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Showing 540 to 560 of 571 entries found.

One of the fine folks in the Intel Mesa driver team has written up a post on their work improving games in DXVK

By Liam Squires-Hand,
Writing on their personal blog, Jason Ekstrand from the Intel Mesa team has written up some information on what they've been doing to improve the Intel drivers on Linux.

What Subset Games (FTL, Into the Breach) think of Valve's Steam Play

By Liam Squires-Hand,
Subset Games are a developer I was especially keen to speak to about Valve's Steam Play system, since Into the Breach is included as a white-listed game by Valve even though they're working on a Linux version.

For those on NVIDIA, the 396.54.05 driver seems to have some noteworthy performance improvements

By Liam Squires-Hand,
It seems NVIDIA have been working on some improvements to their Linux driver, as the 396.54.05 beta driver seems to have improved performance in various games.

DXVK 0.72 is out, bringing more configuration options and game fixes

By Liam Squires-Hand,
DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.

Valve have now pushed out all the recent beta changes in Steam Play's Proton to everyone

By Liam Squires-Hand,
For those of you sticking with the stable channel of Steam Play's Proton system, Valve have today rolled out all the recent beta changes for everyone.

Game porter Ethan Lee gives his thoughts on Valve's Steam Play and Proton

By Liam Squires-Hand,
For today's article I spoke to Ethan Lee, developer of FNA and who has ported something around 40+ titles to Linux. Here's what he thinks about Valve's Steam Play.

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick

By Liam Squires-Hand,
An interview with Philip Rebohle, the creator of DXVK that's used in Valve's Proton.

Valve have updated the Beta of Steam Play which fixes VR games, fullscreen improvements and more

By Liam Squires-Hand,
Another Beta version of Proton is available for Valve's Steam Play for those who wish to give it a go with the latest fixes.

A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others

By Liam Squires-Hand,
Commenting on an issue on the Vulkan-Ecosystem GitHub page, an NVIDIA developer has mentioned how transform feedback support will come to Vulkan.

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more

By Liam Squires-Hand,
DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.

Valve are already pushing ahead with updates to Steam Play's Proton with a beta channel

By Liam Squires-Hand,
Valve are now offering a chance to test a beta of the next version of Proton in their Steam Play system.

Valve's Steam Play should work better today, as DXVK was left in debug mode causing a performance drop

By Liam Squires-Hand,
It seems there was a bit of a woops with the Beta release of Valve's new Steam Play system Proton, which is now fixed.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine

By Liam Squires-Hand,
As we speculated previously, Valve have now officially announced their new version of 'Steam Play' for Linux gaming using a modified distribution of Wine, called Proton.

DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine

By Liam Squires-Hand,
DXVK continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.

Valve may be adding support for using compatibility tools for playing games on different operating systems

By Liam Squires-Hand,
Reddit seems to be buzzing with information from SteamDB showing indications that Valve might be adding support for compatibility tools to enable you to play games on operating systems they weren't designed for, like Wine.

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project

By Liam Squires-Hand,
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0

By Liam Squires-Hand,
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.

The next release of DXVK for Vulkan-based D3D11 with Wine will use per-game configuration files

By Liam Squires-Hand,
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release

By Liam Squires-Hand,
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.

Wine 3.13 is out as well as DXVK 0.63 for D3D11 with Vulkan

By Liam Squires-Hand,
First of all the latest Wine development release is out with Wine 3.13 and on top of that DXVK for Vulkan-based D3D11 in Wine also release version 0.63.
Showing 540 to 560 of 571 entries found.
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