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Fancy Skulls Procedural Death Labyrinth FPS Now On Steam

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https://www.youtube.com/watch?v=YOdCcoGBTG4
Fancy Skulls is the good looking procedural death labyrinth FPS I have previewed for you a few times, and luckily the game has managed to get onto Steam.

Anyone who purchased it before using Humble Store will get a Steam key of course, so check your humble pages.

Fancy Skulls is one of the few Unity based FPS games that has always had great mouse movement for me, as the developer made sure it worked properly on Linux.

The game is in Early Access and isn't yet finished, so here's your chance to help the developer improve the game. It's already quite fun, but needs more feedback!

About
Fancy Skulls is a challenging first person shooter with procedural generation, permanent death and distinct art style.
Intense and tactical combat, unique weapon mods and items that change the way you play.

There is 7 different weapons, and every weapon can be modded with options like "walk backwards to get ammo", or "12 hits with no misses give you money" or "last two bullets in a magazine do double damage".

There are lots of usable items and power ups, like friendly sentry or a polymorph spell to turn stuff into other stuff. Or a kite that lets you fly.

Every enemy has a weak spot you can hit, and enemies differ in their behaviour. For example there is an enemy that will teleport every time you hit it, or enemy that leaves bombs that home on you, but you can shoot those bombs to push them onto your foes.

Check it out now on Steam. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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1 comment

Alzarath Jun 18, 2014
Cool, bought this some time ago. Been waiting for it to come to Steam to give it another try. I love how the enemies have unique 'crit spots'.
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