Latest Comments by ElectroDD
NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
23 Feb 2020 at 11:49 am UTC
From what I remember, nvidia was not fond of vulkan API and never was really fond of anything open even as little as just cross-vendor.
Last example, g-sync... They went as far as manipulating the branding from monitor manufacturer when they lost the battle against AMD.
23 Feb 2020 at 11:49 am UTC
Quoting: GuestRTX itself is proprietary, sure, but nvidia are very keen to get the approach into core Vulkan. That would then make it cross-vendor, royalty free. No being locked into nvidia, though nvidia would definitely still have a competitive advantage (seeing as it would work how their graphics cards are designed, they should have better performance in theory).That's a loss for nvidia.
From what I remember, nvidia was not fond of vulkan API and never was really fond of anything open even as little as just cross-vendor.
Last example, g-sync... They went as far as manipulating the branding from monitor manufacturer when they lost the battle against AMD.
NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
23 Feb 2020 at 11:00 am UTC
23 Feb 2020 at 11:00 am UTC
What I see is nvidia marketing BS is not working as intendend with developpers and manufacturers.
Plus, the industry saw how bad nvidia manages its proprietary technologies...
You're locked in, it costs big money and there is alternatives supported by Microsoft, Intel, AMD.
So in case nvidia decides to scrap their technology for whatever reason, you must change the entire ecosystem.
When you look at hairwork ( i think ? ), g-sync, and also the demo of agnostic API raytracing, RTX technology looks like a gimmick.
Ray-tracing is the holy grail, but RTX technology is a gimmick.
There are 2 way to solve the issue and AMD from the little I know has already fixed part of the problem for one approach.
1) Develop and market a kind of daughter board. Like SLI, one card for regular 3D and the other one dedicated for ray-tracing.
2) make a more complex architecture with chiplets design. This way, you can make a multi-chips gpu. AMD already has solved part of the problems for chip communication. Looks like they are not ready yet for that... Their APUs are still monolithic dies but there are hints that they are going to go full chiplets even on the GPU side.
Nvidia has the performance crown, but looks like to me they are getting inteled by amd more and more. Let's see how things will go, but lately nvidia is firing preemptive marketing BS all around since vega and they've seen AMD not making marketing BS lately on their CPU and gpu side. They deliver what they say, unlike nvidia and intel.
Plus, the industry saw how bad nvidia manages its proprietary technologies...
You're locked in, it costs big money and there is alternatives supported by Microsoft, Intel, AMD.
So in case nvidia decides to scrap their technology for whatever reason, you must change the entire ecosystem.
When you look at hairwork ( i think ? ), g-sync, and also the demo of agnostic API raytracing, RTX technology looks like a gimmick.
Ray-tracing is the holy grail, but RTX technology is a gimmick.
There are 2 way to solve the issue and AMD from the little I know has already fixed part of the problem for one approach.
1) Develop and market a kind of daughter board. Like SLI, one card for regular 3D and the other one dedicated for ray-tracing.
2) make a more complex architecture with chiplets design. This way, you can make a multi-chips gpu. AMD already has solved part of the problems for chip communication. Looks like they are not ready yet for that... Their APUs are still monolithic dies but there are hints that they are going to go full chiplets even on the GPU side.
Nvidia has the performance crown, but looks like to me they are getting inteled by amd more and more. Let's see how things will go, but lately nvidia is firing preemptive marketing BS all around since vega and they've seen AMD not making marketing BS lately on their CPU and gpu side. They deliver what they say, unlike nvidia and intel.
Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
22 Jun 2019 at 8:53 pm UTC Likes: 1
22 Jun 2019 at 8:53 pm UTC Likes: 1
Hummmm
I remember when Windows dropped 16bit support for full 32bit... Goodbye some of my most loved win95 games !
And I'm still alive.
32 bit will die this way too. We'll have to say goodbye to our old stuff ( and I'm not very pleased with oscilloscope and other tools working only on 32bit windows like someone earlier ).
I guess we'll rely on virtual machines... The problem is the hardware emulation. It will take a long time to get something generic that will run a good chunk of the 32 bit era games...
I still have my old corde2duo computer and a very old AMD sempron based computer because I knew this was coming.
In the future no so far, we'll even have to change from the x86 to something else and we won't be able to run x86 stuff at all. ( that's why we're still on it, we should have changed to something else because we're reaching the end of what we can do with the x86 from what I heard and understood )
I remember when Windows dropped 16bit support for full 32bit... Goodbye some of my most loved win95 games !
And I'm still alive.
32 bit will die this way too. We'll have to say goodbye to our old stuff ( and I'm not very pleased with oscilloscope and other tools working only on 32bit windows like someone earlier ).
I guess we'll rely on virtual machines... The problem is the hardware emulation. It will take a long time to get something generic that will run a good chunk of the 32 bit era games...
I still have my old corde2duo computer and a very old AMD sempron based computer because I knew this was coming.
In the future no so far, we'll even have to change from the x86 to something else and we won't be able to run x86 stuff at all. ( that's why we're still on it, we should have changed to something else because we're reaching the end of what we can do with the x86 from what I heard and understood )
Valve are doing a small celebration for 20 years of Counter-Strike
19 Jun 2019 at 6:45 pm UTC
19 Jun 2019 at 6:45 pm UTC
Just try to play 1.5 if you can still find the mod.
You'll feel like you're VERY VERY bad even if you're a top player against bots a middle difficulty x)
1.5 was not the hardest to learn and play, but you could say that your score was reflecting your skill.
After trying 1.6, source and GO... You can't say that anymore...
Remember that in official matches, we had 5 sec to buy equipment... And autobuyers and macros and scripts were forbidden in tournaments. There was a config files check before the match begin.
You'll feel like you're VERY VERY bad even if you're a top player against bots a middle difficulty x)
1.5 was not the hardest to learn and play, but you could say that your score was reflecting your skill.
After trying 1.6, source and GO... You can't say that anymore...
Remember that in official matches, we had 5 sec to buy equipment... And autobuyers and macros and scripts were forbidden in tournaments. There was a config files check before the match begin.
Psyonix, creator of Rocket League is joining Epic Games (updated)
1 May 2019 at 9:03 pm UTC Likes: 15
1 May 2019 at 9:03 pm UTC Likes: 15
There's something everyone is forgetting...
Valve is not on stock market, Epic is. Valve is owned by someone who knows video games and gamers and has a view to offer, Epic is managed by people who only view profits. I've seen what it does on some games what is happening with Epic. They will sabotage themselves in 3-4 years by being too greedy or because investors want more.
We'll just have to wait. What I see and understand is someone burning tons of money because they know that they basicaly have one and only one income and once it's done, the big money drops as fast as it went up and investors won't be pleased by that. They NEED to "invest" so much money to just get started in the hope it will succeed.
Even if we lose games on the short terms ( about 2 years i'd say ), I'm confident in the "long run" ( 4-5 years ) Epic won't be able to sustain that kind of deal.
I'm not interested in Epic since they can't manage to produce something like UT2k4 again.
Valve is not on stock market, Epic is. Valve is owned by someone who knows video games and gamers and has a view to offer, Epic is managed by people who only view profits. I've seen what it does on some games what is happening with Epic. They will sabotage themselves in 3-4 years by being too greedy or because investors want more.
We'll just have to wait. What I see and understand is someone burning tons of money because they know that they basicaly have one and only one income and once it's done, the big money drops as fast as it went up and investors won't be pleased by that. They NEED to "invest" so much money to just get started in the hope it will succeed.
Even if we lose games on the short terms ( about 2 years i'd say ), I'm confident in the "long run" ( 4-5 years ) Epic won't be able to sustain that kind of deal.
I'm not interested in Epic since they can't manage to produce something like UT2k4 again.
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