Update: It should now be playable for all, and it is a native port.
Update 2: Virtual Programming have confirmed to GamingOnLinux in an email they did not do the port, so to settle this, it is not using eON.
We honestly have no idea who has done this port, as GamingOnLinux spoke to Techland previously who confirmed they are not doing the port and told us to speak to Deep Silver who never answer our emails or tweets.
Original Article
https://www.youtube.com/watch?v=lZqrG1bdGtg
Dead Island is the latest zombie game to grace Linux with its presence and helps build up our backlog of games.
About
Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.
Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.
It seems it is not available for everyone just yet, so you may get a missing executable error:
Thanks, johndrinkwater on reddit.
It is currently on sale too, so it's possibly it was supposed to be sorted ready for the sale.
Editor Note: We do advise holding off until the official announcement to avoid waiting and to be sure you count as a Linux sale.
Update 2: Virtual Programming have confirmed to GamingOnLinux in an email they did not do the port, so to settle this, it is not using eON.
We honestly have no idea who has done this port, as GamingOnLinux spoke to Techland previously who confirmed they are not doing the port and told us to speak to Deep Silver who never answer our emails or tweets.
Original Article
https://www.youtube.com/watch?v=lZqrG1bdGtg
Dead Island is the latest zombie game to grace Linux with its presence and helps build up our backlog of games.
About
Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.
Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.
It seems it is not available for everyone just yet, so you may get a missing executable error:
QuoteFor most wondering why they still get missing executable: it is waiting for Techland to include the Linux files in all the various packages they have sold over the years.
If you bought https://store.steampowered.com/sub/14664/ or https://store.steampowered.com/sub/15205/ you can download it.
Thanks, johndrinkwater on reddit.
It is currently on sale too, so it's possibly it was supposed to be sorted ready for the sale.
Editor Note: We do advise holding off until the official announcement to avoid waiting and to be sure you count as a Linux sale.
Some you may have missed, popular articles from the last month:
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The game plays really well, and it's some good, silly fun.
The only problem I have with it is the auto-equip. If you hold the pick-up key fore more than 0.1 (!!) seconds, whatever you're trying to pick up becomes your active item, and your currently active item is either dropped, or put into your inventory.
Fortunately there's a fix, but it means editing files in a .pak (zip file), which means they'll likely be overridden if there's an update and/or you verify cache integrity. Boo.
actually you dont have to edit files in .pak
you just extract the needed file out of it and change it and mark read-only
i did this with FoV settings
./Steam/SteamApps/common/Dead Island/DI/out/Data/Skills/default_levels.xml
its important the structure is correct in the ./DI/out/ folder like it was in the archive.
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works great but default FoV is nasty as hell.. i get motion sick pretty fast
also whats up with the huge blooooooom....
<iframe src="https://www.youtube.com/embed/rYY5lNY9Q3M" data-youtube-id="rYY5lNY9Q3M"></iframe>
FoV can be changed from Data0.pak -> Data/Skills/default_levels.xml
<prop n="CameraDefaultFOV" v="62.5/>
thats the default crap...no wonder why it makes me sick!
now by doing this editing...im not sure if i can get VAC banned by this.
Apparently is safe, check this - https://twitter.com/Steam_Support/status/113010796128243712
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Apparently is safe, check this - [https://twitter.com/Steam_Support/status/113010796128243712](https://twitter.com/Steam_Support/status/113010796128243712)
yes i already found that out as well..but to minimize the risk i found another way to do it..
check my previous post :)
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Just bought this game and installing it now can not wait to play it.
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We'll this sucks it will not go full screen for me and I can not get past the gama screen. I am running Ubuntu 14.10 with all updates.
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Are there other germans here?
I've just bought an extra copy of the GOTY edition to gift.
I've just bought an extra copy of the GOTY edition to gift.
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From what you know "it is native"? Can anybody explain?
Virtual Programming lists Dead Island on their web page: http://www.vpltd.com
While this might be just related to the Mac version, couldn't it just be they try hard to make an eON "port" less obvious?
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From what you know "it is native"? Can anybody explain?Virtual Programming lists Dead Island on their web page: [http://www.vpltd.com](http://www.vpltd.com)
While this might be just related to the Mac version, couldn't it just be they try hard to make an eON "port" less obvious?
yes...somehow dead island executable is 790,2MB...thats fishy imo.
my conspiracy theory is that the wrapper is hidden inside :D
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We'll this sucks it will not go full screen for me and I can not get past the gama screen. I am running Ubuntu 14.10 with all updates.
What do you see? whats the problem?
It started windowed with a very weird resolution for me (1280x1500 and i have 2 1280x1024 monitors). In my first try i couldnt changed it to full screen... but then I noticed that I had to press right on the option to turn it on
Silly mistake, but its worth a try :P
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yes...somehow dead island executable is 790,2MB...thats fishy imo.From what you know "it is native"? Can anybody explain?Virtual Programming lists Dead Island on their web page: [http://www.vpltd.com](http://www.vpltd.com)
While this might be just related to the Mac version, couldn't it just be they try hard to make an eON "port" less obvious?
my conspiracy theory is that the wrapper is hidden inside :D
Almost a gig, really? :O
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yes...somehow dead island executable is 790,2MB...thats fishy imo.From what you know "it is native"? Can anybody explain?Virtual Programming lists Dead Island on their web page: [http://www.vpltd.com](http://www.vpltd.com)
While this might be just related to the Mac version, couldn't it just be they try hard to make an eON "port" less obvious?
my conspiracy theory is that the wrapper is hidden inside :D
Have you tried a
$ strings DeadIslandGame | less
?
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@German users, just use a [VPN](https://en.wikipedia.org/wiki/Virtual_private_network) to order your copy. The well respected [AirVPN](https://airvpn.org/) (I use them myself) starts at just €1 and then there's the newly launched [FrootVPN](https://www.frootvpn.com/) which is free.Thank you so much, you really helped me out here. You can get amazon ec2 access for 12 month free.
sudo apt-get install tinyproxy
tunnel ssh
Add proxy to firefox
Buy it from the Steam Store
You agree that you will not use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to purchase at pricing not applicable to your geography, or for any other purpose. If you do this, we may terminate your access to your Account.From [http://store.steampowered.com/subscriber_agreement/](http://store.steampowered.com/subscriber_agreement/)
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Im gifting Dead Island Goty version, add me at steam to receive: gocorinthians2!
PS: Install and play it in linux so it will be numbered as linux version!
PS: Install and play it in linux so it will be numbered as linux version!
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See update #2, this is not a VP/eON port.
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See update #2, this is not a VP/eON port.
Just curious, can we rule out a Winelib approach?
It even got a Gold/Platinum rating:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=13480
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actually you dont have to edit files in .pak
That's good to know, thanks for the tip! ^_^
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Talking about editing out some "features"...
Disable that annoying motion blur in "varlist_blur_camera_motion.scr"
Disable that annoying motion blur in "varlist_blur_camera_motion.scr"
VarFloat("f_blur_camera_motion_factor", 0.0)
VarFloat("f_blur_camera_motion_near", 0.0)
VarFloat("f_blur_camera_motion_far", 0.0)
VarFloat("f_blur_camera_motion_max", 0.0)
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I went through the binary using a hex editor and there aren't any mentions of VP, eON or Wine for that matter. So I believe it's safe to say it's a native port.
The credits file (found in the Data3.pak) mentions three people for Linux support: Tomasz Wachowski, Rafał Wróbel, Wojciech Zeler. Rafał Wróbel's LinkedIn profile says he worked in Techland doing Linux game porting. So I guess Techland made the port after all, even though they told us they weren't working on the game anymore: http://www.gamingonlinux.com/articles/the-dead-island-linux-port-is-not-being-done-by-the-orginal-developers.4313
I believe the mystery is solved now.
The credits file (found in the Data3.pak) mentions three people for Linux support: Tomasz Wachowski, Rafał Wróbel, Wojciech Zeler. Rafał Wróbel's LinkedIn profile says he worked in Techland doing Linux game porting. So I guess Techland made the port after all, even though they told us they weren't working on the game anymore: http://www.gamingonlinux.com/articles/the-dead-island-linux-port-is-not-being-done-by-the-orginal-developers.4313
I believe the mystery is solved now.
2 Likes
I went through the binary using a hex editor and there aren't any mentions of VP, eON or Wine for that matter. So I believe it's safe to say it's a native port.
Not finding any of those potential strings does not mean anything AFAIK.
They could have just stripped some object files of the build, right?
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Talking about editing out some "features"...
Disable that annoying motion blur in "varlist_blur_camera_motion.scr"
VarFloat("f_blur_camera_motion_factor", 0.0)
VarFloat("f_blur_camera_motion_near", 0.0)
VarFloat("f_blur_camera_motion_far", 0.0)
VarFloat("f_blur_camera_motion_max", 0.0)
blur is not that bad...but thanks for this..
i managed to hack bloom shaders ..and eventually even disabled it... but then multiplayer games started to mismatch version... so i have to live with this awful bloom :(
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