Latest Comments by Marlock
Valve dev details more on the work behind making Steam for Linux more stable
12 Nov 2024 at 8:09 pm UTC Likes: 2
if you meant it as "why waste time on linux instead of this other thing", then you should understand not all devs work on all issues
most of those you mentioned are probably not under the scope of Valve's linux devs... it's pretty much all web UI design bugs, which is developed once for all systems, probably by some main steam app devs team that actually focuses on windows (and/or the steam deck nowadays) more than anything else
12 Nov 2024 at 8:09 pm UTC Likes: 2
Quoting: nenoroit's kind for them to make steam stable on linoox. (pray to make it native on bsd)if by "what about this other thing" you meant "thanks! while at it, please also remember these!", then yeah, sure, these are pretty annoying (though at least not crashes!)
What about the bugs for
- "filter by" in the wishlist who is buggy so you have to pass by the mobile app to make sure it shows the same results on pc ?
- the edit / delete buttons for the posts on steam discussions ? (quote works)
- Filter negative reviews and other filters on the main page for the game
Those bugs are waiting to be fixed
- also another bug, my pfp isn't shown when i'm logged
Those bugs appear on stable version and beta version
if you meant it as "why waste time on linux instead of this other thing", then you should understand not all devs work on all issues
most of those you mentioned are probably not under the scope of Valve's linux devs... it's pretty much all web UI design bugs, which is developed once for all systems, probably by some main steam app devs team that actually focuses on windows (and/or the steam deck nowadays) more than anything else
Linux hits exactly 2% user share on the October 2024 Steam Survey
3 Nov 2024 at 5:56 pm UTC Likes: 2
The graph fits well to a bi-linear (steam deck being the turning point between a previous trend and the current trend).
It might also fit well to an exponential... but only stock exchange economists still try to fit exponentials to product/market growth trends because being blind to market saturation, physical limits of the material world and etc is conducent to better stock trades...
And it might be (and this is my personal bet) a sigmoid but with a higher endpoint, distorted by the noise that's dragging stats down at the moment.
3 Nov 2024 at 5:56 pm UTC Likes: 2
Quoting: GuestThe current perceived deceleration of growth might be noise (just looking at the graph we can clearly see the graph is quite noisy, especially with the quasi-periodic steam China windows growth spurs).Quoting: Naibvery nice... but :( starting to get enough points to fit to a sigmoid... if that inflection point is correct, are we looking at like 3% as the settling pointOut of curiosity, what method did you use to fit that curve?
!
[ [External Link]](https://i.imgur.com/cxH9hdX.png [External Link])
The graph fits well to a bi-linear (steam deck being the turning point between a previous trend and the current trend).
It might also fit well to an exponential... but only stock exchange economists still try to fit exponentials to product/market growth trends because being blind to market saturation, physical limits of the material world and etc is conducent to better stock trades...
And it might be (and this is my personal bet) a sigmoid but with a higher endpoint, distorted by the noise that's dragging stats down at the moment.
Linux hits exactly 2% user share on the October 2024 Steam Survey
3 Nov 2024 at 5:45 pm UTC
The percentages in that graphics mean "10% of sampled machines have this GPU model" which is related but not exactly the same as saying "10% of GPUs used in sampled machines are of this model"
As a simplistic illustration of this distinction, if 20% of machines have dual-graphics, the sum of each GPU's percentage is going to be 120%.
ps: In the real world there might not match perfectly, because there might be a couple multi-graphics machines with more that 2 GPUs, plus rounding errors.
3 Nov 2024 at 5:45 pm UTC
Quoting: Purple Library GuyYou're both forgetting hardware with dual graphics.Quoting: lucinosActually something is very wrong with the GPUs. They add up to more than 100%.Argh. I don't expect statistics based on sampling to be a perfect representation of the territory, but it would be nice if they were internally consistent, like they at least represented a possible version of the territory.
The percentages in that graphics mean "10% of sampled machines have this GPU model" which is related but not exactly the same as saying "10% of GPUs used in sampled machines are of this model"
As a simplistic illustration of this distinction, if 20% of machines have dual-graphics, the sum of each GPU's percentage is going to be 120%.
ps: In the real world there might not match perfectly, because there might be a couple multi-graphics machines with more that 2 GPUs, plus rounding errors.
Intel and AMD join up to form the x86 ecosystem advisory group to shape the future
20 Oct 2024 at 6:34 pm UTC Likes: 1
i have just posted about the ludicrous huge gaping hole in 1st-gen Intel ME security that could let anyone do anything with vPro machines without the OS even being able to detect the action, so there is a public usable exploit PoC and there is no good way to track if it has actually been used in the wild
the only thing you can argue is that it was not put there on purpose which would make the ordeal amount to an immensely gross incompetence on the part of Intel... not really reassuring wrt later iterations of the same concept
20 Oct 2024 at 6:34 pm UTC Likes: 1
To date no one have found a shred of evidence that Intel ME or AMD PSP is used as a backdoor for anyone despite having existed for 16 years and it's not that people haven't tried to find anyexcept this is not a valid argument
i have just posted about the ludicrous huge gaping hole in 1st-gen Intel ME security that could let anyone do anything with vPro machines without the OS even being able to detect the action, so there is a public usable exploit PoC and there is no good way to track if it has actually been used in the wild
the only thing you can argue is that it was not put there on purpose which would make the ordeal amount to an immensely gross incompetence on the part of Intel... not really reassuring wrt later iterations of the same concept
Intel and AMD join up to form the x86 ecosystem advisory group to shape the future
20 Oct 2024 at 10:32 am UTC Likes: 1
20 Oct 2024 at 10:32 am UTC Likes: 1
i'm glad to read Linus Torvalds is on this board
maybe this gives linux a better fighting grounds to prevent the next wave of Microsoft Pluton coprocessors and boot-to-windows-only BIOS defaults from fucking FOSS alternative OSs from booting and running properly in next-gen x86 devices
maybe this gives linux a better fighting grounds to prevent the next wave of Microsoft Pluton coprocessors and boot-to-windows-only BIOS defaults from fucking FOSS alternative OSs from booting and running properly in next-gen x86 devices
Intel and AMD join up to form the x86 ecosystem advisory group to shape the future
20 Oct 2024 at 10:19 am UTC Likes: 2
20 Oct 2024 at 10:19 am UTC Likes: 2
tl;dr: 1st gen Intel ME was a clusterfuck
https://duckduckgo.com/?q=intel+ime+minix+breach [External Link]
the first gen Intel ME (aka IME as referred to back then) listened to a fixed port at the ethernet connection even while the OS wasn't booted into, and even while the main processor was off... but more importantly also while the main OS was running, prior to OS listening and handling anything
it also had a nasty bug allowing anyone who did the correct secret knock sequence to access IME's remote control features without proper authentication
and this was impossible to disable, so all vulnerable devices were doomed to live behind an external device acting as a firewall that blocked access to the relevant port... except this is impossible for an IT dept to do for employees working from home and/or traveling with a company laptop instead of sitting in a company office behind a company-managed network infrastructure (VPNs are in the OS, after IME already did its thing), and devices like the first Intel NUC were sold to home users without the technical knowledge and means to do this for a single device, despite Intel's claims that the chip was only sold to companies so no biggie
not all affected devices received a firmware update to plug the security hole for good... this had to come from each manufacturer for each affected board/device model
hence a pretty widespread mistrust of such remote management features...
https://duckduckgo.com/?q=intel+ime+minix+breach [External Link]
the first gen Intel ME (aka IME as referred to back then) listened to a fixed port at the ethernet connection even while the OS wasn't booted into, and even while the main processor was off... but more importantly also while the main OS was running, prior to OS listening and handling anything
it also had a nasty bug allowing anyone who did the correct secret knock sequence to access IME's remote control features without proper authentication
and this was impossible to disable, so all vulnerable devices were doomed to live behind an external device acting as a firewall that blocked access to the relevant port... except this is impossible for an IT dept to do for employees working from home and/or traveling with a company laptop instead of sitting in a company office behind a company-managed network infrastructure (VPNs are in the OS, after IME already did its thing), and devices like the first Intel NUC were sold to home users without the technical knowledge and means to do this for a single device, despite Intel's claims that the chip was only sold to companies so no biggie
not all affected devices received a firmware update to plug the security hole for good... this had to come from each manufacturer for each affected board/device model
hence a pretty widespread mistrust of such remote management features...
Valve still waiting on a 'generational leap' for Steam Deck 2 - but it's coming
19 Oct 2024 at 11:16 pm UTC Likes: 2
19 Oct 2024 at 11:16 pm UTC Likes: 2
So here's the thing... as long as Valve keeps the original Steam Deck around, it's a baseline hardware target for games to optimize against.
Any more powerful hardware released after that (and any custom built PCs and any miniPCs and any laptops with comparable hardware or better) will enjoy "even better" performance, higher graphics settings, etc... and will benefit from the baseline being low.
The minute Valve releases Steam Deck 2 there is a truckload of devs that will no longer try to get their games optimized for the original Steam Deck, only the new model, because it's so much easier.
Valve created an optional but very enticing target for PC gaming devs, instead of red-taping their store in mandatory norms and contracts like consoles do. They can't pull the rug under PC game devs and start forcing stuff onto them, so this was areally smart move and probably the only viable move to manouver PC game devs into compliance without a fight they couldn't win. It's an uber-carrot without a stick.
Any more powerful hardware released after that (and any custom built PCs and any miniPCs and any laptops with comparable hardware or better) will enjoy "even better" performance, higher graphics settings, etc... and will benefit from the baseline being low.
The minute Valve releases Steam Deck 2 there is a truckload of devs that will no longer try to get their games optimized for the original Steam Deck, only the new model, because it's so much easier.
Valve created an optional but very enticing target for PC gaming devs, instead of red-taping their store in mandatory norms and contracts like consoles do. They can't pull the rug under PC game devs and start forcing stuff onto them, so this was areally smart move and probably the only viable move to manouver PC game devs into compliance without a fight they couldn't win. It's an uber-carrot without a stick.
That didn't last long - the Junk Store for Steam Deck has its Steam page removed (updated)
19 Oct 2024 at 10:49 pm UTC Likes: 1
19 Oct 2024 at 10:49 pm UTC Likes: 1
Using someone else's trademark to rake in profit without cutting a deal with the trademark owners is asking for trouble...
...but Valve's official response doesn't even come close to talking about such worries.
It's plain to see they were only acting on the most obvious and glaring issue... any game dev publishing a game that modifies steam itself poses a serious security risk to steam (and qualitity/stability too).
Valve can't take this lightly given the sheer amount of money people put into their steam accounts, how much effort some crooks put into steam account hijacking attempts, etc.
And if they open an exception to one dev, they might be pressed to accept others, and then Pandora's Box would open up.
Maybe somewhere in the future Valve will develop a Steam API for apps that want to dinamically expose multiple Steam Library entries for a single steam app, but honestly this looks unlikely.
It's more likely that people will have to go to a steam app entry, this opens up a third-party games list and lets you launch whatever third-party game. If that steam app can be installed from gaming mode, can be launched and navigated fullscreen and can launch 3rd-party games still in fullscreen in gaming mode without breaking any steam integration features, that's friendly enough for most people looking to enjoy 3rd-party game stores on a Steam Deck
Also any attempt to legaly pressure Valve into allowing 3rd-party games into their main games list on gaming mode is doomed. The law everywhere is ok with the PS4/5, Xbox and Nintendo consoles which completely prevent 3rd-party apps, why would it have an issue with what's already the most open console ever?
ps: plenty 'normal' users have actually gone into Desktop Mode a couple times, as is plain to see from years of posts in the "Steam Deck" Discussions Forum in Steam (i'm talking windows joe who never touched linux and doesn't even usually mod his games here, not just the more engaged gamers that poke at everything when need arises)
...but Valve's official response doesn't even come close to talking about such worries.
It's plain to see they were only acting on the most obvious and glaring issue... any game dev publishing a game that modifies steam itself poses a serious security risk to steam (and qualitity/stability too).
Valve can't take this lightly given the sheer amount of money people put into their steam accounts, how much effort some crooks put into steam account hijacking attempts, etc.
And if they open an exception to one dev, they might be pressed to accept others, and then Pandora's Box would open up.
Maybe somewhere in the future Valve will develop a Steam API for apps that want to dinamically expose multiple Steam Library entries for a single steam app, but honestly this looks unlikely.
It's more likely that people will have to go to a steam app entry, this opens up a third-party games list and lets you launch whatever third-party game. If that steam app can be installed from gaming mode, can be launched and navigated fullscreen and can launch 3rd-party games still in fullscreen in gaming mode without breaking any steam integration features, that's friendly enough for most people looking to enjoy 3rd-party game stores on a Steam Deck
Also any attempt to legaly pressure Valve into allowing 3rd-party games into their main games list on gaming mode is doomed. The law everywhere is ok with the PS4/5, Xbox and Nintendo consoles which completely prevent 3rd-party apps, why would it have an issue with what's already the most open console ever?
ps: plenty 'normal' users have actually gone into Desktop Mode a couple times, as is plain to see from years of posts in the "Steam Deck" Discussions Forum in Steam (i'm talking windows joe who never touched linux and doesn't even usually mod his games here, not just the more engaged gamers that poke at everything when need arises)
Valve makes a big improvement for Native Linux games in a Steam Beta update
19 Oct 2024 at 7:41 pm UTC Likes: 4
19 Oct 2024 at 7:41 pm UTC Likes: 4
what Valve needed to do is fix the damn filter so it shows linux native games when we ask it to show only linux games, instead of all games, even when Steam Play is enabled
then they can remove the stupid "enable steam play support" option from steam settings without a single drawback
then they can remove the stupid "enable steam play support" option from steam settings without a single drawback
Steam purchases now clearly state you're just getting a license not ownership
15 Oct 2024 at 2:45 pm UTC Likes: 2
Ignore it, go to the current steam library folder, find the subfolder named with the game's SteamID and zip a copy of it to some backup storage...
...and the proton prefix folder too if it's a windows game.
The game executable should work if run directly, without steam. And if it doesn't, there's Goldberg Emulator to fulfill the game's Steam API needs without Steam too.
After that, only games with actual DRM or a game-specific server component missing will refuse to work.
disclaimer: i pay for my games on Steam and I do not use this method for piracy
15 Oct 2024 at 2:45 pm UTC Likes: 2
Quoting: GuestAs far as i know, you still need the steam client to restore those backups, which in a non internet location, if i were to think i can just restore those backups on a PC, I would need to download the steam client on said PC first (Not to mention the client has to download all it needs for its runtime when first installing)That's Steam's "backup" button you're talking about.
Ignore it, go to the current steam library folder, find the subfolder named with the game's SteamID and zip a copy of it to some backup storage...
...and the proton prefix folder too if it's a windows game.
The game executable should work if run directly, without steam. And if it doesn't, there's Goldberg Emulator to fulfill the game's Steam API needs without Steam too.
After that, only games with actual DRM or a game-specific server component missing will refuse to work.
disclaimer: i pay for my games on Steam and I do not use this method for piracy
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