as a simplification that the local computer that is able to run the game uses as much energy as the Stadia Server component and the local computer that is used as a thin client require the same amount of energy. Do you think the infrastructure necessary for the communication does not require energy at all? The infrastructure required for video streaming requires huge bandwidth and a lot of energy. The infrastructure needed for game streaming needs huge bandwidth and low latency – so it has to require more energy.