Latest Comments by MayeulC
Trick the world in the Fake News update to Plague Inc: Evolved
9 Dec 2019 at 11:43 am UTC
9 Dec 2019 at 11:43 am UTC
I quite like plague, but its propagation model is a bit too simplistic and tabletop game-y to my liking. I'd have way more fun with a more realistic engine, trying to see how diseases propagate. Add in a "starting year" point, and a few sliders for various responses/politics, and you can see how effective something like ring vaccination is.
But at that point, the game I would like to play is quite different from that one... ^^"
But at that point, the game I would like to play is quite different from that one... ^^"
Epic Games acquires Quixel with its enormous library of 3D and 2D assets
3 Dec 2019 at 1:37 am UTC
3 Dec 2019 at 1:37 am UTC
Quoting: MayeulCFound word about it here [External Link], it points there [External Link].Quoting: Tim4:28 on video:also, at 4:15 & other times in the video
never been so... So amazing.Spoiler, click me
de_dust2
:PSpoiler, click me
blood gulch/coagulation, from halo
RetroArch is getting hardware video decoding, manual content scanning and more
2 Dec 2019 at 3:43 pm UTC
2 Dec 2019 at 3:43 pm UTC
Hmm, what is video decoding used for? Wouldn't the cores themselves need to use it, and translate calls from console-specific APIs?
Atari VCS enters the final stages of pre-production as it heads towards mass production
2 Dec 2019 at 3:41 pm UTC
2 Dec 2019 at 3:41 pm UTC
[quote=Shmerl]
IIRC, HDMI also encapsulates video data in a generic data interface, though I could be wrong on that. 1.4 introduced a data channel (for ARC, CEC, ethernet...)
Quoting: MohandevirHDMI cartel demands payments from every device that ships with HDMI port. DP is managed by VESA, and it's free to use (there was some annoying requirement to pay for the documentation though).Is it now freely available? I tried to obtain it to look up some adaptative sync specificities (DP 1.2a IIRC), but I would have had to shell out $10k
IIRC, HDMI also encapsulates video data in a generic data interface, though I could be wrong on that. 1.4 introduced a data channel (for ARC, CEC, ethernet...)
Planetary Annihilation: TITANS may finally work on Mesa for Intel and AMD GPUs on Linux
26 Nov 2019 at 3:03 pm UTC
26 Nov 2019 at 3:03 pm UTC
I'm terribly excited about this!
It almost didn't work for me (error during initialization: Couldn't find matching GLX visual), but that was because I had just updated the flatpak runtime with steam already launched. Restarted everything, and it now works.
Yaay, I can see the UI!!! :D
There are a few issues, though:
The latest point is almost a dealbreaker, but the 3D UI works fine in-game. Only the 2D menus (including construction ones) don't. So this is an improvement over the last time I tried it on Wayland. I suppose it works better on Xorg now?
This game is still broken on Wayland with Proton, but I suppose that's an Xwayland issue.
It almost didn't work for me (error during initialization: Couldn't find matching GLX visual), but that was because I had just updated the flatpak runtime with steam already launched. Restarted everything, and it now works.
Yaay, I can see the UI!!! :D
There are a few issues, though:
- Memory is uninitialized, just like CS Go [External Link], and rocket League on startup, though setting that env var doesn't change anything.
- --software-ui leaves me with a black screen, so I couldn't compare
- the game doesn't work with the steam linux runtime from compat tools
- Interface doesn't refresh until I resize the window (could be due to the fact that I am on sway). Strangly, it sometimes takes a few seconds before this problem happens (while loading news and the chat, it is very responsive).
The latest point is almost a dealbreaker, but the 3D UI works fine in-game. Only the 2D menus (including construction ones) don't. So this is an improvement over the last time I tried it on Wayland. I suppose it works better on Xorg now?
This game is still broken on Wayland with Proton, but I suppose that's an Xwayland issue.
Set between Half-Life and Half-Life 2, Valve have now properly announced Half-Life: Alyx (updated)
21 Nov 2019 at 11:24 pm UTC Likes: 2
21 Nov 2019 at 11:24 pm UTC Likes: 2
Quoting: drlamb*Cue the influx of second hand vives to ebay.* I'll likely upgrade myself too, this game looks like a game I would invest time into in VR.I'll see how the market and my finances are, but I might treat myself to a second hand HTC vive, and a pair of knuckles. They say Alyx will appear in your library if you own any Index hardware, including just the controllers. So that's a $50 rebate on their price :)
The index controllers were already a game changer for me in terms of the level of immersion so I cannot wait to experience this with the full kit.
Remote Play Together released out of Beta, big sale now on Steam
21 Nov 2019 at 6:13 pm UTC Likes: 1
That said, I haven't had a single game:
And of course, with much better security. So it's actually quite a pleasant experience for most titles. I also don't think I've had to remap my keyboard (games that use keycodes allow remapping them in-game, the ones that use scancodes show the wrong prompt but have the right mappings, IIRC).
Now, if steam would enable Wayland support by default in their SDL build/config, that'd be great, maybe I'll toy around with SDL2's SDL_DYNAMIC_API [External Link], or just LD-preloading my system's together with SDL_VIDEODRIVER=wayland :)
21 Nov 2019 at 6:13 pm UTC Likes: 1
Quoting: LinasI wouldn't say so. Yes, some games are broken due to XWayland (Evochron mercenary via SteamPlay for instance, or Planetary anihilation, other having focus/resize issues, but I'm playing with fire with my tiling Wayland compositor...).Quoting: MayeulCNow that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?I think you are right about Wayland being the problem. Last time I tried (a few months ago) taking screenshots in GNOME would result in garbled images. For gaming XOrg is the right choice right now.
That said, I haven't had a single game:
- crash my compositor
- borrow the mouse pointer/keyboard/etc and never release it
- change the desktop resolution
- prevent me from multitasking
- resist my attempts at tiling them
And of course, with much better security. So it's actually quite a pleasant experience for most titles. I also don't think I've had to remap my keyboard (games that use keycodes allow remapping them in-game, the ones that use scancodes show the wrong prompt but have the right mappings, IIRC).
Now, if steam would enable Wayland support by default in their SDL build/config, that'd be great, maybe I'll toy around with SDL2's SDL_DYNAMIC_API [External Link], or just LD-preloading my system's together with SDL_VIDEODRIVER=wayland :)
The sad case of Trine on Mesa and Linux in 2019
21 Nov 2019 at 5:57 pm UTC
@Desum, I thought only YoRHa-2B could use that profile pic :P
21 Nov 2019 at 5:57 pm UTC
Quoting: noxI may not have read the article well enough, but Trine and Trine 2 renders fine on my system with Mesa Aco. I guess there are fixes not in a release yet?It renders fine, but there seems to be some subtle issues with lighting, as hinted in the screenshots a few posts above yours :)
@Desum, I thought only YoRHa-2B could use that profile pic :P
Remote Play Together released out of Beta, big sale now on Steam
21 Nov 2019 at 5:45 pm UTC
21 Nov 2019 at 5:45 pm UTC
Well, I was never able to get it working. Nor in-home streaming, with my current graphics card, R9 Fury. It doesn't work when streaming to/from my laptop, nor to my phone.
Input works, sound works. But graphics are garbled.
Now that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?
Input works, sound works. But graphics are garbled.
Now that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?
Epic Games acquires Quixel with its enormous library of 3D and 2D assets
13 Nov 2019 at 2:17 pm UTC
:P
13 Nov 2019 at 2:17 pm UTC
Quoting: Tim4:28 on video:also, at 4:15 & other times in the video
never been so... So amazing.Spoiler, click me
de_dust2
Spoiler, click me
blood gulch/coagulation, from halo
- Discord is about to require age verification for everyone
- JSAUX announce a charging-friendly Steam Deck travel case
- System76 plans for COSMIC include Vulkan, HDR, gaming improvements and more
- Steam Beta fixes games from large libraries on Linux / SteamOS showing as not valid on current platform
- Hollow Knight gets a patch adding 21:9 & 16:10 resolution support and more
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck