Latest Comments by MayeulC
Aspyr Media state no news about the 'feasibility' of Civilization VI on Linux until after the holidays
22 Dec 2016 at 11:59 am UTC Likes: 2
22 Dec 2016 at 11:59 am UTC Likes: 2
The kitty is cute. Forgiven.
Site update: Notification system updated
17 Dec 2016 at 2:25 pm UTC
17 Dec 2016 at 2:25 pm UTC
Thanks for these new features / improvements. It makes the notifications a lot cleaner indeed.
Edit: test quote
Edit: test quote
Quoting: M@yeulCThanks for these new features / improvements. It makes the notifications a lot cleaner indeed.Edit 2: thanks for fixing the display of names with an "@" in them when quoted.
Deus Ex: Mankind Divided released for Linux, port report and review
16 Dec 2016 at 7:08 am UTC
16 Dec 2016 at 7:08 am UTC
Quoting: JahimselfI'm on Mint to try it, I'm a bit noob with linux, but I have used debian and Xubuntu before, and never was totally satisfied with the 5.1. I picked mint because on the live image, in the audio panel there was a 5.1 sound test for every speakers. How does it work I have not clue, I thought the 5.1 would just be like most of the time on windows a 2.1 spread to other speakers way of 5.1, which is kindof the case on like youtube and other stuff, but not in Deus EX.Usually games are using OpenAL, which gives you a pretty good surround experience, at least when configured properly. I personally play with a headset and HRTF enabled, that's pretty good too.
On Deus Ex I hear background noises in rear speaker and (apologize if this is not clear, i'm not english :p): the way the sound distance travels between my ears and the level of each ones for me seems almost 100% 5.1 surround working. I came a couple of time to thanks and congratulate feral for that (if I'm not mistaken it would still the best audio balance I've heard on linux), because it works as it should, and as it would on windows pretty much. I'm on integrated chipset.
MSI P67A-C45 for the motherboard.
If you still read, I will try to come later to show you on screenshot, or check the libs. (I'm not on my gaming pc right now.)
edit: I'm not on HMDI, but could HDMI audio link be depending of official graphic drivers or specific library?
32-bit Linux distributions are no longer supported by Steam, Steam Web Browser disabled
16 Dec 2016 at 7:02 am UTC Likes: 1
16 Dec 2016 at 7:02 am UTC Likes: 1
Nothing prevents developers from offering both 32 and 64 bit versions of their games. Heck, I wish they also included ARM versions and an ARM client. Maybe a possible answer here is to ask for games to be shipped as LLVM IR, then compiled on SteamOS servers for various architectures. I can see some ways of doing it while minimising resource usage (maybe reusing the .data segment between different architectures, for example).
I am glad most of these old games do not require DRM, AFAIK. And you can also use steamCMD to download them.
I hope they phase out the 32 bits client in favour of a 64 bits one, but nothing prevents them from shipping a 32 bits client with reduced functionality as well.
Quoting: KimyrielleWell, I still have my old (And main) laptop around, and I can play some old or minimalistic games on it, if I want to. The other day, I used it at a counter strike LAN party. While it wasn't great (CS is not my favourite game), It worked pretty well.Quoting: GuestThere shouldn't be any 32bit systems left in the world anywhere outsides of a museum. 64bit operating systems aren't exactly a new thing. How old does a computer need to be not to be able to run one? oOQuoting: LukeNukemNow if only those lazy devs who only ever released 32bit versions of their games would actually realise how stupid that is...That’s not stupid since 32 bit games work on both 32 and 64 bit systems, while 64 bit games only work on 64 bit systems.
I am glad most of these old games do not require DRM, AFAIK. And you can also use steamCMD to download them.
I hope they phase out the 32 bits client in favour of a 64 bits one, but nothing prevents them from shipping a 32 bits client with reduced functionality as well.
AMD 'Ryzen' is the official name of the Zen processors, more details released today
14 Dec 2016 at 2:07 pm UTC Likes: 1
To me, it makes more sense, after all, the processor is in the best possible place to determine how much headroom it has.
I bet you're not red doing your over locking calibration every time there is a few degrees change in your room, or after dusting your computer, for example. This is intended for maximizing performance and power efficiency at *any* given time. Plus, it's also kind of a free boost for anyone who doesn't feel like playing with his OC settings. I did that a long time ago, but nowadays, I just find it's not worth the effort. Plus, I have been burned by (almost) invisible errors in the past (errors in computations, random errors/crashes). Overall, I trust the processor better than myself when it comes to tuning its operational parameters.
Oh, and AFAIK, Intel's turbo boost is automatic too (it disabled some cores to give a single-threaded workload some frequency boost, IIRC). So, it might make sense, here.
Plus, this is a pretty important benchmark for any 3D artist, there are not only gamers in this world.
To put things into perspective, IIRC, for the movie Avatar, each frame took around 24h to compute on a very big GPU farm...
14 Dec 2016 at 2:07 pm UTC Likes: 1
Quoting: TheRiddickIf people can clock their lower end Zen CPU's at ~4.5ghz (for boost, or if it auto does it) then I will be happy with getting a AMD CPU. Still not sure on what to expect from this auto-clocking business, makes no sense stating a TURBO speed if the thing clocks up to whatever it wants/needs anyway?Well, most processors do it (semi-)automatically nowadays, anyway. And you will still have manual control over it.
Normally you'd find the top stable clocks and volts for the CPU then let it apply those through the typical clock throttling method, having the CPU 'decide' itself on what it can achieve doesn't seem sensible or even stable!
To me, it makes more sense, after all, the processor is in the best possible place to determine how much headroom it has.
I bet you're not red doing your over locking calibration every time there is a few degrees change in your room, or after dusting your computer, for example. This is intended for maximizing performance and power efficiency at *any* given time. Plus, it's also kind of a free boost for anyone who doesn't feel like playing with his OC settings. I did that a long time ago, but nowadays, I just find it's not worth the effort. Plus, I have been burned by (almost) invisible errors in the past (errors in computations, random errors/crashes). Overall, I trust the processor better than myself when it comes to tuning its operational parameters.
Oh, and AFAIK, Intel's turbo boost is automatic too (it disabled some cores to give a single-threaded workload some frequency boost, IIRC). So, it might make sense, here.
Quoting: elmapulcan someone explain me, why the hell their logo take so much to render?Have you used Blender's renderer? Especially the new one, Cycles. It's pretty realistic (ray-tracing). Lighting computations in particular are ressource intensive, and most of the time, that's more or less regardless of the complexity of the scene (though post-processing or complex feature can also have a big impact), but more dependent on resolution, anti-aliasing, . The degree of realism here is yeeeeaaars ahead of video games (i am still longing for real time raytracing). Plus, you would also have a hard time playing a complex 3D game just on the CPU, just saying :)
they put countless polygons on a plane just to make it take more time to render?
why not show an impressive demo like try to render some frame of sintel at any resolution?
the other demos where more impressive, the blender demo made blender looks dumb.
Plus, this is a pretty important benchmark for any 3D artist, there are not only gamers in this world.
To put things into perspective, IIRC, for the movie Avatar, each frame took around 24h to compute on a very big GPU farm...
AMD 'Ryzen' is the official name of the Zen processors, more details released today
14 Dec 2016 at 10:50 am UTC Likes: 1
14 Dec 2016 at 10:50 am UTC Likes: 1
I've been waiting for zen for around 4 years. I will wait for the benchmarks to arrive, and the stocks to be more favorable, but I will probably end up making a new (Ry)Zen+Vega rig. Yeah, coreboot would also be a must, but I doubt this will happen anytime soon, especially on desktop-grade systems.
Stefan Achatz, the developer who helps get Roccat devices properly working on Linux to end his work
14 Dec 2016 at 10:36 am UTC
14 Dec 2016 at 10:36 am UTC
It's a bit sad to hear that news. I quite like Roccat products, but I tend to prefer Saitek (now Mad Catz) ones. For what it's worth, I developed a driver for their R.A.T. mouse, albeit nowhere near as advanced as this one (though I have good hope). I also have a Cyborg V.7 keyboard (great for me, as I don't like mechanical keyboards that much, yeah, sorry), for which I have a few unpublished features in the works.
Generally speaking, it's difficult to write those drivers without manufacturer's support, since:
1) With no access to the documentation, it's generally guesswork and reverse-engineering
2) You often have to ressort to buying your own devices, which can be costly. And if you don't have any documentation, it's even harder to write drivers for devices you don't own.
3) Quite low gratification. You can spend a lot of time and money, and get nothing back from the company (as opposed to in-house driver developers who are paid), while providing added value to the products.
Regarding 3, I think the main motivation factors are to have some working hardware for yourself (it's a bit like tuning your car, you just try to make everything work perfectly -- or at least the way it was intended), and then, to know that other people are using your work. Giving makes one happy :).
But this can be a bit more difficult when it's hardware you don't own, as it's technically harder to support it, and you don't get to directly benefit from it. So, I think that's what might have pulled off Stefan in the end. I would like to know for sure, however.
I personally tried to get a few documents a while back, but there weren't that many devices back in the day, so I might retry soon.
Generally speaking, it's difficult to write those drivers without manufacturer's support, since:
1) With no access to the documentation, it's generally guesswork and reverse-engineering
2) You often have to ressort to buying your own devices, which can be costly. And if you don't have any documentation, it's even harder to write drivers for devices you don't own.
3) Quite low gratification. You can spend a lot of time and money, and get nothing back from the company (as opposed to in-house driver developers who are paid), while providing added value to the products.
Regarding 3, I think the main motivation factors are to have some working hardware for yourself (it's a bit like tuning your car, you just try to make everything work perfectly -- or at least the way it was intended), and then, to know that other people are using your work. Giving makes one happy :).
But this can be a bit more difficult when it's hardware you don't own, as it's technically harder to support it, and you don't get to directly benefit from it. So, I think that's what might have pulled off Stefan in the end. I would like to know for sure, however.
I personally tried to get a few documents a while back, but there weren't that many devices back in the day, so I might retry soon.
Valve announce Dota 2 - 7.00, a massive update that changes everything
12 Dec 2016 at 9:36 am UTC
This looks like a very nice update, which of course doesn't address my fundamental problem in the MOBA category: I think that there is usually too many classes/heroes. TF2 with its 9 classes was really fine by me (and the new items completely broke the balance).
That's a matter of taste, of course, but I usually don't like games where there are simply too many parameters to be able so get a nice overview of the situation, and plan your strategy accordingly. More isn't always better, in my opinion :)
12 Dec 2016 at 9:36 am UTC
Quoting: WorMzyMore like the community makes them, and valve sells them :DQuoting: subValve still develops games? Cool.Mostly they just add hats.
This looks like a very nice update, which of course doesn't address my fundamental problem in the MOBA category: I think that there is usually too many classes/heroes. TF2 with its 9 classes was really fine by me (and the new items completely broke the balance).
That's a matter of taste, of course, but I usually don't like games where there are simply too many parameters to be able so get a nice overview of the situation, and plan your strategy accordingly. More isn't always better, in my opinion :)
Astroneer, the excellent looking space adventure game will come to Linux
11 Dec 2016 at 2:02 pm UTC
11 Dec 2016 at 2:02 pm UTC
Quoting: razing32As far as I know, it is, and @Swiftpaw was asking if there was any LAN support for this game (to which I answered, that if dedicated servers were planned, it would probably be trivial to have them host a LAN game.Quoting: GuestLAN support? Would never support a game that relies upon centralized servers that could one day be gone.Hmm , missed that part.
Good catch.
I was hoping their CO-OP is on Steam's servers.
Astroneer, the excellent looking space adventure game will come to Linux
11 Dec 2016 at 12:06 pm UTC
This game looks great, another one I look forward to play with some friends.
11 Dec 2016 at 12:06 pm UTC
Quoting: GuestLAN support? Would never support a game that relies upon centralized servers that could one day be gone.Well, usually, if it has dedicated server support, LAN support is almost a given :)
This game looks great, another one I look forward to play with some friends.
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