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Latest Comments by MayeulC
GOG Connect adds more games, plus a huge summer sale now on
8 Jun 2017 at 9:02 am UTC

Quoting: Shmerl
Quoting: MayeulCHere come a thought: they could partner with publishers to offer free steam key when you buy a game on GOG (or redeem it to your linked account; this would avoid keys being resold).
It doesn't make sense really. GOG is competing with Steam, and giving out Steam keys means promoting their competitor. So if anything like that would happen, it would be Steam's project (i.e. Steam connect or whatever).
I would argue that it doesn't make sense for Steam, since (based on my totally biased perspective) they are the biggest by far; and as such, they don't need to grab customers from GOG.

I get your point, however. But as great as GOG connect is, I probably won't switch my primary store anytime soon, given the number of games I have on steam (lock-in FTW -_-). And with every game I buy on Steam instead of GOG, Steam gets money instead of GOG (which actually don't bother me that much, as long as they support Linux).

To put a dent in steam's profit, my suggestion would probably work (but then you risk losing customers to Steam, as you said). Maybe add an extra fee for the "Steam Connect" functionality on GOG? Or make some time-limited promotions? I don't really know; but at the end of the day, isn't part of the DRM-free appeal the lack of vendor lock-in?

Sure, it might hurt the bottom line a bit, but that's arguably already the situation they are in with they DRM-free model. And with such a business model, what makes customers come to you instead of the competition, if not the fact that they are respected/listened to/well treated? I think that it would tremendously increase the value of the GOG store. Wasn't the Humble Store doing the same at the beginning, before it went full steam key-reseller?

GOG Connect adds more games, plus a huge summer sale now on
7 Jun 2017 at 5:59 pm UTC

Quoting: wolfyrionWell GOG kinda makes me fill a bit guilty since I haven't purchased anything from them but I have around 133 Games in my Library out of the 7000+ Games on steam.... :o

Well sometimes I want to buy things from GOG but then...... oups!!! No Steam key :'(
So at the end I buy games from Humble which they offer both DRM Free + Steam key or directly from steam.

GOG Connect adds my steam games to GOG Library for FREE but when I want to purchase games from GOG they dont give me a steam key... So Why they dont offer a steam key as an optional option ?

Reasonably all Steam Gamers they will continue buying games for Steam and they will wait for GOG to connect their games for FREE! So why GOG is doing this :o?
Here come a thought: they could partner with publishers to offer free steam key when you buy a game on GOG (or redeem it to your linked account; this would avoid keys being resold).

12 games added to my GOG library... not bad :) I second the thoughts on the galaxy client, though. And I wish the humble monthly bundle would offer GOG keys as well :)

The big SteamOS update that drops AMDGPU-PRO in favour of Mesa has left beta
6 Jun 2017 at 2:05 pm UTC

Quoting: AnxiousInfusionI imagine most SteamOS users are running audio through HDMI. How is this working out without AMD DAL/DC merged yet? Or are Valve using a custom kernel?
If their GitHub repository is anything to go by, I would say no (no "display" folder in https://github.com/ValveSoftware/steamos_kernel/tree/brewmaster-4.11/drivers/gpu/drm/amd [External Link] ). Then, they might have their source tree elsewhere, or maintain some patches separately (edit: I also checked their available patches, it doesn't seem to be included).

I think it makes sense, given their relatively low head count, not to focus too much on maintaining too many out-of-tree patches.
Plus, RADV and the rest of the stack might be progressing quickly, but it's not top-notch yet. They are still working on some kernel features designed for VR, so I guess they have time to wait for DC.

The big SteamOS update that drops AMDGPU-PRO in favour of Mesa has left beta
6 Jun 2017 at 10:37 am UTC

Is it using S3TC with libtxc_dxtn? If so, how did they clear the licensing? The patent expires in around 120 days, so I expected them to hold on until then.

The Ashes of the Singularity Linux request topic has more requests than the game has reviews
5 Jun 2017 at 11:50 am UTC Likes: 1

I did not have a look at my monthly subscription, but if I go by what people write here, I probably already have the game. I will try to support Stardock, though, if they port it; either by buying an extra copy, or by buying some DLC. Well, provided that the game isn't bad, of course (but I usually like Stardock games).

Let's write even more reviews once the game is out!

Now, if they could port sins of (and their other games). I would be glad to have them on Linux, even with a wine/eON wrapper :)

Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
30 May 2017 at 1:21 pm UTC Likes: 2

Quoting: liamdawe
Quoting: MayeulC
Quoting: EhvisI generally share mirv's opinion on the matter. I don't like these threads, whether they are started by users or developers. I don't think they serve any practical use. Only a small number will users will ever reply to them. So after that, you're still left with the same question: how many people could potentially be interested. Ideally you'd want developers to create a port because it's the right thing to do. It happens (kudos to those that do), but the norm is that the investment must be earner back with profit. So then developers still have to go back to the general statistics, decide if there are reasons why sales may be higher or lower among Linux users, and determine whether this is worth their porting investment. So if the thread is useful at all, it will be to point the finger at how few people responded and that a port is not feasible because of it.

So no, I won't respond to such requests, even if I want the game.
Also keep in mind that there are not only developers in a company. Management often makes decisions like these, and I wouldn't be surprised if this thread was from a developer trying to show management that there's money to be made on the platform.

Not every game studio is a two person company with a CEO that's a developer with strong moral principles. As sad as it might be, a lot of them are here to do what companies do; maximize profit (though there are some outliers).

I for one wouldn't throw the rock at this person outreaching to us.
This person, as mentioned in the article, IS the CEO of Stardock.
Whoops, I just realized that when reading the notification title.
My bad, I read the article a few days back, but the comments only today.

Anyway, it was meant as a general remark, not necessarily a theory for this story. And to be fair, CEOs as well sometimes have to explain their motives tho the sales Dept :P
Or could be asking on the behalf of someone else/after a team meeting, or something different altogether.

What I mean here, is that it is not that simple to judge their motives, and they shouldn't be speculated upon (or at least, you shouldn't act on them). All we know is that they are interested in knowing who is interested; just say so if you are ;)

Although I can understand @mirv, it is not necessarily a good thing to just ignore completely this thread, especially if we can't tell the exact logic behind it.

Just my 2 cents, but I hope this is clearer.

Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
30 May 2017 at 6:05 am UTC Likes: 5

Quoting: EhvisI generally share mirv's opinion on the matter. I don't like these threads, whether they are started by users or developers. I don't think they serve any practical use. Only a small number will users will ever reply to them. So after that, you're still left with the same question: how many people could potentially be interested. Ideally you'd want developers to create a port because it's the right thing to do. It happens (kudos to those that do), but the norm is that the investment must be earner back with profit. So then developers still have to go back to the general statistics, decide if there are reasons why sales may be higher or lower among Linux users, and determine whether this is worth their porting investment. So if the thread is useful at all, it will be to point the finger at how few people responded and that a port is not feasible because of it.

So no, I won't respond to such requests, even if I want the game.
Also keep in mind that there are not only developers in a company. Management often makes decisions like these, and I wouldn't be surprised if this thread was from a developer trying to show management that there's money to be made on the platform.

Not every game studio is a two person company with a CEO that's a developer with strong moral principles. As sad as it might be, a lot of them are here to do what companies do; maximize profit (though there are some outliers).

I for one wouldn't throw the rock at this person outreaching to us.

Ravenfield, the single-player FPS that's a little like Battlefield enters Early Access
22 May 2017 at 2:02 pm UTC

Quoting: HoriWasn't it free tho? I remember trying it on Itch.io (that was also the only reason I tryied Itch)...

Why would they ask for 15€ if all they offer is a single-player FPS game... I mean seriously, an FPS game is not an FPS game until it has either single-player or a solid campaign. This has neither...

For me this is kind of a dick move and just another failed early access game to join the endless see of others like it.
I guess you meant multiplayer. But yeah, I share the general opinion here. At least, give us some split screen, that would be some serious action :)

Possess the bodies of your dead enemies in MidBoss, coming to Linux on May 25th
18 May 2017 at 10:41 am UTC Likes: 2

I love the concept. Unfortunately, the art style is less appealing to me, with no animations, etc.

My sweet spot for this kind of game is vectorial animated draying like the first binding of isaac, though I have no problem with it being an isometric game.

Well, I think I might check it out anyway, if I have enough time to try it out. Thanks, Ethan!

AMD Ryzen 9 'Threadripper' announced with up to 16 cores
17 May 2017 at 8:39 pm UTC Likes: 3

Quoting: STiATJust 16? Ohh :-(. I have 4, the upgrade is almost not worth it XD.
Don't worry, it makes for 32 threads with SMT. Oh, well, you can still wait for the Epyc server chip, which has 32 cores, which makes 64 threads, if that's not enough.

One thing to note is that it is quite close to NUMA architecture (multi-socket), powered by AMD's "Infinity Fabric" (some sort of memory exchange bus similar to PCI). Non-NUMA aware workloads might perform less well on such architectures, but it was already the same on the Ryzen 7, that had two "core complexes". Hopefully, the scheduler will help with that, if the workloads don't do anything stupid like start a thread on each core when memory locality is critical.

Look at those server chips, man... *goes back counting his (few) banknotes*