Latest Comments by MayeulC
Mesa 19.2 released to push open source graphics drivers
26 Sep 2019 at 12:34 pm UTC Likes: 1
Hopefully, this work will end up profiting every mesa driver. I can see some shader being initially compiled with ACO, then being asynchronously replaced by a more performance-optimized version a bit later, if needs be :)
But yeah, these days, I try not to bother with all of this; that's why I bought a Ryzen "X" series: the promises of automatic overclocking won me over :D
26 Sep 2019 at 12:34 pm UTC Likes: 1
Quoting: scaineMy apologies, I didn't mean to lecture you on this. I was still asleep when I wrote this, and it wasn't clear to me that x_wing had already pointed out this was an experimental project :PQuoting: MayeulCYep, x_wing already answered to this effect. The fact that this is all very experimental/cutting-edge was lost on me when I typed my comment. Like you, I prefer to just "play games" these days. My interest in that level of tinkering pretty much dried up when Steam launched on Linux and the whole experience became that much more mainstream.Quoting: scaineOh, please. If you want the latest, bleeding-edge, experimental stuff (like ACO), then you are obviously going to dirty your hands. The ecosystem around them isn't mature, the projects cannot necessarily be considered "stable", and are not included by default in most "simple" environments :)Quoting: x_wingYou lost me at "compile". I kept at it, but then there was something about unpack deb files. Jesus, it's 2019. This isn't 2012 Linux anymore. Either it'll work by adding a package/snap, or at worst, I have to add a PPA. Compiling? C'mon.Quoting: linuxcityI have the Mesa aco drivers should I stick with that or go with this oneIf you want to use valve compiler for AMD GPU you should stick with your current drivers or use a bleeding-edge version of Mesa (aco was merged and will be shipping with Mesa 19.3).
From my point of view, your best option is to keep at system wide a stable version of Mesa and compile ACO drivers by yourself. That way you will have a stable system and you will also be able to use ACO on the games/app you prefer.
EDIT: worth mention that compiling may not be mandatory if you have an Ubuntu based distro. In that case you can unpack deb files of a Mesa-ACO ppa in specific directories in order to get the driver running (the same should be possible with arch based distros).
In all seriousness, I didn't understand pretty much any of your answer. And while I realise that ignorance is nothing to be proud of, if this is what we need to learn to play games on Linux, we've already lost this fight, I think. No idea what "KDE Neon" architecture is, but it sounds like Gentoo, Slackware, or Arch - totally hardcore. Not my scene (obviously).
I mean, this is like trying to perform some extremem overclocking, and complaining that you have to learn stuff on CPU and memory architecture. Or buying a custom set of "performance" parts for your car, and complaining about having to bolt them on yourself.
It isn't that hard to do or learn, but are you sure that's reeally what you want, if you are not prepared to spend some time learning?
Personally, even though I could do it, and have done so occasionaly, I prefer to stay with the defaults, and spend my energy elsewhere ;)
Hopefully, this work will end up profiting every mesa driver. I can see some shader being initially compiled with ACO, then being asynchronously replaced by a more performance-optimized version a bit later, if needs be :)
But yeah, these days, I try not to bother with all of this; that's why I bought a Ryzen "X" series: the promises of automatic overclocking won me over :D
Quoting: ZeloxCool, better performace is always better ^^. Only thing i never got or understood, some here seems to still want to stick with an older mesa. Any reason for this? And how do one still stick with an older version?Well, I guess they are using their distro packages. And it's often distro policy (Debian, Slackware) to follow "if it ain't broken, don't fix it": no major upgrades between distribution releases, because you risk breaking stuff that's already working. That's stability at all cost, which is great for some uses. Your stuff won't necessarily work better with updates, but at least it won't be worse.
I use manjaro so I mostly dont bother, the community tests everything before it goes on the stabel version of manjaro. And I havent got any hickups before, still the more you know :).
Mesa 19.2 released to push open source graphics drivers
26 Sep 2019 at 8:45 am UTC Likes: 3
I mean, this is like trying to perform some extreme overclocking, and complaining that you have to learn stuff on CPU and memory architecture. Or buying a custom set of "performance" parts for your car, and complaining about having to bolt them on yourself.
It isn't that hard to do or learn, but are you sure that's really what you want, if you are not prepared to spend some time learning?
Personally, even though I could do it, and have done so occasionally, I prefer to stay with the defaults, and spend my energy elsewhere ;)
26 Sep 2019 at 8:45 am UTC Likes: 3
Quoting: scaineOh, please. If you want the latest, bleeding-edge, experimental stuff (like ACO), then you are obviously going to dirty your hands. The ecosystem around them isn't mature, the projects cannot necessarily be considered "stable", and are not included by default in most "simple" environments :)Quoting: x_wingYou lost me at "compile". I kept at it, but then there was something about unpack deb files. Jesus, it's 2019. This isn't 2012 Linux anymore. Either it'll work by adding a package/snap, or at worst, I have to add a PPA. Compiling? C'mon.Quoting: linuxcityI have the Mesa aco drivers should I stick with that or go with this oneIf you want to use valve compiler for AMD GPU you should stick with your current drivers or use a bleeding-edge version of Mesa (aco was merged and will be shipping with Mesa 19.3).
From my point of view, your best option is to keep at system wide a stable version of Mesa and compile ACO drivers by yourself. That way you will have a stable system and you will also be able to use ACO on the games/app you prefer.
EDIT: worth mention that compiling may not be mandatory if you have an Ubuntu based distro. In that case you can unpack deb files of a Mesa-ACO ppa in specific directories in order to get the driver running (the same should be possible with arch based distros).
In all seriousness, I didn't understand pretty much any of your answer. And while I realise that ignorance is nothing to be proud of, if this is what we need to learn to play games on Linux, we've already lost this fight, I think. No idea what "KDE Neon" architecture is, but it sounds like Gentoo, Slackware, or Arch - totally hardcore. Not my scene (obviously).
I mean, this is like trying to perform some extreme overclocking, and complaining that you have to learn stuff on CPU and memory architecture. Or buying a custom set of "performance" parts for your car, and complaining about having to bolt them on yourself.
It isn't that hard to do or learn, but are you sure that's really what you want, if you are not prepared to spend some time learning?
Personally, even though I could do it, and have done so occasionally, I prefer to stay with the defaults, and spend my energy elsewhere ;)
A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 8:08 am UTC
20 Sep 2019 at 8:08 am UTC
I guess Valve could argue that as you buy games, you make a "bundle" that's not splittable.
I could see valve allowing to sell one's account after that ruling, though.
I could see valve allowing to sell one's account after that ruling, though.
MOTHERGUNSHIP, a bullet-hell FPS where you craft your guns works great on Linux with Steam Play
18 Sep 2019 at 8:01 am UTC
18 Sep 2019 at 8:01 am UTC
I spent quite some time on it myself this week-end. It's quite lovely, and a worthy successor to tower of guns.
I mean, with all those double jumps and insane gun recoil, I have felt more like an attack helicopter than in many flight sim games :D
It had been on my wishlist for a while (since it was announced). Finding it in the monthly was a pleasant surprise. And I can confirm that it runs very nicely, especially after shaders have been compiled during the first mission or so.
I mean, with all those double jumps and insane gun recoil, I have felt more like an attack helicopter than in many flight sim games :D
It had been on my wishlist for a while (since it was announced). Finding it in the monthly was a pleasant surprise. And I can confirm that it runs very nicely, especially after shaders have been compiled during the first mission or so.
Richard Stallman has resigned from the Free Software Foundation and MIT
17 Sep 2019 at 1:08 pm UTC Likes: 4
17 Sep 2019 at 1:08 pm UTC Likes: 4
Can't we just have nice things? Why does it always have to be political, and not based only on technical merit?
On the other hand, the FSF is a political institution as well... :S:
On the other hand, the FSF is a political institution as well... :S:
Golf With Your Friends just had a massive Space themed update
11 Sep 2019 at 11:50 am UTC Likes: 2
11 Sep 2019 at 11:50 am UTC Likes: 2
I can only think of this Stargate SG-1 scene :D [External Link]
(''Window of Opportunity'' Season 4, Episode 6)
(''Window of Opportunity'' Season 4, Episode 6)
The Steam Library overhaul is finally coming in Beta this month (updated)
4 Sep 2019 at 9:54 pm UTC Likes: 1
4 Sep 2019 at 9:54 pm UTC Likes: 1
Looking at these animations, I'm wondering if they are going to support something more efficient than gif: webp, heif, or even avif would be nice. Maybe everyone is waiting on avif's adoption?
Planetary Annihilation: TITANS still seeing updates, Mesa issues on Linux being looked into
19 Aug 2019 at 2:36 pm UTC
19 Aug 2019 at 2:36 pm UTC
I like that they're going to focus a bit on naval, I think it is underexploited. I mean, you have flying, land and space units. Most buildings can only be built on land. So why use naval units?
They were already quite powerful, and long range. Now they are quick as well... But usually, you only get one spot of water, and if your enemy controls it, you just avoid it.
They could make it of a more strategic importance, like if energy generators were to produce more when placed in water bodies (that's an interesting idea, which makes sense, I'm probably going to ask them).
I'm quite excited to hear about the mesa fixes, they weren't so nice to play with. Here's what I wrote about the workarounds i found. [External Link] Unfortunately, they do not work for everyone, and the game still crashes sometimes, while displaying some bits of graphical corruption.
I upgraded my PC to 16GB mainly for this game, I recommend you do the same if you intend to play it.
I was not able to resume multiplayer games with my friends after a crash (nor they were -- yeah, crashes happened on windows as well), which was really annoying. I hope it's more stable now, and that multiplayer games can be resumed.
As an aside, the replay feature in P.A is top notch. I wish more games allowed to play as anyone from any point in a recorded game.
They were already quite powerful, and long range. Now they are quick as well... But usually, you only get one spot of water, and if your enemy controls it, you just avoid it.
They could make it of a more strategic importance, like if energy generators were to produce more when placed in water bodies (that's an interesting idea, which makes sense, I'm probably going to ask them).
I'm quite excited to hear about the mesa fixes, they weren't so nice to play with. Here's what I wrote about the workarounds i found. [External Link] Unfortunately, they do not work for everyone, and the game still crashes sometimes, while displaying some bits of graphical corruption.
I upgraded my PC to 16GB mainly for this game, I recommend you do the same if you intend to play it.
I was not able to resume multiplayer games with my friends after a crash (nor they were -- yeah, crashes happened on windows as well), which was really annoying. I hope it's more stable now, and that multiplayer games can be resumed.
As an aside, the replay feature in P.A is top notch. I wish more games allowed to play as anyone from any point in a recorded game.
NVIDIA have released some GPU documentation on GitHub
7 Aug 2019 at 9:08 pm UTC
7 Aug 2019 at 9:08 pm UTC
ElectricPrism: hum... say, what would happen to the old GPU? :P I often encounter hangs, and I suspect my R9 Fury is to blame, perhaps due to its old age?
Edit: and forgot to type in my other replies...
The story, first: let's not throw the baby together with the bathwater. Any progress on that front is good progress. Nevertheless, they'd have to do a lot more before impresssing me and having me consider one of their GPUs.
sr_ls_boy: bridged to phoronix :)
Edit: and forgot to type in my other replies...
The story, first: let's not throw the baby together with the bathwater. Any progress on that front is good progress. Nevertheless, they'd have to do a lot more before impresssing me and having me consider one of their GPUs.
sr_ls_boy: bridged to phoronix :)
Want a copy of Slay the Spire? Enter our competition
6 Aug 2019 at 3:41 pm UTC
Liam, do you usually have trouble parsing the hundred+ comments that inevitably ensure? How about asking to put a keyword in your comment if you intend to enter the competition?
Regarding this specific game, I will also get it in the next monthly, but feel a bit conflicted about it: I tend to dislike card games, especially virtual ones. I would apreciate if someone who has/had the same stance could comment on Slay the Spire?
6 Aug 2019 at 3:41 pm UTC
Quoting: appetrosyanFirst!I feel like you didn't get the gist of it, where's your drawing? :P
Liam, do you usually have trouble parsing the hundred+ comments that inevitably ensure? How about asking to put a keyword in your comment if you intend to enter the competition?
Regarding this specific game, I will also get it in the next monthly, but feel a bit conflicted about it: I tend to dislike card games, especially virtual ones. I would apreciate if someone who has/had the same stance could comment on Slay the Spire?
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- > See more over 30 days here
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