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Latest Comments by MayeulC
Cubway needing help on Steam Greenlight, Linux version ready
15 Jul 2016 at 6:55 pm UTC

It looks interesting, I will consider voting for it when I get access to my computer.
Either way,are you affiliated in some way?

Satellite Reign co-op mode now in the stable build, and the game is 50% off
15 Jul 2016 at 6:48 pm UTC

To play co-op, simply select Multiplayer, and either load up your own existing save as a host, or join someone else as a client
Is it local or online co-op? It reads as online, but I would really like it to be local, and the screenshot looks like a local co-op game.
Of course, it would be great if it was both :)

User submission: Vulkan tutorials now up on github
13 Jul 2016 at 10:41 am UTC

Quoting: kalinYou have star from me. Sadly I can't test the tutorial because my gpu don't support vulkan (560ti).
I will wait until vega release and then I will try it
^ This _exactly_ :)

(Well, sort of. My GPU is a HD6870)

SC Controller, the open source driver and GUI for the Steam Controller is making lovely progress
13 Jul 2016 at 7:52 am UTC

Quoting: AryvandaarSeems a bit odd that Valve tries to market their steam machine but don't let people in certain countries order the steam controller.
Just ask someone from the community or a friend to buy one for you :)
I could do it, but I am not sure it would be easy for me to send the package.

Heavy Gear Assault now on Linux, some thoughts after testing it
13 Jul 2016 at 7:46 am UTC

Is there a demo of some sorts that I could download? I am not sure it will run on my PC.

Black Mesa developer shoots down anti-Linux troll, confirms Linux version is in progress
9 Jul 2016 at 9:04 pm UTC

@rontgen about HRTF, sure, but let's hope it will be in open-source fashion (i.e expanding OpenAL's functionality). It would be great to see Valve and Oculus cooperate on this.

FORCED SHOWDOWN now available on Linux & SteamOS
25 Jun 2016 at 10:09 am UTC

I'm skeptical about the cards concept, even though I loved FORCED :/
Does someone have feedback on this (just be aware that I am not fond of card games, usually) ?

Open source strategy game Unknown Horizons is in need of developers
21 Jun 2016 at 4:44 pm UTC

@Andrei B. There is always the possibility of implementing a python interface to an existing engine. Python has some quite good C bindings, it is a plus for the engine; and the game can still enjoy its customizability.

I would like to know what are the missing pieces of the engine. What exactly needs improvement? Where are you heading to?
Is it "just" a matter of fixing every issue on the GitHub tracker?

Edit : until now, in the comments, we focused on the engine itself. While this is the most interesting area for me personally, there might be a good chunk of work that needs to be done on the game itself, according to liam. This is probably an easier starting point, with python's entry barrier a bit lower than C.

Open source strategy game Unknown Horizons is in need of developers
20 Jun 2016 at 11:45 pm UTC

Why not; if I have time to, but that will be a bit later this year in any case.
Sooo many projects to work on... :/

Resolution added to the user stats page, please update your profiles
20 Jun 2016 at 10:47 am UTC

Quoting: liamdaweI am also still deciding on the best place to link to the stats page.
Maybe with the GOL Footer ? (This one is just a random suggestion). Also in the "view PC info" section, computer info section on users profile, and their user CP (Would be great to have a link to the CP on one's profile page, too).

It might be interesting to put percentage numbers next to the "view PC info" or user profile items. Like : RAM 128GB (0.2% of users). Not necessary per se, but might be cool anyway :)