Latest Comments by MayeulC
Black Mesa 'Xen' update delayed, screenshots looks beautiful
22 Jun 2017 at 10:15 am UTC
There's another bug I just remembered, though: vortigaunts couldn't aim properly on Linux, last time I played.
I am expecting them to put a lot more time on general polish and improving the multiplayer, once Xen is out of the door :)
22 Jun 2017 at 10:15 am UTC
Quoting: GBeeThis has been sitting unplayed in my library since last year. I bought it as a show of support, but having played the original multiple times I wasn't really excited by the idea of playing all over again, even if it's had a facelift. Those Xen screenshots however could change my mind, they don't just look better they give Xen a whole lot more atmosphere.Trust me, this isn't just your usual facelift-with-better-textures. They actually improved quite a lot on the original.
There's another bug I just remembered, though: vortigaunts couldn't aim properly on Linux, last time I played.
I am expecting them to put a lot more time on general polish and improving the multiplayer, once Xen is out of the door :)
Black Mesa 'Xen' update delayed, screenshots looks beautiful
21 Jun 2017 at 4:06 pm UTC
It's impressive to see what they are realizing with the ageing source engine :)
The textures look quite low-rez, though.
21 Jun 2017 at 4:06 pm UTC
Quoting: liamdaweIf talking about the section with the helicopter blowing up, you can work around by moving the marines'corpes with a crowbar or grenades... Not perfect, but that's the only bug remaining I think... Or did they fix the shadows?Quoting: razing32So , will you be doing a playthrough on stream like HL2 ? :)Last time I checked they still haven't fixed the bug I had where you're forced to do a command to skip a section due to a crash bug, so probably not until that's done.
It's impressive to see what they are realizing with the ageing source engine :)
The textures look quite low-rez, though.
XCOM 2: War of the Chosen expansion announced, sounds very exciting
13 Jun 2017 at 2:50 pm UTC
13 Jun 2017 at 2:50 pm UTC
Oh man, that makes me wish they made a shooter spin-off/sub game ^^
This would have quite some potential as a Halo/Left 4 Dead inspired game ;)
Now, I just need to finish XCOM 1 before getting into the second one...
This would have quite some potential as a Halo/Left 4 Dead inspired game ;)
Now, I just need to finish XCOM 1 before getting into the second one...
PAYDAY 2 is currently free for the first 5 million people who grab it on Steam
9 Jun 2017 at 1:09 pm UTC
The port isn't a priority for them, but it doesn't run bad otherwise :)
9 Jun 2017 at 1:09 pm UTC
Quoting: fcastilloI just got this game a couple of months ago but never played it because I couldn't change the monitor where it opened. It was annoying and ultimately unplayable. Hopefully this new edition will fix any remaining issues on linux.What I usually do (using KDE) is to open the Steam overlay and alt-drag the game on the right screen. I posted it on the steam forums :)
Quoting: PompesdeskyThere are however a few issues with updates: during the last game event, they did not update the version string of the Linux client, which meant no crossplay, even though the rest of the update was there... Someone wrote a mod to fix this, but I didn't bother.Quoting: DissCentThe last time I played this game I wasn't able to play with my friends because the Linux version was behind the Windows version. I don't think they care too much about us.I'm playing with my Windows friends since January or so and it has been working like a charm. More than a 100 hours on record and really enjoying this game, it enabled me to stop booting into W7 to play Battlefield 4 with them ^^
The port isn't a priority for them, but it doesn't run bad otherwise :)
Waaagh! Warhammer 40,000: Dawn of War III released for Linux with OpenGL & Vulkan, review & port report
8 Jun 2017 at 3:45 pm UTC Likes: 1
8 Jun 2017 at 3:45 pm UTC Likes: 1
Weird, I have an empty page 2 for the comments. Oh, well.
I will likely pick this up when/if I upgrade my computer. It looks interesting, but I must admit that I haven't had a lot of time to play, lately.
@feral: Will we see a "feral hardware survey"? These seem to be all the rage nowadays :D. I could understand if you wanted to keep it in-house, though (but publishing it leads to better visualization tools, in general). 2nd question: do you usually update the launchers for already-released games with new features? I can't remember on the top of my head.
I will likely pick this up when/if I upgrade my computer. It looks interesting, but I must admit that I haven't had a lot of time to play, lately.
@feral: Will we see a "feral hardware survey"? These seem to be all the rage nowadays :D. I could understand if you wanted to keep it in-house, though (but publishing it leads to better visualization tools, in general). 2nd question: do you usually update the launchers for already-released games with new features? I can't remember on the top of my head.
GOG Connect adds more games, plus a huge summer sale now on
8 Jun 2017 at 9:02 am UTC
I get your point, however. But as great as GOG connect is, I probably won't switch my primary store anytime soon, given the number of games I have on steam (lock-in FTW -_-). And with every game I buy on Steam instead of GOG, Steam gets money instead of GOG (which actually don't bother me that much, as long as they support Linux).
To put a dent in steam's profit, my suggestion would probably work (but then you risk losing customers to Steam, as you said). Maybe add an extra fee for the "Steam Connect" functionality on GOG? Or make some time-limited promotions? I don't really know; but at the end of the day, isn't part of the DRM-free appeal the lack of vendor lock-in?
Sure, it might hurt the bottom line a bit, but that's arguably already the situation they are in with they DRM-free model. And with such a business model, what makes customers come to you instead of the competition, if not the fact that they are respected/listened to/well treated? I think that it would tremendously increase the value of the GOG store. Wasn't the Humble Store doing the same at the beginning, before it went full steam key-reseller?
8 Jun 2017 at 9:02 am UTC
Quoting: ShmerlI would argue that it doesn't make sense for Steam, since (based on my totally biased perspective) they are the biggest by far; and as such, they don't need to grab customers from GOG.Quoting: MayeulCHere come a thought: they could partner with publishers to offer free steam key when you buy a game on GOG (or redeem it to your linked account; this would avoid keys being resold).It doesn't make sense really. GOG is competing with Steam, and giving out Steam keys means promoting their competitor. So if anything like that would happen, it would be Steam's project (i.e. Steam connect or whatever).
I get your point, however. But as great as GOG connect is, I probably won't switch my primary store anytime soon, given the number of games I have on steam (lock-in FTW -_-). And with every game I buy on Steam instead of GOG, Steam gets money instead of GOG (which actually don't bother me that much, as long as they support Linux).
To put a dent in steam's profit, my suggestion would probably work (but then you risk losing customers to Steam, as you said). Maybe add an extra fee for the "Steam Connect" functionality on GOG? Or make some time-limited promotions? I don't really know; but at the end of the day, isn't part of the DRM-free appeal the lack of vendor lock-in?
Sure, it might hurt the bottom line a bit, but that's arguably already the situation they are in with they DRM-free model. And with such a business model, what makes customers come to you instead of the competition, if not the fact that they are respected/listened to/well treated? I think that it would tremendously increase the value of the GOG store. Wasn't the Humble Store doing the same at the beginning, before it went full steam key-reseller?
GOG Connect adds more games, plus a huge summer sale now on
7 Jun 2017 at 5:59 pm UTC
12 games added to my GOG library... not bad :) I second the thoughts on the galaxy client, though. And I wish the humble monthly bundle would offer GOG keys as well :)
7 Jun 2017 at 5:59 pm UTC
Quoting: wolfyrionWell GOG kinda makes me fill a bit guilty since I haven't purchased anything from them but I have around 133 Games in my Library out of the 7000+ Games on steam.... :oHere come a thought: they could partner with publishers to offer free steam key when you buy a game on GOG (or redeem it to your linked account; this would avoid keys being resold).
Well sometimes I want to buy things from GOG but then...... oups!!! No Steam key :'(
So at the end I buy games from Humble which they offer both DRM Free + Steam key or directly from steam.
GOG Connect adds my steam games to GOG Library for FREE but when I want to purchase games from GOG they dont give me a steam key... So Why they dont offer a steam key as an optional option ?
Reasonably all Steam Gamers they will continue buying games for Steam and they will wait for GOG to connect their games for FREE! So why GOG is doing this :o?
12 games added to my GOG library... not bad :) I second the thoughts on the galaxy client, though. And I wish the humble monthly bundle would offer GOG keys as well :)
The big SteamOS update that drops AMDGPU-PRO in favour of Mesa has left beta
6 Jun 2017 at 2:05 pm UTC
I think it makes sense, given their relatively low head count, not to focus too much on maintaining too many out-of-tree patches.
Plus, RADV and the rest of the stack might be progressing quickly, but it's not top-notch yet. They are still working on some kernel features designed for VR, so I guess they have time to wait for DC.
6 Jun 2017 at 2:05 pm UTC
Quoting: AnxiousInfusionI imagine most SteamOS users are running audio through HDMI. How is this working out without AMD DAL/DC merged yet? Or are Valve using a custom kernel?If their GitHub repository is anything to go by, I would say no (no "display" folder in https://github.com/ValveSoftware/steamos_kernel/tree/brewmaster-4.11/drivers/gpu/drm/amd [External Link] ). Then, they might have their source tree elsewhere, or maintain some patches separately (edit: I also checked their available patches, it doesn't seem to be included).
I think it makes sense, given their relatively low head count, not to focus too much on maintaining too many out-of-tree patches.
Plus, RADV and the rest of the stack might be progressing quickly, but it's not top-notch yet. They are still working on some kernel features designed for VR, so I guess they have time to wait for DC.
The big SteamOS update that drops AMDGPU-PRO in favour of Mesa has left beta
6 Jun 2017 at 10:37 am UTC
6 Jun 2017 at 10:37 am UTC
Is it using S3TC with libtxc_dxtn? If so, how did they clear the licensing? The patent expires in around 120 days, so I expected them to hold on until then.
The Ashes of the Singularity Linux request topic has more requests than the game has reviews
5 Jun 2017 at 11:50 am UTC Likes: 1
5 Jun 2017 at 11:50 am UTC Likes: 1
I did not have a look at my monthly subscription, but if I go by what people write here, I probably already have the game. I will try to support Stardock, though, if they port it; either by buying an extra copy, or by buying some DLC. Well, provided that the game isn't bad, of course (but I usually like Stardock games).
Let's write even more reviews once the game is out!
Now, if they could port sins of (and their other games). I would be glad to have them on Linux, even with a wine/eON wrapper :)
Let's write even more reviews once the game is out!
Now, if they could port sins of (and their other games). I would be glad to have them on Linux, even with a wine/eON wrapper :)
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