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Latest Comments by MayeulC
Golf With Your Friends just had a massive Space themed update
11 Sep 2019 at 11:50 am UTC Likes: 2

I can only think of this Stargate SG-1 scene :D [External Link]
(''Window of Opportunity'' Season 4, Episode 6)

The Steam Library overhaul is finally coming in Beta this month (updated)
4 Sep 2019 at 9:54 pm UTC Likes: 1

Looking at these animations, I'm wondering if they are going to support something more efficient than gif: webp, heif, or even avif would be nice. Maybe everyone is waiting on avif's adoption?

Planetary Annihilation: TITANS still seeing updates, Mesa issues on Linux being looked into
19 Aug 2019 at 2:36 pm UTC

I like that they're going to focus a bit on naval, I think it is underexploited. I mean, you have flying, land and space units. Most buildings can only be built on land. So why use naval units?

They were already quite powerful, and long range. Now they are quick as well... But usually, you only get one spot of water, and if your enemy controls it, you just avoid it.

They could make it of a more strategic importance, like if energy generators were to produce more when placed in water bodies (that's an interesting idea, which makes sense, I'm probably going to ask them).

I'm quite excited to hear about the mesa fixes, they weren't so nice to play with. Here's what I wrote about the workarounds i found. [External Link] Unfortunately, they do not work for everyone, and the game still crashes sometimes, while displaying some bits of graphical corruption.

I upgraded my PC to 16GB mainly for this game, I recommend you do the same if you intend to play it.
I was not able to resume multiplayer games with my friends after a crash (nor they were -- yeah, crashes happened on windows as well), which was really annoying. I hope it's more stable now, and that multiplayer games can be resumed.

As an aside, the replay feature in P.A is top notch. I wish more games allowed to play as anyone from any point in a recorded game.

NVIDIA have released some GPU documentation on GitHub
7 Aug 2019 at 9:08 pm UTC

ElectricPrism: hum... say, what would happen to the old GPU? :P I often encounter hangs, and I suspect my R9 Fury is to blame, perhaps due to its old age?

Edit: and forgot to type in my other replies...

The story, first: let's not throw the baby together with the bathwater. Any progress on that front is good progress. Nevertheless, they'd have to do a lot more before impresssing me and having me consider one of their GPUs.

sr_ls_boy: bridged to phoronix :)

Want a copy of Slay the Spire? Enter our competition
6 Aug 2019 at 3:41 pm UTC

Quoting: appetrosyanFirst!
I feel like you didn't get the gist of it, where's your drawing? :P

Liam, do you usually have trouble parsing the hundred+ comments that inevitably ensure? How about asking to put a keyword in your comment if you intend to enter the competition?

Regarding this specific game, I will also get it in the next monthly, but feel a bit conflicted about it: I tend to dislike card games, especially virtual ones. I would apreciate if someone who has/had the same stance could comment on Slay the Spire?

I got shot in the head in Kindergarten 2 and helped a janitor declare war, it's out now
6 Aug 2019 at 10:21 am UTC Likes: 4

Quoting: t3gConsidering the recent shootings where Republicans are blaming games for them, this game released at a bad time and is in bad taste. Especially school shootings.
I would actually tend to blame school shootings for games like this…

Not saying it isn't a vicious circle, but the causation is unclear in the other direction.

What have you been clicking on this weekend?
5 Aug 2019 at 11:11 am UTC

My R9 Fury keeps hanging on various games:
  • Risk of rain 2 (the scorched acres stage will trigger this)

  • No man's sky (at some point, if I follow the main storyline, it hangs)

  • Ryze, son of rome

  • Verdun hung the GPU once

  • Mad Max: Changing the graphics settings to high hung the GPU two days ago, which it didn't use to


So I set out to compile my own mesa-git and llvm-git. As compilation with 16 threads is quite intensive on my CPU, I couldn't play realtime games where timing is important. That's why I mostly played FTL: Faster Than Light, and Crypt of the Necrodancer with bard. It was actually my first time with the latter game. I'm hooked!

I'm starting to suspect a hardware failure on my GPU, would someone with the same be willing to try and reproduce some of my hangs?
I hate it, as the system doesn't recover in case of such hangs, and I have no logs to share.

Ubisoft and Epic Games are now supporting Blender development
22 Jul 2019 at 10:24 pm UTC Likes: 1

It is worth noting that, at 1.2M over 3 years, which averages to 400k per year, Epic's grant is 13 times higher than ubisoft's (if you take 30k/year [External Link]) at least over the first three years.
Which one indicates most commitment ? I wouldn't really know, but ubisoft's sounds more long-term.

Quoting: Alm888I wonder, what Autodesk® had done to piss these guys off so much that they openly started undermining its dominance by supporting the direct competitor? :huh:

Usually, Big Bucks Companies stick to each other.
Ubisoft was pretty explicit about this in their interview: they have specific needs, thus like the ability to modify their tools. Previously, they had to spend quite a bit on their in-house animation tools, and they expect to spend less on development costs, while both reaping benefits from the huge manpower behind blender, and contribute back some of their improvements (likely the not-so-specific ones).
It's the free software mindset, quite literally. At least from reading the announcement. Usually, companies tend not to contribute that much back (but then, so do users).

Valve releases a new update to the Steam Client, nice Linux fixes made it in again
17 Jul 2019 at 9:54 pm UTC

Nice to see fixes for the mouse detection feature. I tried to leverage it, but it wasn't working correctly. Now, I hope it will! The menu was also quite buggy (with advanced deadzones not working... I'll see if they fixed that too).

I also noticed some options I hadn't seen before, to force the Big Picture overlay per-game (IMO this should be the default when launched from a controller).