Latest Comments by Marlock
A year later, Palworld hits 32m players while continuing to fight off Nintendo
21 Feb 2025 at 2:55 am UTC Likes: 6
21 Feb 2025 at 2:55 am UTC Likes: 6
It'd be kind of hilarious if all those big corp CEO moguls who love clamoring for less regulations and minimal government tasted their own poison by all patent laws and trademark protections being revoked...
just saying...
just saying...
Fedora Asahi Remix 41 brings AAA gaming to Apple Silicon with Linux
17 Dec 2024 at 11:44 pm UTC Likes: 13
17 Dec 2024 at 11:44 pm UTC Likes: 13
a fair while Mac OSX deprecated OpenGL when Apple launched Metal, and they also never officially supported Vulkan
this f...ed gaming on Macs hard, because games are irreplaceable, and because they're software you usually release and forget, unlike utility/office/production/development software, which needs constant improvement so can be adjusted over years to new platform requirements and/or replaced by an equivalent software, as long as the software goals are still relevant
opensource devs have hacked away at this problem with MoltenVK (Vulkan > Metal) and that opened the doors to other solutions like Zink (OpenGL > Vulkan) to be used on Apple hardware
x86 emulation over ARM was also already an important task before Apple chose ARM for their new machines
so very essential pieces of the puzzle to reach Asahi Linux's current success now were slowly falling into place even before the M1 was born... and Apple was also already murdering gaming devs on their platform since before the change to Arm
which is not to say Asahi didn't deliver much... they did! Hardware enablement is *tough* work!!! Writing an entire GPU driver from scratch is crazy!!! Hitting fully conformant drivers this fast on a brand new driver is awesome!!! And stiching together all those pieces in a user-transparent manner is non-trivial to say the least!
this f...ed gaming on Macs hard, because games are irreplaceable, and because they're software you usually release and forget, unlike utility/office/production/development software, which needs constant improvement so can be adjusted over years to new platform requirements and/or replaced by an equivalent software, as long as the software goals are still relevant
opensource devs have hacked away at this problem with MoltenVK (Vulkan > Metal) and that opened the doors to other solutions like Zink (OpenGL > Vulkan) to be used on Apple hardware
x86 emulation over ARM was also already an important task before Apple chose ARM for their new machines
so very essential pieces of the puzzle to reach Asahi Linux's current success now were slowly falling into place even before the M1 was born... and Apple was also already murdering gaming devs on their platform since before the change to Arm
which is not to say Asahi didn't deliver much... they did! Hardware enablement is *tough* work!!! Writing an entire GPU driver from scratch is crazy!!! Hitting fully conformant drivers this fast on a brand new driver is awesome!!! And stiching together all those pieces in a user-transparent manner is non-trivial to say the least!
Valve may be working on a new kind of Steam Machine
16 Dec 2024 at 8:06 pm UTC Likes: 1
16 Dec 2024 at 8:06 pm UTC Likes: 1
what Microsoft does care is that games are bought from them so they get a cut, instead of through Steam
that is precisely why Valve invested in Linux, so that Microsoft couldn't simply pull the rug from under them and make it hard/impossible to sell steam games on windows instead of via Microsoft Store
MS did try this, if you're old enough to remember when Win8 was launched and they tried to make all windows apps into UWP apps instead of .exes
And that was when Gabe went public to criticize them for the attempt, and started investing heavily on linux to build a viable alternative on it
So yeah, even if only 1% of steam users buy one of those, each steam gamer coming from Windows into that new platform is a huge win for (almost) everyone (except microsoft)
It helps put SteamOS / Linux on the map for PC and Console gamers, gaming news, gaming forums, game dev studios, engine devs, etc and thus helps break us free from the Chicken&Egg trap linux gaming has always been under
ps: We do have ballpark figures for Steam Deck units sold up to 2023
https://www.gameslearningsociety.org/how-many-steam-decks-have-been-sold/ [External Link]
We also have a pretty good idea the percentage of custom AMD GPUs of the exact model used in the Steam Deck as they appear in the Steam Survey, how many of those use linux nowadays or were switched to windows, how many of the total linux machines in the survey use that GPU, and how many linux machines are there compared to windows
At the end of 2024, assuming sales per year haven't increased but also haven't decreased from 2022 and 2023 that gives us this ballpark figures:
~5 million steam decks sold
~10 million linux machines/users on steam (because iirc currently around half linux survey responses are decks)
~500 million total steam machines/users worldwide (because iirc currently around 2% are linux on the survey)
if the new steam console tower sells half as much as steam decks it's upwards of 2 million units sold and another 0,5% linux users, a big fat round of news articles, tweaked/optimized/fixed titles, etc
that's all we can hope for, and it's plenty!
other than that, most win10 users will probably buy new hardware or go exclusively mobile, but as the steam deck and steam console hit the news, a small batch of folks bitten by microsoft will at least give something else a go... 0,5% of them is not a lot, but it added to the console itself may well help linux into the 3% zone
that is precisely why Valve invested in Linux, so that Microsoft couldn't simply pull the rug from under them and make it hard/impossible to sell steam games on windows instead of via Microsoft Store
MS did try this, if you're old enough to remember when Win8 was launched and they tried to make all windows apps into UWP apps instead of .exes
And that was when Gabe went public to criticize them for the attempt, and started investing heavily on linux to build a viable alternative on it
So yeah, even if only 1% of steam users buy one of those, each steam gamer coming from Windows into that new platform is a huge win for (almost) everyone (except microsoft)
It helps put SteamOS / Linux on the map for PC and Console gamers, gaming news, gaming forums, game dev studios, engine devs, etc and thus helps break us free from the Chicken&Egg trap linux gaming has always been under
ps: We do have ballpark figures for Steam Deck units sold up to 2023
https://www.gameslearningsociety.org/how-many-steam-decks-have-been-sold/ [External Link]
We also have a pretty good idea the percentage of custom AMD GPUs of the exact model used in the Steam Deck as they appear in the Steam Survey, how many of those use linux nowadays or were switched to windows, how many of the total linux machines in the survey use that GPU, and how many linux machines are there compared to windows
At the end of 2024, assuming sales per year haven't increased but also haven't decreased from 2022 and 2023 that gives us this ballpark figures:
~5 million steam decks sold
~10 million linux machines/users on steam (because iirc currently around half linux survey responses are decks)
~500 million total steam machines/users worldwide (because iirc currently around 2% are linux on the survey)
if the new steam console tower sells half as much as steam decks it's upwards of 2 million units sold and another 0,5% linux users, a big fat round of news articles, tweaked/optimized/fixed titles, etc
that's all we can hope for, and it's plenty!
other than that, most win10 users will probably buy new hardware or go exclusively mobile, but as the steam deck and steam console hit the news, a small batch of folks bitten by microsoft will at least give something else a go... 0,5% of them is not a lot, but it added to the console itself may well help linux into the 3% zone
Valve may be working on a new kind of Steam Machine
15 Dec 2024 at 3:55 pm UTC
15 Dec 2024 at 3:55 pm UTC
The moment they do this, I’m done buying consoles!
Then again, to be honest, I'm probably done buying consoles anyway. I've bought and used a NES, PS2, WII, PS4 and PS5. I've also played on a few other consoles from friends, like the Atari, MSX, Master System, Mega Drive, N64 and PS1. They were all fun, but I've always also had a thing for PC Games (even from the DOS era), emulators, game modding and more recently Steam.
Given Valve's history, I expect a Steam Console of their design being released this year or the next to check certain boxes that will make it undeniably great (even if not perfect for everyone):
Hardware
Software
ps:
i highly doubt it will sell as much as a PS5 or the newest-gen Xbox... but even 10% of that is already a huge success for linux, for PC gaming, for more open gaming platforms, etc
it will set a second tier of PC-gaming hardware perf targets for most games and will make game devs even more prone to paying attention to linux and SteamOS compatibility, ease of use of PC games with fully-remappable controllers, etc
Then again, to be honest, I'm probably done buying consoles anyway. I've bought and used a NES, PS2, WII, PS4 and PS5. I've also played on a few other consoles from friends, like the Atari, MSX, Master System, Mega Drive, N64 and PS1. They were all fun, but I've always also had a thing for PC Games (even from the DOS era), emulators, game modding and more recently Steam.
Given Valve's history, I expect a Steam Console of their design being released this year or the next to check certain boxes that will make it undeniably great (even if not perfect for everyone):
Hardware
- pre-built
- compact
- quiet
- cost-effective specs
- repairable and upgradeable
i can build my own, but this helps the majority of people who wouldn't even know where to start, not even to order it from a tech store that can build one for them
more so than a custom-built tower (ballpark PS5-size), probably good-looking design but mainly just more discreet and easier to fit anywhere in vertical and/or horizontal positions
not totally silent but really quiet, like the PS5 vs. a traditional PC tower
not the best CPU or GPU there is, but undeniably strong ones at their pricepoint and strong enough for most games in nice image settings with good FPS (likely to be a 60FPS target this time)
mostly with standard PC/laptop parts, though i expect not entirely (like pre-built PCs from Dell, HP, etc)... definitely no glued parts, and possibly some open-licensed blueprints
Software
- SteamOS preinstalled
- Easy OS Unlocking
- Open Bootloader
- Gaming Mode
- Optimized Perf
- Desktop Mode
power on, log in, update, play... almost as little fuss as with a traditional console (but there will probably be a couple more papercuts in the UI/UX that will remain in there for a looong time because Valve sure loves some of those)
Same as on the Steam Deck, they're likely to ship a locked system image but with an official, easy and well-documented unlocking path that doesn't void warranty and support... i'd love if they let it follow a traditional linux package updates cycle instead of a monolythic upgrades cycle like android, but pretty sure they'll keed using the current method
Other linux distros and windows 11 will work from day 1, but may be missing OS support for a couple things at that point... these things will eventually find their way into ChimaeraOS and other gaming-oriented distros even before Valve upstreams them (which they will, as they've been doing with the Steam Deck)
available, booting to it by default and delivering a heck of a nice perf boost... this along Steam as a fullscreen-UI is why SteamOS can be seen as a console instead of just a PC in the living-room
better on SteamOS than on windows (and improving over time, as was done with the Steam Deck), not just because of Gaming Mode, but because of their constant thinkering in the Linux Kernel, GPU drivers, shader compilers, Proton, DXVK, etc... it will probably still be better on SteamOS than other linux distros, but not as much a difference as it was with the Deck at launch
same stuff as now, maybe easier to reach and more prominently offered in their default UI, hopefully more complete... it added a WOW factor in the Steam Deck, even though it wasn't easy to navigate with built-in controls in a handheld... and I expect it to make more waves among console gamers who are missing the modding scene from PCs, or want their consoles to double-down as a media center, always-on files/downloads server, etc
ps:
i highly doubt it will sell as much as a PS5 or the newest-gen Xbox... but even 10% of that is already a huge success for linux, for PC gaming, for more open gaming platforms, etc
it will set a second tier of PC-gaming hardware perf targets for most games and will make game devs even more prone to paying attention to linux and SteamOS compatibility, ease of use of PC games with fully-remappable controllers, etc
2K Launcher is finally no more - that's at least one publisher making things better for gamers
26 Nov 2024 at 8:45 pm UTC Likes: 5
meanwhile...
all consoles (except the steam deck) are completely locked to a single store and even forbid in-game purchases from being processed outside the console manufacturer's store system
apple store, google play (and afaik even microsoft store) forbid 3rd-party stores in their store
apple and google forbids in-app purchases in apps sold through their app store from working outside their store's framework... apps doing so are booted off their store
not sure what you think will be considered monopolistic in a world where the above practices aren't
26 Nov 2024 at 8:45 pm UTC Likes: 5
Quoting: LoudTechiesteam doesn't prevent other stores on the same system (not even on the steam deck)Quoting: legluondunetIf only Steam had the courage to force Ubisoft and other video game publishers not to use their own launcher when selling their games on Steam, Steam being the launcher. I don't want a launcher in a launcher in a launcher...#inception It generates potential additional technical problems and it uses resources for nothing.I'm really happy they don't.
I'm pretty sure that would be anti-competative and monopolistic behavior.
It costs resources, but it comes from a good place.
meanwhile...
all consoles (except the steam deck) are completely locked to a single store and even forbid in-game purchases from being processed outside the console manufacturer's store system
apple store, google play (and afaik even microsoft store) forbid 3rd-party stores in their store
apple and google forbids in-app purchases in apps sold through their app store from working outside their store's framework... apps doing so are booted off their store
not sure what you think will be considered monopolistic in a world where the above practices aren't
Valve dev details more on the work behind making Steam for Linux more stable
13 Nov 2024 at 9:17 am UTC
Wine/Proton may be able to use 64-bit libs for 32-bit windows games (not yet but working on it afaik). And then there are native linux games, where it's a bit trickier, though most linux native games are 64-bit iirc.
13 Nov 2024 at 9:17 am UTC
Quoting: ElectricPrismIf the steam client moves entirely to 64-bit, they'll still need 32-bit libs to run old 32-bit games.Quoting: hummer010I'd just like to see Valve move into the 2010's and make the Steam client 64-bit.I'll second that. I think Steam is probably the only thing keeping 32-bit multilib around for me. It would be nice to see it go for organization and cleanliness.
Wine/Proton may be able to use 64-bit libs for 32-bit windows games (not yet but working on it afaik). And then there are native linux games, where it's a bit trickier, though most linux native games are 64-bit iirc.
Palworld dev details the patents Nintendo and The Pokemon Company are suing for
12 Nov 2024 at 8:50 pm UTC Likes: 1
It's also not ScummVM :tongue::tongue:
12 Nov 2024 at 8:50 pm UTC Likes: 1
Quoting: WYWNintendo have become such scum bags, it's unreal.It's not Unreal, they use their own game engine :tongue:
It's also not ScummVM :tongue::tongue:
Valve dev details more on the work behind making Steam for Linux more stable
12 Nov 2024 at 8:09 pm UTC Likes: 2
if you meant it as "why waste time on linux instead of this other thing", then you should understand not all devs work on all issues
most of those you mentioned are probably not under the scope of Valve's linux devs... it's pretty much all web UI design bugs, which is developed once for all systems, probably by some main steam app devs team that actually focuses on windows (and/or the steam deck nowadays) more than anything else
12 Nov 2024 at 8:09 pm UTC Likes: 2
Quoting: nenoroit's kind for them to make steam stable on linoox. (pray to make it native on bsd)if by "what about this other thing" you meant "thanks! while at it, please also remember these!", then yeah, sure, these are pretty annoying (though at least not crashes!)
What about the bugs for
- "filter by" in the wishlist who is buggy so you have to pass by the mobile app to make sure it shows the same results on pc ?
- the edit / delete buttons for the posts on steam discussions ? (quote works)
- Filter negative reviews and other filters on the main page for the game
Those bugs are waiting to be fixed
- also another bug, my pfp isn't shown when i'm logged
Those bugs appear on stable version and beta version
if you meant it as "why waste time on linux instead of this other thing", then you should understand not all devs work on all issues
most of those you mentioned are probably not under the scope of Valve's linux devs... it's pretty much all web UI design bugs, which is developed once for all systems, probably by some main steam app devs team that actually focuses on windows (and/or the steam deck nowadays) more than anything else
Linux hits exactly 2% user share on the October 2024 Steam Survey
3 Nov 2024 at 5:56 pm UTC Likes: 2
The graph fits well to a bi-linear (steam deck being the turning point between a previous trend and the current trend).
It might also fit well to an exponential... but only stock exchange economists still try to fit exponentials to product/market growth trends because being blind to market saturation, physical limits of the material world and etc is conducent to better stock trades...
And it might be (and this is my personal bet) a sigmoid but with a higher endpoint, distorted by the noise that's dragging stats down at the moment.
3 Nov 2024 at 5:56 pm UTC Likes: 2
Quoting: GuestThe current perceived deceleration of growth might be noise (just looking at the graph we can clearly see the graph is quite noisy, especially with the quasi-periodic steam China windows growth spurs).Quoting: Naibvery nice... but :( starting to get enough points to fit to a sigmoid... if that inflection point is correct, are we looking at like 3% as the settling pointOut of curiosity, what method did you use to fit that curve?
!
[ [External Link]](https://i.imgur.com/cxH9hdX.png [External Link])
The graph fits well to a bi-linear (steam deck being the turning point between a previous trend and the current trend).
It might also fit well to an exponential... but only stock exchange economists still try to fit exponentials to product/market growth trends because being blind to market saturation, physical limits of the material world and etc is conducent to better stock trades...
And it might be (and this is my personal bet) a sigmoid but with a higher endpoint, distorted by the noise that's dragging stats down at the moment.
Linux hits exactly 2% user share on the October 2024 Steam Survey
3 Nov 2024 at 5:45 pm UTC
The percentages in that graphics mean "10% of sampled machines have this GPU model" which is related but not exactly the same as saying "10% of GPUs used in sampled machines are of this model"
As a simplistic illustration of this distinction, if 20% of machines have dual-graphics, the sum of each GPU's percentage is going to be 120%.
ps: In the real world there might not match perfectly, because there might be a couple multi-graphics machines with more that 2 GPUs, plus rounding errors.
3 Nov 2024 at 5:45 pm UTC
Quoting: Purple Library GuyYou're both forgetting hardware with dual graphics.Quoting: lucinosActually something is very wrong with the GPUs. They add up to more than 100%.Argh. I don't expect statistics based on sampling to be a perfect representation of the territory, but it would be nice if they were internally consistent, like they at least represented a possible version of the territory.
The percentages in that graphics mean "10% of sampled machines have this GPU model" which is related but not exactly the same as saying "10% of GPUs used in sampled machines are of this model"
As a simplistic illustration of this distinction, if 20% of machines have dual-graphics, the sum of each GPU's percentage is going to be 120%.
ps: In the real world there might not match perfectly, because there might be a couple multi-graphics machines with more that 2 GPUs, plus rounding errors.
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