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Dying Light Linux Performance Patch & New DLC Released

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The day has arrived, not only do we have a new DLC for Dying Light, but the Linux performance patch I previewed for you has also been released! To quote a film I saw recently “what a lovely day!”.

The new DLC is “Dying Light: The Bozak Horde” which is something we also posted about recently, but now it’s actually here and has day-1 Linux support.

I’ve been pleased by Techland’s progress, and their communication is getting slightly better. Dying Light didn't have the best release, but unlike some developers they have actually kept pushing at it!

I did a review of Dying Light on Linux, and I still stand by it. The gameplay is great, but the ending was terrible.

Patch 1.0.6 changelog below, but weirdly it doesn't mention performance fixes for Linux. I tested it to double check and the Linux performance fixes are in there, and the AA setting has returned! I've poked my Techland contact to get the patch notes sorted properly, odd that we aren't even mentioned when it's a huge change for us.
Update: They added the Linux notes in after I emailed them.

The developer mentioned to me that AMD's Linux GPU drivers aren't great for Dying Light on Linux, but they will continue to look for optimizations they can do themselves.

QuoteFeatures:

· Parkour Fever - ten parkour challenges with online leaderboards
· Revamped Quarantine Zones
· Additional national outfits + community designed t-shirt
· Gold-tier fantasy weapons
· Three new trophies
· Various balance changes:
o Weapons adjustments
o Loot chests adjustments
o Gold-tier weapons drop rate increase
o Shops prices and selection adjustments
o Crafting adjustments

· Support for The Bozak Horde DLC

Be the Zombie:
· Entirely new progression system – three stages of mutation with additional, unique skills
· Various balance tweaks
· Spit not sticking to opponents fixed
· Ground pound bug fixed
· Flare damage to hives normalized

Fixes:
· Unlocking achievements issues fixed
· Various stability improvements, including co-op
· Weapon duplication exploit fixed

Linux specific:
- improved OpenGL performance,
- fixed SSAO,
- fixed antialiasing,
- fixed lip-sync issues,
- fixed zombie motion blur,
- some postprocess issues fixed


About Dying Light + DLC (Official)
The Bozak Horde

It’s time for you to go on the offensive! Enter the Stadium, the most famous landmark in Harran, and delve straight into the carnage. Go alone or join forces with other survivors to test your combat know-how against relentless hordes of the Infected. Unlock new skills and become the champion of Harran’s stadium.

Dying Light

Dying Light is a first-person, action survival game set in a vast open world. Roam a city devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help defeat the hordes of flesh-hungry enemies the plague has created. At night, beware the Infected as they grow in strength and even more lethal nocturnal predators leave their nests to feed on their prey.

Check out Dying Light on Steam, and The Bozak Horde. Article taken from GamingOnLinux.com.
Tags: Steam, Zombies
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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45 comments
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DamonLinuxPL May 26, 2015
Quoting: pete910wonder what it's like for us AMD guys/gals....

Not sure yet, I be know in the morning, when I have access to my main PC with Dying Light.

Previous patch meant that the game was not playable. FPS very weak on the HD5850, the lack of facial NPC and of every few minutes appears green incandescence pixels that the moments causes the game to crash.

I think, however if so they posted that, I think they nothing improved for the AMD GPU user : / but I check this morning, but I have a bad feeling about this.
Segata Sanshiro May 26, 2015
Quoting: TheReaperUKHave you unpacked the data0.pak into the out folder in the past, if so delete the data folder from the out folder, then Verify files on Steam.

I have no idea what you're talking about, so I assume not :P. I never did any quick fixes or workarounds to the game, just sort of looked at what a bad state it was in then gave up on it. I have tonnes of better stuff in my library, I'd rather just wait for them to do the work and play less buggy games in the mean time.
marcelomendes May 26, 2015
Quoting: Segata SanshiroWell, it now works with good framerates at high settings, but have this annoying issue where shadows appear and disappear very quickly right in front of me even when they're only a metre or two away. So going to have to wait for another patch... So close this time, it's such a minor issue but can see that getting soooo annoying even after a few minutes of playing that I'm not even going to bother...

LOL, I'm sorry for you but I'm glad to know I'm not the only one having those shadow flickering issue, which is very annoying indeed. I used to disable the sun shadows completely, the game gets a bit ugly but at least is playable on my low end hardware (gtx550ti)
marcelomendes May 26, 2015
Well, this patch has zero improvement to me. I still got the same crap 15-20 fps with everything on low at 1080p, chganging to 720p makes little to no difference, maybe 2fps gain and thats it. I was in hope it could make at least ~30fps, but to achieve this I still need to remove the sun shadows, which makes impossible to play coop =(

Edit: And keeps crashing when Alt+Tab =/

Edit 2: close mouths bug is back? On the quest Tunnel Vision the guy on the tower talks but the lips dont move... oh gosh
micha May 26, 2015
Hm, patch seems good but for some reason resolution is now fixed. that means while performance in 1080p is probably improved it' still unplayable and new I cannot switch to 720p anymore :-(
any ideas?

Ubuntu 15.04
GeForce GTX 765M/PCIe/SSE2
Nvidia Driver 346.59
godlike May 26, 2015
Tested the new update as well. The performance is higher and now there is an option to turn on SSAO. Unfortunately with SSAO the framerate takes a hit.
d10sfan May 26, 2015
Hoping to see more performance improvements. This experience has made me not want to buy Techland games in the future.
dubigrasu May 26, 2015
Well, there is a performance improvement and it does look better.

Thing is, whatever performance we gained is consumed by those effects previously absent, so in the end (for me at least) the performance is indeed increased, but not by much.
I have now around 80-120 FPS with brief dips to 55-60 in the Old Town, which is very similar with what I had previously.

All in all though I'm very satisfied by this update, we got SSAO back (yay) and some other nice touches like rain drops on cars/walls etc.
(the sixth sense distortion wave is still absent though)
What can I say, the game looks awesome now and is totally playable.

I'm now running everything on max except Distance and Antialiasing.
The annoying thing with Antialiasing is that it creates a ugly blur (it does it on Windows too) so I prefer to force FXAA from the Nvidia control panel.

Oh, and I'm also not crazy about motion blur and chromatic aberration, so I got them removed.
d10sfan May 26, 2015
The issue for me, and others commenting here, is the constant dropping into 30-40 range, which makes the framerate very unstable.
HadBabits May 26, 2015
I'll let you know what the performance is when the game actually starts :\ I've been waiting for about 5 minutes now; the loading bar is full, but it's still not starting...
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