Latest Comments by MayeulC
Steam Client update adds CEG DRM support for Proton, VA-API hardware encoding
22 Nov 2021 at 2:35 pm UTC Likes: 2
I think CEG DRM used to work via wine, but not via proton (being Valve's DRM, I think it used to communicate with the steam client, which is precisely where Proton differs from regular wine).
22 Nov 2021 at 2:35 pm UTC Likes: 2
Quoting: GuestWorks AFAIK. Singleplayer works, I haven't tried multiplayer, but there's a positive report on protondb from 2 days ago.Quoting: questioner9Last month or so Liam did an article on the top 100 most popular Steam games working status on Linux and some games did not work because DRM was not supported on Proton.I'll admit to being curious about this too. There's precisely one game I'm interested in running, specifically the multiplayer aspect from the CEG supported angle, and it's been quite stubborn on the matter. Space Marine.
Does this news about CEG DRM mean all DRMs used for those games are now working with Proton? Or are there more DRMs still?
I think CEG DRM used to work via wine, but not via proton (being Valve's DRM, I think it used to communicate with the steam client, which is precisely where Proton differs from regular wine).
Splitgate expands the options available for making Custom Games more unique
21 Nov 2021 at 3:21 pm UTC
21 Nov 2021 at 3:21 pm UTC
Quoting: 14Battle pass, daily and season challenges, item challenges. There's a lot to grind, and as a completionist I'm really easily lured into it. I am quite close to gold for a few weapons, and already have the gold BFB.Quoting: MayeulCGrinding for what? I'm still at a loss as to what's the point of getting XP. I just play to win.Quoting: 14Splitgate is a lot of fun and I'm really glad to enjoy it on Linux. I will be sad if people get bored of it too fast. Modern gamers are a really tough crowd with too many options and no attention span.I must admit I got a bit bored. All that grinding really eroded my patience away, so I haven't reconnected since I finished the battle pass.
The Zink driver for OpenGL over Vulkan shows good performance on NVIDIA
19 Nov 2021 at 9:51 am UTC
19 Nov 2021 at 9:51 am UTC
I still can't run RAGE withouth graphical issues (I had the same issues when the game was released, back them on AMD/windows/catalyst, and now on AMD/RadeonSI). I wonder if zink would help here.
Splitgate expands the options available for making Custom Games more unique
16 Nov 2021 at 11:39 am UTC
Daily logins, daily play streak... This isn't duolinguo, this was starting to strain me a bit, so I decided to take a step back.
Plus the UI is so bad. I have like 60 drops to open, that would easily take me 10 minutes. And there aren't that many gamemodes, no splitscreen, weapons are not that distinctive and hard to recognize when an enemy holds them. Starting the game takes a while.
I still like the game, but it has a few flaws that I would like to see addressed.
16 Nov 2021 at 11:39 am UTC
Quoting: 14Splitgate is a lot of fun and I'm really glad to enjoy it on Linux. I will be sad if people get bored of it too fast. Modern gamers are a really tough crowd with too many options and no attention span.I must admit I got a bit bored. All that grinding really eroded my patience away, so I haven't reconnected since I finished the battle pass.
Daily logins, daily play streak... This isn't duolinguo, this was starting to strain me a bit, so I decided to take a step back.
Plus the UI is so bad. I have like 60 drops to open, that would easily take me 10 minutes. And there aren't that many gamemodes, no splitscreen, weapons are not that distinctive and hard to recognize when an enemy holds them. Starting the game takes a while.
I still like the game, but it has a few flaws that I would like to see addressed.
This new mod puts Jazz Jackrabbit in the Doom engine
16 Nov 2021 at 11:34 am UTC Likes: 1
16 Nov 2021 at 11:34 am UTC Likes: 1
I like that the doom engine is kind of like a generic virtual machine now. Is it turing-complete? No need for Webassembly!
needing the IWAD from Doom 2Missed opportunity for a clean sheet design, not depending on existing games :)
HYPERCHARGE: Unboxed details Steam Deck support, shows a quick video
8 Nov 2021 at 1:36 pm UTC
8 Nov 2021 at 1:36 pm UTC
Quoting: rustybroomhandleNeat.40% chance this is a path issue, either casing, encoding, or doing something otherwise funny. Or maybe they depend on a windows API for decoding these.
I have a loosely Deck related tale to share too. On Friday, the game Let's Build a Zoo launched on Steam and was crashing on startup in Proton. So we supplied the devs with some info, which turned out was it failing to load some mp3. They could not fix it but applied a workaround for us on Saturday, and now the game is 100% playable with no additional crashes. Just there's no music.
I would not normally ask a dev specifically to fix a game for Proton, but in this case I know the publisher has a Steam Deck dev kit and have shown off their other game, Descenders, running on it, so I assumed this was relevant to them.
Splitgate expands the options available for making Custom Games more unique
8 Nov 2021 at 1:25 pm UTC Likes: 2
8 Nov 2021 at 1:25 pm UTC Likes: 2
Yes, the UI is quite inefficient currently, but that feels like a trend with console-first interfaces. It's getting better though, and even more with this update.
However, that seems like a very small improvement, and not something that should have taken months. Looking at their former job posting made me wonder if they were approaching this correctly (web devs basically, no low level back-end expert or game engine dev, so I figure they didn't want a team with a diverse skill-set, just more of the same): I think they were blind to their shortcomings, and I hope that's changing.
I would really like to see LAN (offline) functionality, split-screen. For instance, Halo on PC has no split-screen, Splitgate could beat them on that front.
However, that seems like a very small improvement, and not something that should have taken months. Looking at their former job posting made me wonder if they were approaching this correctly (web devs basically, no low level back-end expert or game engine dev, so I figure they didn't want a team with a diverse skill-set, just more of the same): I think they were blind to their shortcomings, and I hope that's changing.
I would really like to see LAN (offline) functionality, split-screen. For instance, Halo on PC has no split-screen, Splitgate could beat them on that front.
OpenMW brings many new features for Morrowind in the new 0.47.0 release
5 Nov 2021 at 2:52 pm UTC Likes: 1
That would make it a few-click options (with automatic updates) for us flatpak users.
5 Nov 2021 at 2:52 pm UTC Likes: 1
Quoting: ZlopezIf you have Morrowind on Steam I can recommend a very useful tool called LuxTorpeda [External Link], which allows you to use various native engines or open source re-implementation of the game engines directly on Steam. :-)Sounds nice, but being a bit lazy I think I'll wait for the flatpak add-on: https://github.com/luxtorpeda-dev/luxtorpeda/issues/54 [External Link] https://github.com/flathub/com.valvesoftware.Steam/issues/394
That would make it a few-click options (with automatic updates) for us flatpak users.
Valve adds support for games using CEG DRM through Steam Play Proton
3 Nov 2021 at 11:07 am UTC Likes: 2
3 Nov 2021 at 11:07 am UTC Likes: 2
Quoting: GuestStemmed from the faq stating native ports are not required, and some devs have also stated they were directly advised not to bother.IIRC they were advised to focus on things "that make an immediate difference" like using the Vulkan API, or making sure it works with Steam Input/SDL first. But no actual "native=bad" advice.
Wrought Flesh is an upcoming FPS where you swap your organs
2 Nov 2021 at 10:43 am UTC
2 Nov 2021 at 10:43 am UTC
Oh I like the premise, I might pick that one up if it isn't too expensive.
The graphics look very dated (Unreal or Quake), but the trailer also gives me some STALKER vibes :)
The graphics look very dated (Unreal or Quake), but the trailer also gives me some STALKER vibes :)
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