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Latest Comments by MayeulC
Feral Interactive are teasing a brand new native Linux port
25 Aug 2018 at 2:33 pm UTC Likes: 1

Quoting: Brisse
Quoting: Eike
Quoting: BrisseDon't quote me on this, but I believe I've read on Feral's Twitter that if you buy a game that was announced but not released by Feral, and you do it from a Linux-machine, they still get their cut, as long as you avoid playing it on a Windows-machine within the first two weeks.
I remember the same! That would make one interesting question...
What I'm curious to know is if you buy it now and play using Proton, does Feral still get their cut? Someone should ask on their Twitter, but I don't have a Twitter-account :)
Yes, the platform you play it more on in the two weeks following the purchase determine the platform that it's counted at. Proton is counted as Linux. This has been stated many times before, and repeated by the Great Liam Himself in the two [bottom] proton articles lately. (a permalink to article updates would be nice, Liam)

The real question here is rather: does the Feral radar count as an official announcement?

Feral Interactive are teasing a brand new native Linux port
25 Aug 2018 at 12:36 pm UTC

Quoting: Csokis

Maybe Red Faction: Guerrilla ReMarstered Edition?!
This picture *somehow* makes me think of homefront... There could be something to dig there, esp. WRT China.

However, the part about fire and steel is (I believe) often used as a metaphor for car engines, so it could be a racing title. (I also can't help, but to think about the doom 2016 teaser [External Link] "Fused in an holy union of flesh and metal").

Feral Interactive are teasing a brand new native Linux port
24 Aug 2018 at 6:03 pm UTC

I always smile when I imagine Liam taking these screenshots :D

Though nobody said "Skyrim" yet... Is that because of Photon? So I guess I'll say Skyrim :P

Maybe a title that already has a Mac release? That time around, I don't know, though. I have so many games to play that I haven't been paying attention to the games that were releasing on other platforms :/

Edit: oh, I took the above comment to the letter. Scratch the part about the MAC port, then!

Edit2:
Quoting: LinuxpunkSong from China Crisis... What bigger crisis has China endured than when it was partitioned into Three Kingdoms!!!
Wrong! This is obviously Crysis (I first parsed your post in this way).

If you have trouble with keyboard input in some Unity games, there is a workaround (updated)
24 Aug 2018 at 3:16 pm UTC

Quoting: Phlebiac
Quoting: roothorickWe really should advocate for dynamic linking and shipping the .so's alongside the game, specifically for situations like this. A lot of games won't get updated at all.
https://plus.google.com/+RyanGordon/posts/TB8UfnDYu4U [External Link]
TL; DR: set the game launch options to SDL_DYNAMIC_API=/path/to/my/sdl.so %command%

On your system, that path could be ~/.steam/bin64/libSDL2-2.0.so.0 (adjust as needed for 32 bit games).

Edit: assuming Steam ships the fix...

But yeah, that post is very interesting if you're technical-minded. I actually re-read it, and found out that I misremembered the part about the zlib licence; I thought it forced you to be able to override it. Thanks for the link! I <3 Icculus :D

Reigns: Game of Thrones announced with native Linux support
24 Aug 2018 at 1:10 pm UTC Likes: 2

I'm no GoT fan, nor have I played Reigns yet, but man this sounds fun!

On the upside, hopefully I'll be able to keep up with GoT fans conversations if I play this: Remember when the khaleesi was eaten by Jon's dragon because I swiped left? No? (yeah, I'm making random stuff up, but that's an example).

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
24 Aug 2018 at 10:33 am UTC

Quoting: tuubi
Quoting: MayeulCHopefully someones builds a few libraries to easily use the native Steam API with regular wine/wine staging. I foresee this happening soon enough :)
How about the option to use your own "compatibility tool" in steam play, as in provide a wine executable path and prefix or something along those lines and let Steam handle the API access? Might be easier said than done of course.
My guess is that we're going to see that functionality popping up soon, as well as the ability to specify a custom proton version for each game.

Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 10:27 am UTC Likes: 7

Also, as a final note, I find it somewhat amusing that John Carmack said this back in 2013:
You might want to link that [External Link] too, where he elaborates a bit on reddit.

I agree with what you said, but I feel like nothing new can be said here compared to the other gigantic thread :D

Quoting: silmethValve already brought some publishers to Linux, in doing so proved that porting to Linux is technically feasible, that games do work on Linux, and that distros diversity isn’t really a problem.

Only now, when porting to Linux is an established practice, thanks to this feature – which seemed obvious to me already around 2013–2014 that it’d be needed to convince more people to use Linux / Steam Machines – Valve, I believe, will actually bring new players to Linux. How many will be convinced, though, remains to be seen. But I think the future is bright.
Let's not forget that progress on the driver front has been tremendous since then -- in part thanks to Valve's efforts.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
24 Aug 2018 at 8:47 am UTC Likes: 3

Quoting: Boldos
Quoting: musojon74I'm liking this. There appears to be a common problem with sound. I can't get all the sound on mass effect 1 other than the intro swoosh sounds. Skyrim works lovely other than the standard freeze on quit which we are used too. No mans sky works great. Interestingly when I switch to 4k resolution on Ubuntu then run it I get a black screen with sound. Anyone getting sound but no video try out 1080p. Exciting. I deleted the wine install. If it keeps working well the windows partition is on borrowed time.
I have to confirm, that running some of the games on 4K is problematic...
...that is why it feels like I'm almost the only guy on the planet, for whom Doom is not working out of the box... (and yes, before you ask - I have a pretty standard config of Ubuntu 18.04 with GTX 1060 on 396.51). But after several tries/fights I won and I can shoot the whole Mars hell into oblivion.
Crysis is also reported to run ok, but on my 4K it is again a nogo..
Hum, since you didn't tell before I asked, have you reported your findings on Valve's Proton Github? DOOM is supposed to be supported :D

Quoting: CSharpI'm curious to see how this is gonna reflect on the Steam HW survey... So far Linux gamers playing on wine have always counted as windows. Now they're apparently properly counted as Linux. So maybe we see a spike there too.
No, wine gamers are NOT going to be counted as Linux. However, Proton users obviously run the native client, so players that previously used wine to run steam, but now use the native Steam + SteamPlay ARE going to be counted as Linux :)

Hopefully someones builds a few libraries to easily use the native Steam API with regular wine/wine staging. I foresee this happening soon enough :)

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
23 Aug 2018 at 7:41 am UTC

Quoting: oldeschool
Quoting: mirooh well, I am really not that happy as most people.

from now on I'm really afraid that too many publishers will use this as an excuse not to provide native linux builds in case it runs "well enough" with proton/wine.

since this is now to be built-in, most people will not have to understand what wine even is, they will take the running binary for granted. hence what is to expect is less performance and continuous direct x instead of opengl or vulkan

this would totally be acceptable for older/legacy titles, but I really think too many will jump on that train that it runs with proton and that there is no need to compile it for linux.
we'll see.
Looks likes this is happening a bunch of people have been requesting a Linux port of City of Brass; the developer finally replied with a link to the announcement of Steam Play.
Well, I replied asking for Vulkan support, then :D
Should not be *that* complicated, improves experience on all platforms, and makes baby steps towards a Linux port? WIN-WIN-WIN!

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 10:14 pm UTC Likes: 2

Quoting: KetilWill it warn you about games not on the whitelist if you enable it for all titles? I expect to enable it for some not whitelisted games, but that doesn't mean I want it to list all windows games.
Yes, it will. You get a message when you first run them. Though I'm not sure if you get it with "whitelisted" games :)



Quoting: Nevertheless
Quoting: TcheyIt's a great new for players, but i'm concerned about NATIVE Linux games. Too many, i think today, will use this instead of going the road to a proper Linux build.

Basically, it's a WINE inside Steam, so it's still not Linux.
Suppose you're playing a Vulkan game on your Linux box. Performance is great, everything works. The dev knows your gaming on Linux. Do you care if the game is ELF or Win32?
Technically, ELF or PE; or Linux or Win32, but do not mix in the API and the executable format (you could very well have a PE-encoded Linux binary; technically you have ELF32 and ELF64 as well, IIRC UEFI executable are in the Portable Executable format as well). Sorry for nitpicking.