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DXVK for Direct3D 11 with Vulkan in Wine has another update with 0.53

By Liam Dawe,
DXVK advances so quickly it's really quite incredible, it had a release only a few days ago and here we are with another.

DXVK for running Direct3D 11 with Vulkan in Wine updated again

By Liam Dawe,
DXVK, the exciting Wine project to run Direct3D 11 games and applications with Vulkan was updated yesterday.

Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more

By Liam Dawe,
DXVK is such an incredible project to bring Direct3D 11 support to Wine using Vulkan and another exciting release is now out.

A fresh DXVK release is out with fixes for NVIDIA, RADV and multiple game improvements

By Liam Dawe,
DXVK, the awesome project to implement a Vulkan-based compatibility layer for Direct3D 11 for use with Wine has advanced further with a fresh release.

The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out

By Liam Dawe,
For those keen to keep up with the exciting progress of the Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK', you will be pleased to know a fresh release is now out.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead

By Liam Dawe,
Since there's a lot of excitement around DXVK we've been following it closely and a fresh release made it out last night.

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine

By Liam Dawe,
One Wine related project I completely missed writing anything about is DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine.
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