Latest Comments by MayeulC
Steam for Linux can now run games in a special container
11 Nov 2019 at 12:02 am UTC Likes: 2
Thankfully there is an EULA that's displayed if I run it off the wrong path, so I can just discard that.
I've been having more and more concerns about isolating proprietary software and the RCE tools that are multiplayer games from my system. Nowadays, I run steam inside a flatpak, which works pretty well (only the binding of Isaac doesn't like it, but there is the steamplay version, even if I have to cope with slowdowns). This also has the added benefit of uncluttering my $HOME.
This development is interesting, though (a shame they're not using ostree/flatpaks). From what I understood, you cannot enable both tis and SteamPlay globally?
Edit: maybe they are using flatpaks, looking at the naming convention?
Edit 2: likely!
11 Nov 2019 at 12:02 am UTC Likes: 2
Quoting: shorbergI do the same on one of my systems. Be sure to symlink .config/pulse, so that your default audio device is respected. There might also something to do with default browser, etc. And of course, don't forget to always launch it that way :)Quoting: pb> allow you to isolate your Home folder:O
I hope it will finally allow users on SteamOS have separate game/achievement progress even if the game saves it to $HOME instead of e.g. steam cloud. Also good for the sake of keeping $HOME tidy, although that I've already accomplished by other means (`HOME=~/saves steam`).
How come I've never thought about such a simple solution to keeping games from cluttering up my home? Any gotchas you've found with that solution so far?
Thankfully there is an EULA that's displayed if I run it off the wrong path, so I can just discard that.
I've been having more and more concerns about isolating proprietary software and the RCE tools that are multiplayer games from my system. Nowadays, I run steam inside a flatpak, which works pretty well (only the binding of Isaac doesn't like it, but there is the steamplay version, even if I have to cope with slowdowns). This also has the added benefit of uncluttering my $HOME.
This development is interesting, though (a shame they're not using ostree/flatpaks). From what I understood, you cannot enable both tis and SteamPlay globally?
Edit: maybe they are using flatpaks, looking at the naming convention?
Edit 2: likely!
The unofficial flatpak distribution of the Steam client is not compatible at this time.That's a bummer. I'm looking forward to their improvements!
The flatpak solution wraps the entire Steam client, whereas Valve's approach is to wrap individual games first. Both approaches rely on the same technologies and we are looking into improving compatibility in the future.
Small Mode returns to Steam, Broadcast Settings appear on Linux and more on Steam Cloud Gaming
10 Nov 2019 at 12:30 pm UTC
10 Nov 2019 at 12:30 pm UTC
I don't know whether this is related or not (to steam broadcast or steam cloud), but there are now "remote play on {phone,tablet,TV}" categories on the store page for some games (I could see those on Rise of the tomb raider, FTL, for instace, but haven't checked others): https://store.steampowered.com/search/?category2=41 [External Link] (It doesn't seem fully implemented, though).
Looks like Valve could be set to launch something called Steam Cloud Gaming
9 Nov 2019 at 2:12 pm UTC Likes: 1
9 Nov 2019 at 2:12 pm UTC Likes: 1
Quoting: EikeSomething that might change my perspective on this is the climate and ecological impact. Otherwise, I am pretty reluctant to lock myself in at the mercy of cloud providers.Quoting: peta77The only thing that would make sense regarding hardware capacity would real-time-raytracing, like that old remote-rendering i.e. SGI did long ago, where your render CPUs/GPUs would be somewhere in the basement and bigger than your appartment. But other than that, for gamers with high-end hardware it would just be a giant step back. I understand that such things are good for tablet or smartphone gaming, but not for the desktop. I don't want to go back to dumb terminals that rely on tons of external hardware and a hyper reliable high bandwith network. I'm pretty happy with having a "supercomputer" under my desk, even if it costs a bit more.It's not targeted at gamers with high-end hardware. In the end, it might even be unreasonable from a financial standpoint to keep buying hardware for a thousand bucks every some years instead of "renting" the computing power. (I'll probably still do it, but that doesn't mean it's reasonable.)
Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 1:36 pm UTC
Does that have something to do with "soon(tm)"?
6 Nov 2019 at 1:36 pm UTC
Quoting: GuestThey could technically restrict their Linux effort to said servers to avoid desktop Linux support costsYeah, this is the only worrying direction it could take for me. But I expect the potential gains to be quite negligible. Maybe we'll see EAC only run on their servers?
Does that have something to do with "soon(tm)"?
The latest Zachtronics game MOLEK-SYNTEZ is about making drugs
5 Nov 2019 at 10:52 am UTC Likes: 2
5 Nov 2019 at 10:52 am UTC Likes: 2
Is this rooted in real chemistry? Would it finally allow me to learn the correct names for organic chemistry functional groups & their biological functions?
Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
4 Nov 2019 at 7:38 pm UTC Likes: 9
4 Nov 2019 at 7:38 pm UTC Likes: 9
Quoting: GuestThis is a slippery slope... And not everyone might agree that Hitler should be barred from contributing code to Godot, let's not derail this thread ;)Quoting: psyminIf someone is mean to someone else in a realm that isn't related to linux, gaming or godot, that shouldn't have any impact on their ability to contribute.Right, Hitler was very nice to his dogs after all...
Google want Stadia to have exclusive games other platforms can't support
26 Oct 2019 at 9:48 pm UTC Likes: 1
I wouldn't be against a lite version running on my computer. And technical exclusivity goes both ways, I'm pretty sure that there is stuff my PC can do that's not possible in the cloud.
26 Oct 2019 at 9:48 pm UTC Likes: 1
Quoting: TermyTechnical Exclusivity is kind of OKOK as long as they don't shoehorn extra stuff in and then declare it's not portable without the extra stuff.
I wouldn't be against a lite version running on my computer. And technical exclusivity goes both ways, I'm pretty sure that there is stuff my PC can do that's not possible in the cloud.
The completely silly fighting game Foreskin Fury is out in Early Access
14 Oct 2019 at 7:50 pm UTC Likes: 2
14 Oct 2019 at 7:50 pm UTC Likes: 2
The art and theme reminds me a bit of genital jousting. It's a shame we didn't get that one. Couch co-op with friends :D
Extreme biking game 'Descenders' adds mod.io integration and a funny Wipeout inspired map
13 Oct 2019 at 1:12 pm UTC Likes: 1
13 Oct 2019 at 1:12 pm UTC Likes: 1
Eeh? I thought you were talking about this wipeout [External Link]. I had never heard of that one, although I also get the appeal :)
For wipeout-the-antigrav-racing-game fans, Redout runs quite well under steamplay, and has a demo :)
For wipeout-the-antigrav-racing-game fans, Redout runs quite well under steamplay, and has a demo :)
Chiaki, an open source PlayStation 4 Remote Play client is out and it works on Linux
27 Sep 2019 at 9:37 pm UTC Likes: 4
Now, port redirection. That has to be done on your router (or "box"), usually trough the web interface. That means connections incoming from the Internet to your home IP address will land on your selected computer (which is the ps4).
The port number typically identifies a service (typical ones are likely written in /etc/services on your computer). Here, we want to make only those that correspond to that remote play service land on your PS4 from the outside net (and deny the others). That's traditionally what a firewall is for: to say what services can be contacted on your home network from the outside. So, if you have an ipv6 (one public IP per machine), grab the one for your ps4, and allow the indicated ports.
You likely don't have IPv6. ISPs have invented (yeah, I know, not really) a wonderful "abomination" to escape the fact that they have less and less IP addresses to give away: "Network Address Translation". It actually works more or less the same: find in your router's web interface this "NAT" setting, then find your playstation, and allow the indicated ports on the outside to correspond to the same ports on the outside.
wakeup in that context is asking trough the network your ps4 to power itself on. The replay attack means that if someone sees you doing this, he can do it as well just by sending the exact same thing. I guess you could do it, and if it ever happens, disable it.
An alternative to all of this is to use a VPN to virtually bring you on the same network as the ps4. That's more or less what the well-known hamachi does.
Fr more info, do look up "NAT", "Network address translation", "Port forwarding", "dynamic DNS" (simple English wikipedia is also a thing!). Those work always the same way. Hope that helps.
27 Sep 2019 at 9:37 pm UTC Likes: 4
Quoting: SalvatosThis is in-home only, right? I couldn’t run a friend’s console while they’re at work?Let me break that down for you. You need to get your home (where the ps4 lives) IP adress. Just ask duckduckgo what is your IP address. If you don't have an IPv6 (that looks like 1234:5678:9abc::def), it is likely that your IP will change with time (around one day or one week). Curse your ISP, preferably on the phone, and use a "dynamic DNS" that is a fancy way of updating a domain name to always point to your current IP address (like a phonebook, but updated every 5 minutes). If your friend turns on his PS4 and gives you his IP before going to work, that would work as well :)
Edit: From that twitter thread:
Quoting: Florian Märkl @thestr4ng3rI’m very curious to try this out if I can figure out what that means...Quoting: wayne@puffpuff @matshayinyokaThanks for this, can we use it outside of home network with a static IP?Yes, just run registration once, forward tcp 9295 and udp 9296 and 9297 and connect. Dyndns should work too. Theoretically you can also forward tcp 987 for wakeup, but I wouldn't recommend it because the way Sony did the authentication allows for a trivial replay attack.
Now, port redirection. That has to be done on your router (or "box"), usually trough the web interface. That means connections incoming from the Internet to your home IP address will land on your selected computer (which is the ps4).
The port number typically identifies a service (typical ones are likely written in /etc/services on your computer). Here, we want to make only those that correspond to that remote play service land on your PS4 from the outside net (and deny the others). That's traditionally what a firewall is for: to say what services can be contacted on your home network from the outside. So, if you have an ipv6 (one public IP per machine), grab the one for your ps4, and allow the indicated ports.
You likely don't have IPv6. ISPs have invented (yeah, I know, not really) a wonderful "abomination" to escape the fact that they have less and less IP addresses to give away: "Network Address Translation". It actually works more or less the same: find in your router's web interface this "NAT" setting, then find your playstation, and allow the indicated ports on the outside to correspond to the same ports on the outside.
wakeup in that context is asking trough the network your ps4 to power itself on. The replay attack means that if someone sees you doing this, he can do it as well just by sending the exact same thing. I guess you could do it, and if it ever happens, disable it.
An alternative to all of this is to use a VPN to virtually bring you on the same network as the ps4. That's more or less what the well-known hamachi does.
Fr more info, do look up "NAT", "Network address translation", "Port forwarding", "dynamic DNS" (simple English wikipedia is also a thing!). Those work always the same way. Hope that helps.
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