Latest Comments by MayeulC
Survival racing game 'Distance' has a big update with ghost car and replay support
26 Dec 2016 at 10:07 pm UTC
26 Dec 2016 at 10:07 pm UTC
It's just 9€ right now, that's very tempting. I will likely pick it up later, though.
I like the fact that they continue to update their game like this. It might be early access, but it seems to me that they update it a bit more often than a lot other EA games (no, it's Early Access, here).
I like the fact that they continue to update their game like this. It might be early access, but it seems to me that they update it a bit more often than a lot other EA games (no, it's Early Access, here).
Reminder: Update your PC info for the next round of statistics updates
26 Dec 2016 at 5:46 pm UTC Likes: 1
26 Dec 2016 at 5:46 pm UTC Likes: 1
It could also be nice to embedded the system configuration profile page in those reminder articles.
At least when I browse on my mobile phone, I tend to minimise the number of pages I visit :)
Edit: Maybe just the signature image with a "This is still my config" button, to make it concise & "simpler" for you.
At least when I browse on my mobile phone, I tend to minimise the number of pages I visit :)
Edit: Maybe just the signature image with a "This is still my config" button, to make it concise & "simpler" for you.
The Steam Winter sale is now live, prepare your wallets
23 Dec 2016 at 8:27 am UTC
They sum up the price (on sale, IIRC)
of the games that you don't own, then apply the discount.
I like those bundles, they are a good way to complete one's collection, and I'll probably buy this one as well.
Edit: from SteamDB -- Bundle type:Complete the set
23 Dec 2016 at 8:27 am UTC
Quoting: g000hEdit: Just spotted something else, and it is pretty impressive...Actually, this is one of SteamOS improved bundles systems, the price reduction is just 50%:
Double Fine has a great big bundle of games, most that run on Linux, for £4.78 (92% off - that is a massive discount).
- If I didn't already own more than half the games, I'd be tempted by that.
- Here's the url: http://store.steampowered.com/bundle/957/ [External Link]
They sum up the price (on sale, IIRC)
of the games that you don't own, then apply the discount.
I like those bundles, they are a good way to complete one's collection, and I'll probably buy this one as well.
Edit: from SteamDB -- Bundle type:Complete the set
32-bit Linux distributions are no longer supported by Steam, Steam Web Browser disabled
22 Dec 2016 at 11:09 pm UTC Likes: 1
22 Dec 2016 at 11:09 pm UTC Likes: 1
Quoting: TacoDeBossThis discussion is ridiculous. It's like saying "I bought Half-Life 1 on Steam back in 2003 on my Windows XP rig and now it won't run anymore! This is fraud!"I agree on the fact that support for 32 bits should be dropped, but it would be nice if it was somehow still possible for me to play Half-Life 1 and others on my old crappy laptop. SteamCMD or equivalent should be enough for this purpose.
Get real, people. 32-bit is bad enough on Windows, but on Linux you dive into dependency hell when you dawdle in 32-bit. It's bad. Official Steam support for 32-bit systems should be cancelled. 64-bit is the only way to progress OS and game development in the modern era.
Not to mention there's little excuse. I've seen people in this thread posing the question "What happens to 32-bit users?"
They upgrade. If you're running 32-bit, you're probably not running any games anyway. You can get an quad core amd64 CPU for $75 USD, and a motherboard to go with it for $60 USD. And that's not even on sale.
Really, almost nobody should run 32-bit anymore. 64-bit is affordable and objectively superior.
The ONLY argument for 32-bit support is for legacy software. Most of that can be run on amd64 systems anyway.
I do think it should be an option to download 32-bit distros or some other sort of i386 toolset to compile 32-bit code, but beyond that, 32-bit is useless.
The Steam Winter sale is now live, prepare your wallets
22 Dec 2016 at 8:18 pm UTC Likes: 9
22 Dec 2016 at 8:18 pm UTC Likes: 9
Oh, well, good thing we can always count on Steam to make appropriate suggestions based on what games you like.
I have a full page of Black Mesa and Grim Fandango. I might have to checkout jotun which appears in the corner, though.
I have a full page of Black Mesa and Grim Fandango. I might have to checkout jotun which appears in the corner, though.
Aspyr Media state no news about the 'feasibility' of Civilization VI on Linux until after the holidays
22 Dec 2016 at 11:59 am UTC Likes: 2
22 Dec 2016 at 11:59 am UTC Likes: 2
The kitty is cute. Forgiven.
Site update: Notification system updated
17 Dec 2016 at 2:25 pm UTC
17 Dec 2016 at 2:25 pm UTC
Thanks for these new features / improvements. It makes the notifications a lot cleaner indeed.
Edit: test quote
Edit: test quote
Quoting: M@yeulCThanks for these new features / improvements. It makes the notifications a lot cleaner indeed.Edit 2: thanks for fixing the display of names with an "@" in them when quoted.
Deus Ex: Mankind Divided released for Linux, port report and review
16 Dec 2016 at 7:08 am UTC
16 Dec 2016 at 7:08 am UTC
Quoting: JahimselfI'm on Mint to try it, I'm a bit noob with linux, but I have used debian and Xubuntu before, and never was totally satisfied with the 5.1. I picked mint because on the live image, in the audio panel there was a 5.1 sound test for every speakers. How does it work I have not clue, I thought the 5.1 would just be like most of the time on windows a 2.1 spread to other speakers way of 5.1, which is kindof the case on like youtube and other stuff, but not in Deus EX.Usually games are using OpenAL, which gives you a pretty good surround experience, at least when configured properly. I personally play with a headset and HRTF enabled, that's pretty good too.
On Deus Ex I hear background noises in rear speaker and (apologize if this is not clear, i'm not english :p): the way the sound distance travels between my ears and the level of each ones for me seems almost 100% 5.1 surround working. I came a couple of time to thanks and congratulate feral for that (if I'm not mistaken it would still the best audio balance I've heard on linux), because it works as it should, and as it would on windows pretty much. I'm on integrated chipset.
MSI P67A-C45 for the motherboard.
If you still read, I will try to come later to show you on screenshot, or check the libs. (I'm not on my gaming pc right now.)
edit: I'm not on HMDI, but could HDMI audio link be depending of official graphic drivers or specific library?
32-bit Linux distributions are no longer supported by Steam, Steam Web Browser disabled
16 Dec 2016 at 7:02 am UTC Likes: 1
16 Dec 2016 at 7:02 am UTC Likes: 1
Nothing prevents developers from offering both 32 and 64 bit versions of their games. Heck, I wish they also included ARM versions and an ARM client. Maybe a possible answer here is to ask for games to be shipped as LLVM IR, then compiled on SteamOS servers for various architectures. I can see some ways of doing it while minimising resource usage (maybe reusing the .data segment between different architectures, for example).
I am glad most of these old games do not require DRM, AFAIK. And you can also use steamCMD to download them.
I hope they phase out the 32 bits client in favour of a 64 bits one, but nothing prevents them from shipping a 32 bits client with reduced functionality as well.
Quoting: KimyrielleWell, I still have my old (And main) laptop around, and I can play some old or minimalistic games on it, if I want to. The other day, I used it at a counter strike LAN party. While it wasn't great (CS is not my favourite game), It worked pretty well.Quoting: GuestThere shouldn't be any 32bit systems left in the world anywhere outsides of a museum. 64bit operating systems aren't exactly a new thing. How old does a computer need to be not to be able to run one? oOQuoting: LukeNukemNow if only those lazy devs who only ever released 32bit versions of their games would actually realise how stupid that is...That’s not stupid since 32 bit games work on both 32 and 64 bit systems, while 64 bit games only work on 64 bit systems.
I am glad most of these old games do not require DRM, AFAIK. And you can also use steamCMD to download them.
I hope they phase out the 32 bits client in favour of a 64 bits one, but nothing prevents them from shipping a 32 bits client with reduced functionality as well.
AMD 'Ryzen' is the official name of the Zen processors, more details released today
14 Dec 2016 at 2:07 pm UTC Likes: 1
To me, it makes more sense, after all, the processor is in the best possible place to determine how much headroom it has.
I bet you're not red doing your over locking calibration every time there is a few degrees change in your room, or after dusting your computer, for example. This is intended for maximizing performance and power efficiency at *any* given time. Plus, it's also kind of a free boost for anyone who doesn't feel like playing with his OC settings. I did that a long time ago, but nowadays, I just find it's not worth the effort. Plus, I have been burned by (almost) invisible errors in the past (errors in computations, random errors/crashes). Overall, I trust the processor better than myself when it comes to tuning its operational parameters.
Oh, and AFAIK, Intel's turbo boost is automatic too (it disabled some cores to give a single-threaded workload some frequency boost, IIRC). So, it might make sense, here.
Plus, this is a pretty important benchmark for any 3D artist, there are not only gamers in this world.
To put things into perspective, IIRC, for the movie Avatar, each frame took around 24h to compute on a very big GPU farm...
14 Dec 2016 at 2:07 pm UTC Likes: 1
Quoting: TheRiddickIf people can clock their lower end Zen CPU's at ~4.5ghz (for boost, or if it auto does it) then I will be happy with getting a AMD CPU. Still not sure on what to expect from this auto-clocking business, makes no sense stating a TURBO speed if the thing clocks up to whatever it wants/needs anyway?Well, most processors do it (semi-)automatically nowadays, anyway. And you will still have manual control over it.
Normally you'd find the top stable clocks and volts for the CPU then let it apply those through the typical clock throttling method, having the CPU 'decide' itself on what it can achieve doesn't seem sensible or even stable!
To me, it makes more sense, after all, the processor is in the best possible place to determine how much headroom it has.
I bet you're not red doing your over locking calibration every time there is a few degrees change in your room, or after dusting your computer, for example. This is intended for maximizing performance and power efficiency at *any* given time. Plus, it's also kind of a free boost for anyone who doesn't feel like playing with his OC settings. I did that a long time ago, but nowadays, I just find it's not worth the effort. Plus, I have been burned by (almost) invisible errors in the past (errors in computations, random errors/crashes). Overall, I trust the processor better than myself when it comes to tuning its operational parameters.
Oh, and AFAIK, Intel's turbo boost is automatic too (it disabled some cores to give a single-threaded workload some frequency boost, IIRC). So, it might make sense, here.
Quoting: elmapulcan someone explain me, why the hell their logo take so much to render?Have you used Blender's renderer? Especially the new one, Cycles. It's pretty realistic (ray-tracing). Lighting computations in particular are ressource intensive, and most of the time, that's more or less regardless of the complexity of the scene (though post-processing or complex feature can also have a big impact), but more dependent on resolution, anti-aliasing, . The degree of realism here is yeeeeaaars ahead of video games (i am still longing for real time raytracing). Plus, you would also have a hard time playing a complex 3D game just on the CPU, just saying :)
they put countless polygons on a plane just to make it take more time to render?
why not show an impressive demo like try to render some frame of sintel at any resolution?
the other demos where more impressive, the blender demo made blender looks dumb.
Plus, this is a pretty important benchmark for any 3D artist, there are not only gamers in this world.
To put things into perspective, IIRC, for the movie Avatar, each frame took around 24h to compute on a very big GPU farm...
- Horizon Chase Turbo is getting delisted after the Epic Games layoffs
- Proton Experimental brings fixes for Crimson Desert, Steam Overlay with EA games, Death Stranding 2
- Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback
- Forza Horizon 6 confirmed to be playable on Steam Deck / SteamOS
- Get 15 games for $15 via Humble Bundle
- > See more over 30 days here
- Proton/Wine Games Locking Up
- Caldathras - What have you been playing recently?
- Strigi - New Desktop Screenshot Thread
- tmtvl - Thrustmaster TMX drivers for Linux
- Kxzrt - I think I found my Discord alternative
- ridge - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: i.imgur.com
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