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Diablo for Linux (freeablo)
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gbudny Apr 17, 2016
I want to indicate that seven issues with Freeablo have to be solved before the new version will be released:

https://github.com/wheybags/freeablo/milestones

Closed issues:

player starts with correct inventory
refactor main.cpp
inventory
sync of generated levels
basic sync of player actor
level generation for dungeon level 4
melee combat

Open issues:

change player sprite according to what they have equipped
refactor rendering
NPC ai Feature
actor stats required for combat
sync of npcs in levels
Basic multiplayer Feature
save/load
gbudny Aug 21, 2016
There is a first video of the multiplayer mode in Freeablo:

"Hi all,

There’s been some progress on multiplayer, I’ve been working to switch to a unit tested serialisation framework based on the gafferongames article series here.

So far most stuff is working, with the notable exception of monsters in the dungeon. Below is a short video demo:

Also, another big announcement, following this forum post, brightlord, the developer behind the Diablo 1 HD mod/Tchernobog has shared the sources for Tchernobog with me to use as a resource for the further development of freeablo. So, a big thanks to him for that, and here’s hoping it’ll come in useful in the future. I’m afraid, however, I can’t share the sources at the moment, but chunks of them will probably end up in the freeablo codebase."

https://www.youtube.com/watch?v=t5geJonvZFQ
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