Latest Comments by MayeulC
Set between Half-Life and Half-Life 2, Valve have now properly announced Half-Life: Alyx (updated)
21 Nov 2019 at 11:24 pm UTC Likes: 2
21 Nov 2019 at 11:24 pm UTC Likes: 2
Quoting: drlamb*Cue the influx of second hand vives to ebay.* I'll likely upgrade myself too, this game looks like a game I would invest time into in VR.I'll see how the market and my finances are, but I might treat myself to a second hand HTC vive, and a pair of knuckles. They say Alyx will appear in your library if you own any Index hardware, including just the controllers. So that's a $50 rebate on their price :)
The index controllers were already a game changer for me in terms of the level of immersion so I cannot wait to experience this with the full kit.
Remote Play Together released out of Beta, big sale now on Steam
21 Nov 2019 at 6:13 pm UTC Likes: 1
That said, I haven't had a single game:
And of course, with much better security. So it's actually quite a pleasant experience for most titles. I also don't think I've had to remap my keyboard (games that use keycodes allow remapping them in-game, the ones that use scancodes show the wrong prompt but have the right mappings, IIRC).
Now, if steam would enable Wayland support by default in their SDL build/config, that'd be great, maybe I'll toy around with SDL2's SDL_DYNAMIC_API [External Link], or just LD-preloading my system's together with SDL_VIDEODRIVER=wayland :)
21 Nov 2019 at 6:13 pm UTC Likes: 1
Quoting: LinasI wouldn't say so. Yes, some games are broken due to XWayland (Evochron mercenary via SteamPlay for instance, or Planetary anihilation, other having focus/resize issues, but I'm playing with fire with my tiling Wayland compositor...).Quoting: MayeulCNow that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?I think you are right about Wayland being the problem. Last time I tried (a few months ago) taking screenshots in GNOME would result in garbled images. For gaming XOrg is the right choice right now.
That said, I haven't had a single game:
- crash my compositor
- borrow the mouse pointer/keyboard/etc and never release it
- change the desktop resolution
- prevent me from multitasking
- resist my attempts at tiling them
And of course, with much better security. So it's actually quite a pleasant experience for most titles. I also don't think I've had to remap my keyboard (games that use keycodes allow remapping them in-game, the ones that use scancodes show the wrong prompt but have the right mappings, IIRC).
Now, if steam would enable Wayland support by default in their SDL build/config, that'd be great, maybe I'll toy around with SDL2's SDL_DYNAMIC_API [External Link], or just LD-preloading my system's together with SDL_VIDEODRIVER=wayland :)
The sad case of Trine on Mesa and Linux in 2019
21 Nov 2019 at 5:57 pm UTC
@Desum, I thought only YoRHa-2B could use that profile pic :P
21 Nov 2019 at 5:57 pm UTC
Quoting: noxI may not have read the article well enough, but Trine and Trine 2 renders fine on my system with Mesa Aco. I guess there are fixes not in a release yet?It renders fine, but there seems to be some subtle issues with lighting, as hinted in the screenshots a few posts above yours :)
@Desum, I thought only YoRHa-2B could use that profile pic :P
Remote Play Together released out of Beta, big sale now on Steam
21 Nov 2019 at 5:45 pm UTC
21 Nov 2019 at 5:45 pm UTC
Well, I was never able to get it working. Nor in-home streaming, with my current graphics card, R9 Fury. It doesn't work when streaming to/from my laptop, nor to my phone.
Input works, sound works. But graphics are garbled.
Now that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?
Input works, sound works. But graphics are garbled.
Now that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?
Epic Games acquires Quixel with its enormous library of 3D and 2D assets
13 Nov 2019 at 2:17 pm UTC
:P
13 Nov 2019 at 2:17 pm UTC
Quoting: Tim4:28 on video:also, at 4:15 & other times in the video
never been so... So amazing.Spoiler, click me
de_dust2
Spoiler, click me
blood gulch/coagulation, from halo
Steam for Linux can now run games in a special container
11 Nov 2019 at 12:02 am UTC Likes: 2
Thankfully there is an EULA that's displayed if I run it off the wrong path, so I can just discard that.
I've been having more and more concerns about isolating proprietary software and the RCE tools that are multiplayer games from my system. Nowadays, I run steam inside a flatpak, which works pretty well (only the binding of Isaac doesn't like it, but there is the steamplay version, even if I have to cope with slowdowns). This also has the added benefit of uncluttering my $HOME.
This development is interesting, though (a shame they're not using ostree/flatpaks). From what I understood, you cannot enable both tis and SteamPlay globally?
Edit: maybe they are using flatpaks, looking at the naming convention?
Edit 2: likely!
11 Nov 2019 at 12:02 am UTC Likes: 2
Quoting: shorbergI do the same on one of my systems. Be sure to symlink .config/pulse, so that your default audio device is respected. There might also something to do with default browser, etc. And of course, don't forget to always launch it that way :)Quoting: pb> allow you to isolate your Home folder:O
I hope it will finally allow users on SteamOS have separate game/achievement progress even if the game saves it to $HOME instead of e.g. steam cloud. Also good for the sake of keeping $HOME tidy, although that I've already accomplished by other means (`HOME=~/saves steam`).
How come I've never thought about such a simple solution to keeping games from cluttering up my home? Any gotchas you've found with that solution so far?
Thankfully there is an EULA that's displayed if I run it off the wrong path, so I can just discard that.
I've been having more and more concerns about isolating proprietary software and the RCE tools that are multiplayer games from my system. Nowadays, I run steam inside a flatpak, which works pretty well (only the binding of Isaac doesn't like it, but there is the steamplay version, even if I have to cope with slowdowns). This also has the added benefit of uncluttering my $HOME.
This development is interesting, though (a shame they're not using ostree/flatpaks). From what I understood, you cannot enable both tis and SteamPlay globally?
Edit: maybe they are using flatpaks, looking at the naming convention?
Edit 2: likely!
The unofficial flatpak distribution of the Steam client is not compatible at this time.That's a bummer. I'm looking forward to their improvements!
The flatpak solution wraps the entire Steam client, whereas Valve's approach is to wrap individual games first. Both approaches rely on the same technologies and we are looking into improving compatibility in the future.
Small Mode returns to Steam, Broadcast Settings appear on Linux and more on Steam Cloud Gaming
10 Nov 2019 at 12:30 pm UTC
10 Nov 2019 at 12:30 pm UTC
I don't know whether this is related or not (to steam broadcast or steam cloud), but there are now "remote play on {phone,tablet,TV}" categories on the store page for some games (I could see those on Rise of the tomb raider, FTL, for instace, but haven't checked others): https://store.steampowered.com/search/?category2=41 [External Link] (It doesn't seem fully implemented, though).
Looks like Valve could be set to launch something called Steam Cloud Gaming
9 Nov 2019 at 2:12 pm UTC Likes: 1
9 Nov 2019 at 2:12 pm UTC Likes: 1
Quoting: EikeSomething that might change my perspective on this is the climate and ecological impact. Otherwise, I am pretty reluctant to lock myself in at the mercy of cloud providers.Quoting: peta77The only thing that would make sense regarding hardware capacity would real-time-raytracing, like that old remote-rendering i.e. SGI did long ago, where your render CPUs/GPUs would be somewhere in the basement and bigger than your appartment. But other than that, for gamers with high-end hardware it would just be a giant step back. I understand that such things are good for tablet or smartphone gaming, but not for the desktop. I don't want to go back to dumb terminals that rely on tons of external hardware and a hyper reliable high bandwith network. I'm pretty happy with having a "supercomputer" under my desk, even if it costs a bit more.It's not targeted at gamers with high-end hardware. In the end, it might even be unreasonable from a financial standpoint to keep buying hardware for a thousand bucks every some years instead of "renting" the computing power. (I'll probably still do it, but that doesn't mean it's reasonable.)
Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 1:36 pm UTC
Does that have something to do with "soon(tm)"?
6 Nov 2019 at 1:36 pm UTC
Quoting: GuestThey could technically restrict their Linux effort to said servers to avoid desktop Linux support costsYeah, this is the only worrying direction it could take for me. But I expect the potential gains to be quite negligible. Maybe we'll see EAC only run on their servers?
Does that have something to do with "soon(tm)"?
The latest Zachtronics game MOLEK-SYNTEZ is about making drugs
5 Nov 2019 at 10:52 am UTC Likes: 2
5 Nov 2019 at 10:52 am UTC Likes: 2
Is this rooted in real chemistry? Would it finally allow me to learn the correct names for organic chemistry functional groups & their biological functions?
- Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback
- AMD announced the Ryzen 9 9950X3D2 Dual Edition processor
- STALKER 2: Cost of Hope expansion announced for Summer 2026
- RTS game PERIMETER: Legate Edition gets Linux ARM64 binaries and Steam Workshop support
- Hytale update 4 is another absolute whopper with over 500 new blocks
- > See more over 30 days here
- Away all of next week
- Liam Dawe - What Multiplayer Shooters are yall playing?
- Liam Dawe - The Great Android lockdown of 2026.
- Strigi - Proton/Wine Games Locking Up
- Caldathras - What have you been playing recently?
- Strigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck