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Latest Comments by Marlock
Star Labs reveal their new StarLite, a Surface-like Linux tablet
18 Aug 2023 at 2:31 pm UTC Likes: 1

a puny N200 lugging around a ~4K screen... what a weird choice regarding performance

12" screen? sigh... great to use with a stand, a bit cramped with a keyboard, too big to use on the go

I can imagine how a 12" makes it far easier to work with the full range plain desktop linux distros, but I'd love if they pack a FullHD screen in 8" size with those specks and let me take the new Gnome and KDE convergence UIs for a spin in a x86 device

Tencent to get a majority stake in Dying Light dev Techland
24 Jul 2023 at 10:01 pm UTC Likes: 3

Quoting: jams3223If you wanna support the indie FOSS gaming market buy these games pls, they're made using Godot and they're killing it.

Brotato
Cassette Beast
Halls of Torment
Cassete Beasts is indeed awesome!
I'll have to look up the others now!

Godot is such a nice engine for Linux, gotta love how little iissues it causes for us compared to Unity.

Tencent to get a majority stake in Dying Light dev Techland
24 Jul 2023 at 9:58 pm UTC Likes: 2

I'm all in favour of game studios selling themselves to Tencent and Microsft, just as long as every single person from the bought studio immediately quits and form a new game studio with their freshly earned money...

jokes aside, yeah, this is horrible and just the sort of thing that makes me happy to support a games store that acts as a games store not as a mafia boss for the entire gaming vertical

arguably Valve is closer to my preferences in this regard, but I'd be happy to hear what's the general take on which other big fish are acting nice towards the existance of small fish

CodeWeavers blog about their Linux / Steam Deck work on Proton with PooShooter
14 Jul 2023 at 8:26 pm UTC Likes: 1

iirc there's a couple files in proton prefixes which include c: in their name, along a large portion of files under a c: folder path

BattleBit Remastered is good fun but anti-cheat for Steam Deck & Linux is concerning
3 Jul 2023 at 10:03 pm UTC Likes: 3

Wow... somehow it feels like that level of invasiveness is not what a tiny game dev team of 3 should be looking into for a 3rd-party off-shelf solution for AC

Nearly 40% of Linux gamers on Steam are on Steam Deck
3 Jul 2023 at 9:21 pm UTC Likes: 1

imho the China market is probably the only where the Steam Deck isn't an obvious pick

afaik they have enjoyed a bunch of PC-like portables that never took off elsewhere, at unusually competitive pricing

it's also a place where replacing SteamOS 3 for Windows might happen more often due to how disproportionally adverse that market is to linux, riskng this become a more well established trend... it was smart of Valve to use windows support on the hardware as a safety net feeling for prospective purchasers that are windows gamers, but we do not want that to change into a "go to" choice anywhere

maybe Valve is trying to make a stronger name for the Deck worldwide before taking a chance there

meanwhile their linux devs keep hammering perf gains for the linux driver stack and making a stronger case for "better with linux" (this is already a thing, which my past self from 10 years ago probably wouldn't believe if my current self walked out of a time machine and showed him some current news... even after believing time travel is real, nonetheless)

Steam Deck compatibility with Starfield to be discussed "later down the road"
28 Jun 2023 at 11:46 pm UTC Likes: 2

things I'm growing tired of:

1) exclusives

2) exclusives

3) exclusives

4) studio launchers

5) drm

6) anti-cheat

7) stuff that makes me use windows at home (I'm already fuming angry with more and more windows issues on my work machine, I need a safe distance from it while gaming, or it will feel like a chore)

8) "i'll think of crossplatform support later" (and proceeds to use a buch of stuff that will make it impossible), then later "it's too hard to support linux" (and proceeds to blame the OS instead of their own lack of foresight)

9) games that use players as beta testers without warning them it's a beta test (and proceeds to cut Q&A jobs including the ones that would process player reports into dev insights on what to fix)... SKYRIM, I'm staring right at you!

10) huge open ended games (that's a personal issue, I'm a casual player + completionist + short on time, so big games are a recipe for disaster before finishing the main story... if there even is one, and I like when there is one... see the problem?!)

I think I'm getting objectively and subjectively *old*, LOL

Proton Experimental fixes up EA App, Grounded, The Witcher 3
26 Jun 2023 at 8:45 am UTC Likes: 5

it speaks volumes the anount of times "fixes EA launcher/app"appears in Proton changelogs

AMD GPUs to get Ray Tracing turned on for Mesa 23.2
14 Jun 2023 at 9:11 pm UTC Likes: 1

Quoting: ArehandoroI have an RX 5700 (Not sure if XT), that means it does not have Ray Tracing cores, right? Would I lose a lot of performance if I were to enable it on a game? I mainly want to play Cyberpunk with it.
if games with RT support get too heavy on your machine, you'll still be able to toggle RT off via in-game settings

and most likely the driver will get a flag to force-disable RT too, since it's such a resource hog, in case a game doesn't let you tweak it the nice way

you should test it and see what happens

AMD GPUs to get Ray Tracing turned on for Mesa 23.2
14 Jun 2023 at 8:48 pm UTC

Quoting: ripper81358For DirectX 12 titles running through proton one might still need to set a startup command to get Raytracing enabled.
Why would Valve limit this on their end now that it "just works" if they're the ones pushing forward a lot of this upstream development effort in the first place?

Proton Experimental is usually ready around the time the upstream features land, unless the Wine/Proton bits that need to be developed are particularly complicated...

...and where DX12 is involved, this development falls in the VKD3D lib, which translates DX12 to Vulkan and iirc has been very busy with RT already (after all the features where already around to use, just hidden behind flags)

for now it's hidden behing a flag in upstream VKD3D, but Valve can patch the copy shipped with proton or pass the flag automatically
https://github.com/HansKristian-Work/vkd3d-proton/releases [External Link]
VKD3D_CONFIG=dxr now enables DXR 1.1 as well. dxr11 is kept for compat
[...]
NOTE: VKD3D_CONFIG=dxr11 is required to enable DXR 1.1 for now.
and they clearly have DXR 1.1 available already, just not sure if with any missing bits

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