Latest Comments by MayeulC
Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
30 May 2017 at 1:21 pm UTC Likes: 2
My bad, I read the article a few days back, but the comments only today.
Anyway, it was meant as a general remark, not necessarily a theory for this story. And to be fair, CEOs as well sometimes have to explain their motives tho the sales Dept :P
Or could be asking on the behalf of someone else/after a team meeting, or something different altogether.
What I mean here, is that it is not that simple to judge their motives, and they shouldn't be speculated upon (or at least, you shouldn't act on them). All we know is that they are interested in knowing who is interested; just say so if you are ;)
Although I can understand @mirv, it is not necessarily a good thing to just ignore completely this thread, especially if we can't tell the exact logic behind it.
Just my 2 cents, but I hope this is clearer.
30 May 2017 at 1:21 pm UTC Likes: 2
Quoting: liamdaweWhoops, I just realized that when reading the notification title.Quoting: MayeulCThis person, as mentioned in the article, IS the CEO of Stardock.Quoting: EhvisI generally share mirv's opinion on the matter. I don't like these threads, whether they are started by users or developers. I don't think they serve any practical use. Only a small number will users will ever reply to them. So after that, you're still left with the same question: how many people could potentially be interested. Ideally you'd want developers to create a port because it's the right thing to do. It happens (kudos to those that do), but the norm is that the investment must be earner back with profit. So then developers still have to go back to the general statistics, decide if there are reasons why sales may be higher or lower among Linux users, and determine whether this is worth their porting investment. So if the thread is useful at all, it will be to point the finger at how few people responded and that a port is not feasible because of it.Also keep in mind that there are not only developers in a company. Management often makes decisions like these, and I wouldn't be surprised if this thread was from a developer trying to show management that there's money to be made on the platform.
So no, I won't respond to such requests, even if I want the game.
Not every game studio is a two person company with a CEO that's a developer with strong moral principles. As sad as it might be, a lot of them are here to do what companies do; maximize profit (though there are some outliers).
I for one wouldn't throw the rock at this person outreaching to us.
My bad, I read the article a few days back, but the comments only today.
Anyway, it was meant as a general remark, not necessarily a theory for this story. And to be fair, CEOs as well sometimes have to explain their motives tho the sales Dept :P
Or could be asking on the behalf of someone else/after a team meeting, or something different altogether.
What I mean here, is that it is not that simple to judge their motives, and they shouldn't be speculated upon (or at least, you shouldn't act on them). All we know is that they are interested in knowing who is interested; just say so if you are ;)
Although I can understand @mirv, it is not necessarily a good thing to just ignore completely this thread, especially if we can't tell the exact logic behind it.
Just my 2 cents, but I hope this is clearer.
Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
30 May 2017 at 6:05 am UTC Likes: 5
Not every game studio is a two person company with a CEO that's a developer with strong moral principles. As sad as it might be, a lot of them are here to do what companies do; maximize profit (though there are some outliers).
I for one wouldn't throw the rock at this person outreaching to us.
30 May 2017 at 6:05 am UTC Likes: 5
Quoting: EhvisI generally share mirv's opinion on the matter. I don't like these threads, whether they are started by users or developers. I don't think they serve any practical use. Only a small number will users will ever reply to them. So after that, you're still left with the same question: how many people could potentially be interested. Ideally you'd want developers to create a port because it's the right thing to do. It happens (kudos to those that do), but the norm is that the investment must be earner back with profit. So then developers still have to go back to the general statistics, decide if there are reasons why sales may be higher or lower among Linux users, and determine whether this is worth their porting investment. So if the thread is useful at all, it will be to point the finger at how few people responded and that a port is not feasible because of it.Also keep in mind that there are not only developers in a company. Management often makes decisions like these, and I wouldn't be surprised if this thread was from a developer trying to show management that there's money to be made on the platform.
So no, I won't respond to such requests, even if I want the game.
Not every game studio is a two person company with a CEO that's a developer with strong moral principles. As sad as it might be, a lot of them are here to do what companies do; maximize profit (though there are some outliers).
I for one wouldn't throw the rock at this person outreaching to us.
Ravenfield, the single-player FPS that's a little like Battlefield enters Early Access
22 May 2017 at 2:02 pm UTC
22 May 2017 at 2:02 pm UTC
Quoting: HoriWasn't it free tho? I remember trying it on Itch.io (that was also the only reason I tryied Itch)...I guess you meant multiplayer. But yeah, I share the general opinion here. At least, give us some split screen, that would be some serious action :)
Why would they ask for 15€ if all they offer is a single-player FPS game... I mean seriously, an FPS game is not an FPS game until it has either single-player or a solid campaign. This has neither...
For me this is kind of a dick move and just another failed early access game to join the endless see of others like it.
Possess the bodies of your dead enemies in MidBoss, coming to Linux on May 25th
18 May 2017 at 10:41 am UTC Likes: 2
18 May 2017 at 10:41 am UTC Likes: 2
I love the concept. Unfortunately, the art style is less appealing to me, with no animations, etc.
My sweet spot for this kind of game is vectorial animated draying like the first binding of isaac, though I have no problem with it being an isometric game.
Well, I think I might check it out anyway, if I have enough time to try it out. Thanks, Ethan!
My sweet spot for this kind of game is vectorial animated draying like the first binding of isaac, though I have no problem with it being an isometric game.
Well, I think I might check it out anyway, if I have enough time to try it out. Thanks, Ethan!
AMD Ryzen 9 'Threadripper' announced with up to 16 cores
17 May 2017 at 8:39 pm UTC Likes: 3
One thing to note is that it is quite close to NUMA architecture (multi-socket), powered by AMD's "Infinity Fabric" (some sort of memory exchange bus similar to PCI). Non-NUMA aware workloads might perform less well on such architectures, but it was already the same on the Ryzen 7, that had two "core complexes". Hopefully, the scheduler will help with that, if the workloads don't do anything stupid like start a thread on each core when memory locality is critical.
Look at those server chips, man... *goes back counting his (few) banknotes*
17 May 2017 at 8:39 pm UTC Likes: 3
Quoting: STiATJust 16? Ohh :-(. I have 4, the upgrade is almost not worth it XD.Don't worry, it makes for 32 threads with SMT. Oh, well, you can still wait for the Epyc server chip, which has 32 cores, which makes 64 threads, if that's not enough.
One thing to note is that it is quite close to NUMA architecture (multi-socket), powered by AMD's "Infinity Fabric" (some sort of memory exchange bus similar to PCI). Non-NUMA aware workloads might perform less well on such architectures, but it was already the same on the Ryzen 7, that had two "core complexes". Hopefully, the scheduler will help with that, if the workloads don't do anything stupid like start a thread on each core when memory locality is critical.
Look at those server chips, man... *goes back counting his (few) banknotes*
Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests
17 May 2017 at 8:32 pm UTC
17 May 2017 at 8:32 pm UTC
I just realized why I didn't have SS:Fusion. I have SS:TFE on CD and never bought it in Steam. I'll go for it, just because I like Croteam XD.
Just as a headsup, not necessarily for this particular game, but some publishers make their games available trough Steam if you enter your CD key.
Personal anecdote:
Just as a headsup, not necessarily for this particular game, but some publishers make their games available trough Steam if you enter your CD key.
Personal anecdote:
Spoiler, click me
That was actually some of my first games on Steam: As a teenager short on money, I bought a used half-life 1 CD box for 1€ on the net, entered the CD key a couple years later in Steam, and was pleasantly surprised to see that it had unlocked the whole goldsrc games collection (blueshift, CS, opposing force, ricochet, half-life,...).
A good investment :D
A good investment :D
AMD Ryzen 9 'Threadripper' announced with up to 16 cores
17 May 2017 at 2:40 pm UTC Likes: 1
17 May 2017 at 2:40 pm UTC Likes: 1
Now, this is what I've been waiting for to upgrade!
The second thing is money. Anyone has a bit of extra cash to spare? :P
The second thing is money. Anyone has a bit of extra cash to spare? :P
An update on the Xenonauts Linux port that's only for 'legacy customers'
16 May 2017 at 9:09 pm UTC
16 May 2017 at 9:09 pm UTC
To be honest, I don't care _that_ much about official Linux support, not as much as I like to see a good developer being open and honest about their choices, difficulties, decision processes, etc.
They seem to have a pretty solid reason here, and while I would like the port to remain supported, I hope it will at least remain on "life support" (still being available, and occasionally receive a recompilation or a library update).
They seem to have a pretty solid reason here, and while I would like the port to remain supported, I hope it will at least remain on "life support" (still being available, and occasionally receive a recompilation or a library update).
Looks like Rome: Total War might be coming to Linux, according to Feral's port radar
16 May 2017 at 10:35 am UTC Likes: 2
16 May 2017 at 10:35 am UTC Likes: 2
Yay, with Rome II (that is, if they port it), that's almost the whole collection we will have. (Maybe not the first Shogun, though).
Looking forward to support them in any way I can (though I already have these games).
It looks like these ports were worth it for Creative Assembly, unless they have some ideological motivation behind it (which I wouldn't mind, to be fair :)).
Looking forward to support them in any way I can (though I already have these games).
It looks like these ports were worth it for Creative Assembly, unless they have some ideological motivation behind it (which I wouldn't mind, to be fair :)).
AMD Vulkan driver 'radv' is now 'effectively a pass' for conformance
4 May 2017 at 8:52 pm UTC
In theory, it would be pretty easy, even right now, I think, to make a userspace utility to launch an application with one driver or another, with a right click.
Those are the userspace drivers, they should just communicate with the kernel module via libdrm or similar, and handle the shader compilation, scheduling, etc.
Sorry, that was the only analogy that I could think of.
4 May 2017 at 8:52 pm UTC
Quoting: CreakKnowing that the Linux kernel maintainers don't allow two drivers enabled for the same hardware at the same time (from what I understood), there's going to be a battle between RADV and AMD if they open source their Vulkan drivers...While that *might* be true for the kernel (sort of, you can have both amdgpu and radeon enabled for the earlier GPUs, and blacklist one at startup time), RADV and the AMDGPU-PRO (vulkan) driver are using the same kernel module, so there is really no such policy.
In theory, it would be pretty easy, even right now, I think, to make a userspace utility to launch an application with one driver or another, with a right click.
Those are the userspace drivers, they should just communicate with the kernel module via libdrm or similar, and handle the shader compilation, scheduling, etc.
Quoting: ElectricPrismSo in other words this means that RADV driver is 72.4% conforming to the rendering test in the same way that browsers conform to ACID2 and ACID3 test to test their rendering capabilities?Not really, more like your car is 100% operational (conformant), but it doesn't have some options that could apply to other products: skis, wings, thrusters, whatever. Maybe even some more relevant but narrow-use functionality like an elevated air intake.
Sorry, that was the only analogy that I could think of.
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