Latest Comments by MayeulC
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
24 Aug 2018 at 10:33 am UTC
24 Aug 2018 at 10:33 am UTC
Quoting: tuubiMy guess is that we're going to see that functionality popping up soon, as well as the ability to specify a custom proton version for each game.Quoting: MayeulCHopefully someones builds a few libraries to easily use the native Steam API with regular wine/wine staging. I foresee this happening soon enough :)How about the option to use your own "compatibility tool" in steam play, as in provide a wine executable path and prefix or something along those lines and let Steam handle the API access? Might be easier said than done of course.
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 10:27 am UTC Likes: 7
I agree with what you said, but I feel like nothing new can be said here compared to the other gigantic thread :D
24 Aug 2018 at 10:27 am UTC Likes: 7
Also, as a final note, I find it somewhat amusing that John Carmack said this back in 2013:You might want to link that [External Link] too, where he elaborates a bit on reddit.
I agree with what you said, but I feel like nothing new can be said here compared to the other gigantic thread :D
Quoting: silmethValve already brought some publishers to Linux, in doing so proved that porting to Linux is technically feasible, that games do work on Linux, and that distros diversity isn’t really a problem.Let's not forget that progress on the driver front has been tremendous since then -- in part thanks to Valve's efforts.
Only now, when porting to Linux is an established practice, thanks to this feature – which seemed obvious to me already around 2013–2014 that it’d be needed to convince more people to use Linux / Steam Machines – Valve, I believe, will actually bring new players to Linux. How many will be convinced, though, remains to be seen. But I think the future is bright.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
24 Aug 2018 at 8:47 am UTC Likes: 3
Hopefully someones builds a few libraries to easily use the native Steam API with regular wine/wine staging. I foresee this happening soon enough :)
24 Aug 2018 at 8:47 am UTC Likes: 3
Quoting: BoldosHum, since you didn't tell before I asked, have you reported your findings on Valve's Proton Github? DOOM is supposed to be supported :DQuoting: musojon74I'm liking this. There appears to be a common problem with sound. I can't get all the sound on mass effect 1 other than the intro swoosh sounds. Skyrim works lovely other than the standard freeze on quit which we are used too. No mans sky works great. Interestingly when I switch to 4k resolution on Ubuntu then run it I get a black screen with sound. Anyone getting sound but no video try out 1080p. Exciting. I deleted the wine install. If it keeps working well the windows partition is on borrowed time.I have to confirm, that running some of the games on 4K is problematic...
...that is why it feels like I'm almost the only guy on the planet, for whom Doom is not working out of the box... (and yes, before you ask - I have a pretty standard config of Ubuntu 18.04 with GTX 1060 on 396.51). But after several tries/fights I won and I can shoot the whole Mars hell into oblivion.
Crysis is also reported to run ok, but on my 4K it is again a nogo..
Quoting: CSharpI'm curious to see how this is gonna reflect on the Steam HW survey... So far Linux gamers playing on wine have always counted as windows. Now they're apparently properly counted as Linux. So maybe we see a spike there too.No, wine gamers are NOT going to be counted as Linux. However, Proton users obviously run the native client, so players that previously used wine to run steam, but now use the native Steam + SteamPlay ARE going to be counted as Linux :)
Hopefully someones builds a few libraries to easily use the native Steam API with regular wine/wine staging. I foresee this happening soon enough :)
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
23 Aug 2018 at 7:41 am UTC
Should not be *that* complicated, improves experience on all platforms, and makes baby steps towards a Linux port? WIN-WIN-WIN!
23 Aug 2018 at 7:41 am UTC
Quoting: oldeschoolWell, I replied asking for Vulkan support, then :DQuoting: mirooh well, I am really not that happy as most people.Looks likes this is happening a bunch of people have been requesting a Linux port of City of Brass; the developer finally replied with a link to the announcement of Steam Play.
from now on I'm really afraid that too many publishers will use this as an excuse not to provide native linux builds in case it runs "well enough" with proton/wine.
since this is now to be built-in, most people will not have to understand what wine even is, they will take the running binary for granted. hence what is to expect is less performance and continuous direct x instead of opengl or vulkan
this would totally be acceptable for older/legacy titles, but I really think too many will jump on that train that it runs with proton and that there is no need to compile it for linux.
we'll see.
Should not be *that* complicated, improves experience on all platforms, and makes baby steps towards a Linux port? WIN-WIN-WIN!
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 10:14 pm UTC Likes: 2
22 Aug 2018 at 10:14 pm UTC Likes: 2
Quoting: KetilWill it warn you about games not on the whitelist if you enable it for all titles? I expect to enable it for some not whitelisted games, but that doesn't mean I want it to list all windows games.Yes, it will. You get a message when you first run them. Though I'm not sure if you get it with "whitelisted" games :)
Quoting: NeverthelessTechnically, ELF or PE; or Linux or Win32, but do not mix in the API and the executable format (you could very well have a PE-encoded Linux binary; technically you have ELF32 and ELF64 as well, IIRC UEFI executable are in the Portable Executable format as well). Sorry for nitpicking.Quoting: TcheyIt's a great new for players, but i'm concerned about NATIVE Linux games. Too many, i think today, will use this instead of going the road to a proper Linux build.Suppose you're playing a Vulkan game on your Linux box. Performance is great, everything works. The dev knows your gaming on Linux. Do you care if the game is ELF or Win32?
Basically, it's a WINE inside Steam, so it's still not Linux.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 8:34 pm UTC Likes: 3
I've also noticed a similar page here, with far less data, but better organized (for now). Not sure if it was posted here already, but I did see it on reddit.
And valve being privately-owned means that it's only as evil as its owner, GabeN. Which is a huuge difference from the corporations that are owned by their bottom line and quarterly results. Valve can think longer term.
And valve currently is our champion. All hail our lord and Savior GabeN! Liam, we need a special emote for this to commemorate this victory!
22 Aug 2018 at 8:34 pm UTC Likes: 3
Quoting: KabouikNot sure if this has been posted, but I am 32 pages late and that is a bit much to catch up while I'm at work.Cary on, you can do it! (read on this post...) And it's a special occasion, your work colleagues should commemorate too! [liam, need evil tux emote here, or the gangsta one someone had in their profile in the thread].
There is a community-driven list of games that run or crash with Steam Play/Proton, it is here: https://docs.google.com/spreadsheets/d/e/2PACX-1vQ3_odz8JzEVK80vkku-b6FsICWb45xGf4VYnzYz5cNSMVQ-5BA2WoHBGAScw96MgLj1ONA7Cx0tyGa/pubhtml# [External Link]
I've also noticed a similar page here, with far less data, but better organized (for now). Not sure if it was posted here already, but I did see it on reddit.
Quoting: GuestJust really want to point out that Valve see and fund things that are very useful, and that's not to be underestimated, but I personally dislike the treatment that it's all and entirely Valve doing everything.Of course, but expecting them to do a lot wouldn't be realistic. Last time I checked, their head count was ~250. Point is, they're playing to win. And as such, they make strategic decisions, investing where it counts, and not duplicating efforts. The way we Linuxers always tried to do it, actually. They get a lot of praise for that. They are doing now what people have suggested to them for ages, and it seems that they're listening; or at least their actions are aligned with the way the community thinks/expects them to behave.
[...]
while the impact might be large to users, the effort itself from Valve is actually not equivalent.
And valve being privately-owned means that it's only as evil as its owner, GabeN. Which is a huuge difference from the corporations that are owned by their bottom line and quarterly results. Valve can think longer term.
And valve currently is our champion. All hail our lord and Savior GabeN! Liam, we need a special emote for this to commemorate this victory!
Quoting: fabertaweWow... big news, big thread (and I'm late to the party as usual!). I have actually read every post :dizzy:Yeah, me too :D I'm just finding it hard to keep up :P
Quoting: Mohandevirthis thread is way too long to read throughIt's doable! It's only 26 pages if you put 15 posts per page ;)
Quoting: GuestI'm also wondering, do devs/publishers have to give Valve official permission to put their games on this new feature?Nope, valve stated themselves that they were completely handling this one. I can't find where, but this excerpt from the FAQ [External Link] gives the right idea:
Spoiler, click me
Q: I'm a developer; my game got whitelisted in Steam Play; does this mean I have to support an additional platform?
No; if a game was whitelisted as a result of our testing, we've assessed the experience to be identical (save for an expected moderate performance impact). Users playing through Steam Play experiencing Linux-specific issues should be directed to Steam for support. Keep in mind users were most likely already playing your game using Wine; you just have better visibility into it now.
Quoting: ImnotarobotHmmmmm... Proton on Github that MS owns.That's an interesting thought... If anything, it means that they could have been aware of it ahead of the announcement. I wonder if GitHub was used for development, then. It was probably just pushed at the last minute.
Quoting: Lcs006OK! I am in a bit of challenge. I have Jagged Alliance - Back in Action Linux version. As everybody knows - it does not work. I would like to try Windows version through Steam Play, but how do I download Windows version? Linux version already uninstalled, Steam Play enabled.You could try to do it one of the old ways [External Link]. Then either build proton yourself, or try to hijack another game to run it. It looks like it isn't supported at the moment [External Link].
Quoting: Imnotarobot7870. All games crash with amdgpu. :(Do you have followed Valve's recommendations [External Link] for the GPU drivers? And by amdgpu, I assume you mean the kernel module, not the "-PRO" driver?
No Vulkan for me then.
Quoting: barottoJohn Carmack in 2013:Link [External Link] to an interesting reddit thread where he elaborates a bit. Yeah, but there are acually OpenGL compat extensions that do this, like GL_ARB_conditional_render_inverted [External Link] (see the description there). And as pointed out in the thread, we might see a new one in Vulkan for the stream outputs DX11 feature.
"Improving Wine for Linux gaming seems like a better plan than lobbying individual game developers for native ports. Why the hate?" and "Translating from D3D to OpenGL would involve more inefficiencies, but figuring out exactly what the difficulties are and making some form of “D3D interop” extension for OpenGL to smooth it out is a lot easier than making dozens of completely refactored, high performance native ports."
He was right, after all. A bit too soon tho, that "extension for OpenGL" is today's Vulkan, that didn't exist back then. A lot of pieces had to be put in place to make it a viable solution.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 10:20 am UTC Likes: 5
22 Aug 2018 at 10:20 am UTC Likes: 5
I feel a great disturbance in the force... As if millions of gamers were crying with rejoice. I... I think the great migration finally has started.
I typically didn't bother with wine, even though I could have. Maybe this will get me to clear some of my windows backlog? I need to finish that Just Cause 2, S.T.A.L.K.E.R. (s), Skyrim, Mafia II, among others.
Also, fullscreen improvements is the second big thing. I've been wishing for this behaviour fro *years*. I guess it wasn't implemented because it is technically not the same behaviour as windows and could break a few tools.
Also, let's not ignore the extra funding and manpower they've been pouring into this for *two* years. DXVK, dx12 support, etc.
That would make sense, as Linux is currently a sane platform to target if you want your application to easily be portable to other platforms (switch, ps4, mac). A Linux-first development workflow would be awesome!
Meanwhile, Valve is advocating for what really counts: Vulkan!
Well, ideally, they would end up abstracting all platforms, and probably use proton on windows as well to be more in control of the runtime.
I'm sure it could be improved somehow!
I typically didn't bother with wine, even though I could have. Maybe this will get me to clear some of my windows backlog? I need to finish that Just Cause 2, S.T.A.L.K.E.R. (s), Skyrim, Mafia II, among others.
Quoting: Guestnothing here couldn't be done before, and wasn't already being done beforeThe biggest difference with classic Wine gaming is the native implementation of the steam libraries (this has been attempted independently [External Link] in the past )
Also, fullscreen improvements is the second big thing. I've been wishing for this behaviour fro *years*. I guess it wasn't implemented because it is technically not the same behaviour as windows and could break a few tools.
Also, let's not ignore the extra funding and manpower they've been pouring into this for *two* years. DXVK, dx12 support, etc.
Quoting: GuestCouldn't see any word if system wine could be used instead - but then, just use wine & steam in that case I guess.Well, they allow you to select your own "compatibility tool", so I guess it is possible :)
Quoting: pmatulkaSo this is end of native Linux games... :/
Quoting: GuestI'll just [put this here](https://www.gamingonlinux.com/articles/valve-may-be-adding-support-for-using-compatibility-tools-for-playing-games-on-different-operating-systems.12349/comment_id=130651)I think that the next iteration for them would be to provide the reverse: allow to target windows from Linux.
:whistle:
That would make sense, as Linux is currently a sane platform to target if you want your application to easily be portable to other platforms (switch, ps4, mac). A Linux-first development workflow would be awesome!
Meanwhile, Valve is advocating for what really counts: Vulkan!
Well, ideally, they would end up abstracting all platforms, and probably use proton on windows as well to be more in control of the runtime.
Quoting: TeqI worry that Feral (and Aspyr) will be harmed by this, which can't be good for our community.So do I... Icculus too. That might actually be one of the reasons their Linux head left for Unity some time ago. Hopefully they can specialize in implementing a Vulkan renderer for DX games! But if Linux marketshare grows as a result of this, this also means more room for Feral!
Quoting: GuestA Valve turns, and from the powerful release of Steam, the Windows shatter.Make it a haiku:
... it sounded better in my head...
A Valve turns open
Steam blows in Antarctica
the Windows shatter.I'm sure it could be improved somehow!
Quoting: liamdaweHopefully this only means developers will think twice before putting invasive DRM schemes. Or remove them a bit after launch?Quoting: GuestQUESTION: Once this goes stable, what's to stop every desktop gamer jumping to Linux, especially with bright new horizons like Mesa 18, RADV, and Linux completely smacking the pants off Windows with the new Threadripper?Titles with harsh DRM that Wine/Proton simply cannot support. That's the big one that comes to mind right now.
Quoting: ShmerlBy the way, will dxvk remain an independent repository? It would be nice if it could.Looks like Valve played it smart and decided to leverage git submodules where it could. I have no objection to the dxvk upstream moving to Valvesoftware (they already have a repo there, AFAIK), but there's no reason for it to, as long as they employ the dev.
Grab a glass as Wine 3.14 is out today with DXTn texture decompression support and plenty of fixes
19 Aug 2018 at 1:42 pm UTC Likes: 1
19 Aug 2018 at 1:42 pm UTC Likes: 1
What is the point of implementing s3tc in wine if it's present in virtually every driver, by the way?
Grab a glass as Wine 3.14 is out today with DXTn texture decompression support and plenty of fixes
18 Aug 2018 at 4:03 pm UTC Likes: 2
18 Aug 2018 at 4:03 pm UTC Likes: 2
Quoting: KristianPau [External Link] FTW!Quoting: EhvisNobody commenting on that this is Wine π! :)That is because we are all tau fans here :P
[edit]Even though pi looks really bad in the used font.[/edit]
The Humble Jackbox Party Bundle is out, some of their games have hidden Linux beta versions
15 Aug 2018 at 2:21 pm UTC
15 Aug 2018 at 2:21 pm UTC
Interesting, I hadn't heard about those, but they seem quite nice. Do you have to make your guests download a whole app to play, or do you just point them to an URL? (does it work without internet as well?)
- Discord is about to require age verification for everyone
- KDE Linux gets performance improvements, new default apps and goes all-in on Flatpak
- New Proton Experimental update adds controller support to more launchers on Linux / SteamOS
- Prefixer is a modern alternative to Protontricks that's faster and simpler
- GE-Proton 10-30 released with fixes for Arknights Endfield and the EA app
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: i.imgur.com
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