Latest Comments by MayeulC
Steam hits another record of over 18.5 million concurrent users online
7 Jan 2018 at 7:07 am UTC
Even so, this whole anti-cheat thing... is a big security hole. I mean, giving unrestricted access to your kernel, and userspace processes to a third-party (with closed source software)? It gives me shudders...
Some workarounds seems to have been implemented (or at least tried) in other games, but the issue here is that BE is trying to access other processes'memory trough this driver, and this can't be properly done in userspace if the memory isn't clearly defined as shared memory. I could imagine a workaround with virtualization, but don't hold your breath.
7 Jan 2018 at 7:07 am UTC
Quoting: TheRiddickDoes PUBG work through wine?I just had a look at it. It looks like it needs a "BattleEye" service (some kind of anti cheat? Didn't bother researching), which is implemented in windows trough a kernel driver, to access process memory freely. I highly doubt support for this will ever be implemented in wine. Your best guess is probably ReactOS ^_^
Even so, this whole anti-cheat thing... is a big security hole. I mean, giving unrestricted access to your kernel, and userspace processes to a third-party (with closed source software)? It gives me shudders...
Some workarounds seems to have been implemented (or at least tried) in other games, but the issue here is that BE is trying to access other processes'memory trough this driver, and this can't be properly done in userspace if the memory isn't clearly defined as shared memory. I could imagine a workaround with virtualization, but don't hold your breath.
VK9, the project to get Direct3D 9 applications to run with Vulkan reached another milestone
7 Jan 2018 at 4:38 am UTC
7 Jan 2018 at 4:38 am UTC
Well, I think this can always be made to work with wine at a later date. It is, after all, a reimplementation of the D3D API, a bit like gallium nine. I wouldn't be surprised if there could be some code sharing there on the wine side. Wine can take care of the rest of the DX APIs.
This could end up being interesting on embedded devices where Vulkan is the only available API.
This could end up being interesting on embedded devices where Vulkan is the only available API.
SteamOS has a fresh beta update with some major package updates
5 Jan 2018 at 9:54 am UTC
5 Jan 2018 at 9:54 am UTC
Quoting: slaapliedjeThey are paired with their dongle by default, but you need to manually pair more. A button on the dongle would be a welcome addition, or just some UX refinement. Each dongle supports up to 16 controllers, IIRC.Quoting: sarmadWait, you have to pair a Steam Controller on steam? I don't ever remember doing that, I just plugged it in. Or maybe I did have to do something, but it was so dead simple I don't remember what I did. Also, you can pair up to 4 (I think) on a single dongle stick. Granted with the PS4, I think it was just as easy as plugging in the USB cable.Quoting: 1xokIndeed. I think an AMD steam machine that comes in a reasonable price and allows you to easily install Minecraft would sell well for children (if the company behinds it does proper marketting for it that is). I got a PS4 for my son but most of the time he's playing either Minecraft or LittleBigPlanet. Also, surprisingly enough, there are more couch multiplayer options on Steam than there are on PS4; thanks to all the indie devs. However, compared to a PS4, pairing a Steam Controller is not straight forward on a Steam Machine, so that's an area Valve needs to improve.Quoting: liamdaweWhat are your hopes for SteamOS/Steam Machines in 2018?A small AMD-based Steam Machine would be very good for children. But it should also be open, so that e. g. Minecraft runs on it. In my opinion, the games on Linux are better for children than on PlayStation and sometimes even better than on the Switch. Minecraft mods are very popular with children. Most mods do not run on the normal consoles. You don't get to the public Minecraft servers either. For the children, this is just as important as PUBG or CSGO for the elderly.
Basically, I think that something like the Ataribox would be very good. It just shouldn't be from today's Atari.;)
Ultraball, a free multiplayer sci-fi action sports game will be coming to Linux
4 Jan 2018 at 10:38 pm UTC
4 Jan 2018 at 10:38 pm UTC
Right. I always mangle epic and id in the context of older franchises, for some reason. And for once I didn't bother checking, and got it wrong. Shame on me ^_^
The ball in this game seems a bit more brutal than typical, though. I will wait until I can refresh my computer before playing this, but I will surely give it a go!
The ball in this game seems a bit more brutal than typical, though. I will wait until I can refresh my computer before playing this, but I will surely give it a go!
Ultraball, a free multiplayer sci-fi action sports game will be coming to Linux
4 Jan 2018 at 5:13 pm UTC
4 Jan 2018 at 5:13 pm UTC
It reminds me of some other games, such as speedball 2: tournament, for example, or blood ball (none of which are on Linux, sadly, so hopefully this will fill the niche).
Now, I feel an urge to play bombing run on ut2004, somehow... :D
(be sure to add the ut collection to your wishlist, so that id can see there's a demand for it on Linux !)
Now, I feel an urge to play bombing run on ut2004, somehow... :D
(be sure to add the ut collection to your wishlist, so that id can see there's a demand for it on Linux !)
Speculation: Counter-Strike: Global Offensive might be getting a PUBG-like mode
29 Dec 2017 at 5:33 pm UTC
Then, I just have some anecdotic experience with the source engine
29 Dec 2017 at 5:33 pm UTC
Quoting: abelthorneAFAIK this is a limitation of the engine. Firstly, it gets cumbersome to work on big maps from the hammer editor. Secondly, big maps tend to degrade performance. You can easily experience this firsthand from Garry's mod; and that was mentioned in the most recent Black Mesa update (ping @liamdawe? :D)Quoting: devnullA CS port/mod would be interesting, the engine certainly has some benefits like cross platform support -- and doesn't use BattleEye. There's a big difference in scale and play style though. Valve still prefers 24 player max for even TF2. BR is fun, in part due to the higher user counts. To be fair, it's not the only platform with such problems. Playing in an instance is not the same experience as a real, large world. And while some maps have breakable objects they are largely static in CS. There are larger maps like cs_blackhawk that would be interesting sandboxes though.That's what I was asking earlier but I think my question was overlooked: I didn't think about the number of player but just for the maps, is the Source engine technically able to handle huge ones? All Source games I know of have small maps (e.g. Team Fortress 2, Dota 2...) or bigger ones but divided in chunks/levels with loading time between them (e.g. Half-Life 2, Portal 2...) and I'm not sure if it's because of game design or limitations of the engine. I'm wondering if the engine would be able to handle a game mode similar to PUBG at all or if it's simply unfit for this.
Bigger question is will the engine support it. Think it's kinda sad to see people like Lirik or Summit play on hardware largely out of reach to most, yet can't hold 120fps in games. It's not their fault.
If Valve have plans to make a PUBG-like but with only ~30 players and on maps the size of a small village, it'll fail.
Then, I just have some anecdotic experience with the source engine
Speculation: Counter-Strike: Global Offensive might be getting a PUBG-like mode
18 Dec 2017 at 8:13 pm UTC
18 Dec 2017 at 8:13 pm UTC
Looks like that guy doesn't grasp the concept behind "competition", and all that comes with it. Pretty strange for a competitive game, if you ask me.
"Competition is good, but not against me" is not a whining that will get you anywhere.
I second the other voices here, this is in essence a game mode that has been around for a long time, although seeing it professionally executed is really nice. I was never really fond of the default CS gamemode, so that's even nicer for me :)
Meanwhile, there are a lot of look-alikes you can play on various other games, such as Gmod, Minecraft, etc.
"Competition is good, but not against me" is not a whining that will get you anywhere.
I second the other voices here, this is in essence a game mode that has been around for a long time, although seeing it professionally executed is really nice. I was never really fond of the default CS gamemode, so that's even nicer for me :)
Meanwhile, there are a lot of look-alikes you can play on various other games, such as Gmod, Minecraft, etc.
There's a big Aspyr Media sale on Steam right now, grab some great Linux games
10 Nov 2017 at 1:35 pm UTC Likes: 1
Happy cake day, btw :D
I own most of these, but I might check Layer Of Fear out.
10 Nov 2017 at 1:35 pm UTC Likes: 1
Quoting: meggermanLikewise, I prefer the first one to the second one. I am a bit disappointed that it didn't get ported as well.Quoting: liamdaweBorderlands 2 is the better one, The Pre-Sequel isn't as good. Borderlands 2 is really fun, if you like shooters with tons of random loot and awesome weapons.This is a fact.
Happy cake day, btw :D
I own most of these, but I might check Layer Of Fear out.
Survival game Rust finally gives players hair
10 Nov 2017 at 6:30 am UTC Likes: 1
but hey, at least, they had hats :)
10 Nov 2017 at 6:30 am UTC Likes: 1
Quoting: Luke_NukemDo you mean they had no hair at all? As in no head hair either? Or was everyone getting a Brazilian?No hair. :)
but hey, at least, they had hats :)
The first dev-diary for 'Surviving Mars' from Haemimont Games and Paradox is here, looks good
4 Nov 2017 at 7:51 pm UTC Likes: 2
4 Nov 2017 at 7:51 pm UTC Likes: 2
Scientific accuracy is a nicety, I won't let this stand in the way of a good game. That said, it can also make a game good (or not, it's up to the game designers).
To put a bit more accuracy to what is being said here: the low pressure doesn't forbid higher speed winds (it should even be easier, though convection could be less effective in a thin atmosphere, if I am not mistaken).
Now,just like you have intensity and potential in electricity, wind speed isn't enough to describe its effect (though it is on earth, at a relatively constant pressure).
You can survive 10kV from some electrical fence, or easily stand under a 10km waterfall if there's not much water (the three are a question of potential). Now, factor in the quantity of matter being moved around, and you have the energy (kinetic energy is proportional to the squared velocity, but also to the mass, to complete an answer that was given above).
I am on a mobile phone, so I won't do it now, but you could use the ideal gaz law as a rough approximation of the relative density of the atmospheres (I think 1% is the pressure ratio, though I am not sure).
Edit: or just look it up :P
To put a bit more accuracy to what is being said here: the low pressure doesn't forbid higher speed winds (it should even be easier, though convection could be less effective in a thin atmosphere, if I am not mistaken).
Now,just like you have intensity and potential in electricity, wind speed isn't enough to describe its effect (though it is on earth, at a relatively constant pressure).
You can survive 10kV from some electrical fence, or easily stand under a 10km waterfall if there's not much water (the three are a question of potential). Now, factor in the quantity of matter being moved around, and you have the energy (kinetic energy is proportional to the squared velocity, but also to the mass, to complete an answer that was given above).
I am on a mobile phone, so I won't do it now, but you could use the ideal gaz law as a rough approximation of the relative density of the atmospheres (I think 1% is the pressure ratio, though I am not sure).
Edit: or just look it up :P
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