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Latest Comments by MayeulC
Valve adds support for games using CEG DRM through Steam Play Proton
31 Oct 2021 at 6:13 pm UTC Likes: 1

Quoting: Comandante Ñoñardo
Quoting: chelobakaNot all CEG titles work so far. It seems Valve announced only the working ones.

  • Lara Croft & the Guardian of Light — works, takes a lot of time to start

  • Warhammer 40000: Space Marine — doesn't work

  • The Bureau: XCOM Declassified — doesn't work

  • Darkness II — starts, shows cinematics and crashes. Didn't start before.

The last three are the ones I was about to try... You saved me time.
Space marine works, I'm going trough some of my proton borked list :)

You might need to delete old prefixes, watch the steam command line output. I'm going over to protondb.

KDE Plasma gets fingerprint reader support, plus preliminary support for NVIDIA GBM
28 Oct 2021 at 1:59 pm UTC

Quoting: GregZengThe overall problem within Linux is the lack of these changes being done at the Linux kernel. Eventually these downstream experiences might be moved upstream, into the Linux kernel.

These downstream innovations are temporary & very limited. They were unpredictable & flaky. Similar to the releases of the latest Linux kernel, updated every week or so, with big fixes & improvements.

Both Microsoft & Linux currently rely on massive downstream development. Linux is a small newcomer to the gaming world, but it shows promise, theoretically, with rational & logical design, with its Linux kernel & system structures. This website shows the way to injecting greater usability into Linux, which is only used on a few percent of desktops, at this moment. Hopefully, with excellent website, this will change.
Looks like you confuse "downstream" (which is generally used by vendor forks of the Linux kernel and other projects, as opposed to upstream) with userspace.

Not everything belongs in the kernel. You don't want to risk its stability. ABI guarantees mean you can't prototype or drop support for something you introduced.

And yes, Linux isn't very interesting without a userspace. That's why some refer to GNU/Linux.

12th Gen Intel Core processors announced with the 'world's best gaming processor'
28 Oct 2021 at 1:52 pm UTC

Quoting: ShmerlWhat's the pricing for this one? Would be interesting to see benchmarks, but I'm sticking to AMD. They so far decided not to use this cores disparity approach and rather focus on improving all cores as a whole.

Making such mixed cores also will put more burden on OS schedulers to use them in some balanced ways.
Oh, I'd love for AMD to come out with big.little cores too :)

KDE Plasma gets fingerprint reader support, plus preliminary support for NVIDIA GBM
26 Oct 2021 at 2:16 pm UTC Likes: 1

Quoting: BielFPsFor those people thinking about using the wayland session on kde, you can use the command qdbus org.kde.KWin /KWin org.kde.KWin.showDebugConsole 
to check which programs are running using wayland and which are using x11 (xwayland)
At least on wlroots compositor, but probably also on others, you can also use `xeyes`: it shouldn't follow your mouse over non-X windows.

DXVK Native 1.9.2a is out for translating Direct 3D 9 / 10 / 11 to Vulkan for Linux games
22 Oct 2021 at 11:55 am UTC Likes: 3

Quoting: superboybotUnlike relying on Proton, getting a native build of a title means Linux is officially supported, which is excellent.
I can picture developers officially supporting Proton.

Quoting: superboybotThat said, are there technical benefits to porting a game with DXVK Native versus using Proton? From my understanding, there's still overhead from using a translation layer.
Of course. Graphics APIs are one of the most complicated part to port, so DXVK Native takes care of that. The rest of the game then interacts with native APIs, without the "translation layer overhead" for files I/O, user input, math, locking and threading, etc.

It can also lead to compatibility issues between Windows and Linux versions, as stuff like floating point math might not be handled the same. Wine provides libraries (winelib) for that too.

It becomes sort of like mingw32/64: compile a program against windows APIs, get a Linux executable using Linux APIs.

Wooting announced the new analog 60% Wooting 60HE keyboard
15 Oct 2021 at 9:37 am UTC

Quoting: slaapliedjeCan we please have one with a 10key?
What is a 10key? something that inputs "10"? Never saw anything like that, especially not in keybindings.

The layout is not column-aligned (ortholinear or ergodox-like). I'll pass, I have enough typewriter keyboards :)

Plus, I've recently discovered the joy of binding games to esdf instead of wasd/zqsd: my fingers rest at their natural positions, I have more keys to bind on the left, and with a straight/ergonomic layout, it's a breeze to access the keys, like on a numpad. Good luck trying these bindings on a typewriter layout...

Also, I now have a gaming layer on my ergodox EZ: I rebind keys that would normally be meta, caps (ESC) and other to be more game-friendly. Basically, I can bind any key reachable by my left hand.

Proton Experimental sees GreedFall, Eve Online and Nickelodeon All-Star Brawl working
12 Oct 2021 at 1:27 pm UTC Likes: 1

Has any EAC title checked that box yet? Or is it only going to be available later?

Qualcomm, Valve, AMD and more team up for Wi-Fi Dual Station
7 Oct 2021 at 8:51 am UTC

Quoting: TheRiddickI use wifi keyboard and mouse and have no issues with latency. Then again I only play at 4k 60hz, no doubt at 144hz there maybe a noticeable difference.
Firstly, are you sure it's wifi and not some other wireless tech like bluetooth, 433MHz or other custom stuff?

One of the issues here is AP and band congestion. If wi-fi is being used a lot, latency-sensitive signals might have to wait for their turn, or for retransmission, since only one device can emit on a given band at a given time (a bit less true with beamforming and MIMO, but I trust the principle still applies).

'Deckard' is apparently the codename for a possible standalone Valve VR headset
29 Sep 2021 at 5:44 pm UTC Likes: 1

Looks like GOL User Julius Was on the right track:
Quoting: Juliushttps://uploadvr.com/valve-steam-deck-processor/ [External Link]

I hope that will be the big next hardware announcement (other than the Steam Deck docking station ofc.).