Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by MayeulC
Free and open source racer 'SuperTuxKart' has a new test release out, online play improvements
22 Dec 2019 at 11:54 pm UTC

Now that I think about it, it technically shouldn't be a problem at all, as the linking only happens on the user's computer.
The Steam libraries are technically not necessary for the game to work, I guess that one could interpret the GPL in this way.

Moreover, who is going to sue them? The only one that could are STK devs anyway.

GPL is needed more than ever these days. Please stick to it!

Free and open source racer 'SuperTuxKart' has a new test release out, online play improvements
21 Dec 2019 at 7:20 pm UTC

Hmm, I wonder if there couldn't be a second (MIT or similar) executable communicating with GPL code trough an IPC mechanism, as this would allow more GPL games to be published on Steam. It would be a shame to see multiple projects abandoning the GPL because of this :)

Want to try Google Stadia early? We have a three-month Stadia Pro Buddy Pass to give away
17 Dec 2019 at 2:03 pm UTC Likes: 3

NO. Not for me, thank you. I feel like I'm probably going to try this out at some point, but I certainly won't use it enough to get that 3 months subscription. They really ought to have a no registration demo or something, but I have every game I need on my computer and then some, thanks.
Plus, I do not like to lock my saved games to a walled garden. I've already restarted RoTR on PC after playing halfway through it on the XBOX.

It's a shame we can't pass this account around to try it out. Maybe someone just needs to stream their computer out? :P

Steam Play Proton 4.11-10 out, mouse handling improvements and Halo: The Master Chief Collection works
14 Dec 2019 at 10:31 am UTC Likes: 1

Eeh, looks like I forgot to click "post comment" yesterday. Well, good thing I always install "form history control" on my browsers, here it is (sorry if bits were answered in between) ^^"

Quoting: GuestDoes this update really work well enough with Halo?I'm considering to buy it for a Xmas present... :)
Most people can't play co-op. Achievements seems locked because of EAC (though maybe it works if you launch it with EAC?). Unlocks are disabled as well.

What seems to work quite well is singleplayer, as well as custom multiplayer games.

I'm waiting a bit before buying it myself, to see if the EAC situation could improve, and if they will implement split-screen. I would have bought it already if the MCC pack had been a "complete your collection" bundle.

Trick the world in the Fake News update to Plague Inc: Evolved
9 Dec 2019 at 11:43 am UTC

I quite like plague, but its propagation model is a bit too simplistic and tabletop game-y to my liking. I'd have way more fun with a more realistic engine, trying to see how diseases propagate. Add in a "starting year" point, and a few sliders for various responses/politics, and you can see how effective something like ring vaccination is.

But at that point, the game I would like to play is quite different from that one... ^^"

Epic Games acquires Quixel with its enormous library of 3D and 2D assets
3 Dec 2019 at 1:37 am UTC

Quoting: MayeulC
Quoting: Tim4:28 on video:
Spoiler, click me
de_dust2
never been so... So amazing.
also, at 4:15 & other times in the video
Spoiler, click me
blood gulch/coagulation, from halo
:P
Found word about it here [External Link], it points there [External Link].

RetroArch is getting hardware video decoding, manual content scanning and more
2 Dec 2019 at 3:43 pm UTC

Hmm, what is video decoding used for? Wouldn't the cores themselves need to use it, and translate calls from console-specific APIs?

Atari VCS enters the final stages of pre-production as it heads towards mass production
2 Dec 2019 at 3:41 pm UTC

[quote=Shmerl]
Quoting: MohandevirHDMI cartel demands payments from every device that ships with HDMI port. DP is managed by VESA, and it's free to use (there was some annoying requirement to pay for the documentation though).
Is it now freely available? I tried to obtain it to look up some adaptative sync specificities (DP 1.2a IIRC), but I would have had to shell out $10k

IIRC, HDMI also encapsulates video data in a generic data interface, though I could be wrong on that. 1.4 introduced a data channel (for ARC, CEC, ethernet...)

Planetary Annihilation: TITANS may finally work on Mesa for Intel and AMD GPUs on Linux
26 Nov 2019 at 3:03 pm UTC

I'm terribly excited about this!

It almost didn't work for me (error during initialization: Couldn't find matching GLX visual), but that was because I had just updated the flatpak runtime with steam already launched. Restarted everything, and it now works.

Yaay, I can see the UI!!! :D

There are a few issues, though:
  • Memory is uninitialized, just like CS Go [External Link], and rocket League on startup, though setting that env var doesn't change anything.

  • --software-ui leaves me with a black screen, so I couldn't compare

  • the game doesn't work with the steam linux runtime from compat tools

  • Interface doesn't refresh until I resize the window (could be due to the fact that I am on sway). Strangly, it sometimes takes a few seconds before this problem happens (while loading news and the chat, it is very responsive).


The latest point is almost a dealbreaker, but the 3D UI works fine in-game. Only the 2D menus (including construction ones) don't. So this is an improvement over the last time I tried it on Wayland. I suppose it works better on Xorg now?
This game is still broken on Wayland with Proton, but I suppose that's an Xwayland issue.