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Slipstream Is A Promising Looking Fake 3D Racer, Demo Available

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Slipstream is currently looking for votes on Steam's Greenlight, and it's quite promising. It's very much inspired by older racing games, and the demo is interesting.

You can grab the demo from the Slipstream itch.io page, and it needs Java to run.

I've tested it, and it's quite a lot like some racers I played on Amiga years ago, but with some new ideas thrown in. Give it a go and tell us what you think. I especially like the drifting, and selecting the next stage based on which road you take, I thought that was really cool.

About the game (Official)
Slipstream is an arcade-style checkpoint racing game. You drive across 15 different tracks and race against the clock to get to the finish line, while avoiding the traffic and obstacles along the way.

At the end of each track, the road splits in two different paths, allowing players to choose their next destination. The game takes place in a variety of exotic landscapes, including cities, mountains, forests, beaches and valleys, and features a simple yet challenging driving gameplay.

The colourful visuals are inspired by the atmosphere of 80’s and 90’s games such as OutRun, Daytona USA, Super Hang-On and Sonic the Hedgehog. The soundtrack also draws inspiration from that era, incorporating elements of synthpop and jazz fusion. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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23 comments
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psycho_driver Jul 13, 2015
Outrun in a z32? Sold!
Dread Knight Jul 13, 2015
This game looks pretty cool :-)
Orkultus Jul 13, 2015
It's like Rad Racer on NES.
Beamboom Jul 13, 2015
"... Why?" is the question that pops up in my mind. Are people willing to pay for Tetris, Space Invaders, Styx and Pong again too?

... Why?


Last edited by Beamboom on 13 July 2015 at 5:33 pm UTC
Linas Jul 13, 2015
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Quoting: Guest
Quoting: LinasJava is not hip or exciting, it is boring and reliable.
Reliability is what I’m worried about. In my experience it is not reliable. For example, Blocks that matter on Steam has never worked for me. Now I know it’s not the case for all java games and some non-java games also do not work… Puppygames makes games in java that work, and they provide everything needed for the game to work. No need to choose and install one of the 4 different java versions on my system.

Yes, it is possible to break Java, but let us judge every game on its' own merit. Or you can just say, hey at least it is not eON wrapper. :) (no flamewar intended)

Quoting: GuestUnfortunately the developer of Slipstream does not provide everything needed (for the demo at least); hopefully that will change for the full release.

Not sure what you mean by that? What is missing? I just started it like "java -jar SlipstreamDemo2.1.jar" and it worked.
Linas Jul 13, 2015
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Quoting: Beamboom"... Why?" is the question that pops up in my mind. Are people willing to pay for Tetris, Space Invaders, Styx and Pong again too?

... Why?

If it is something worth paying for, why not?
Imants Jul 13, 2015
All the bad memories about Sega racing games from my childhood reemerge just buy watching this video. :( It is so good now days that you are not forced to play game you do not like because it is so hard to get a new game. I always thought that most people do not like this 2D style racing games but if this will pass greenlight then I must be wrong.
tunp Jul 13, 2015
Another Slipstream for Linux: http://www.nongnu.org/slipstream/
Beamboom Jul 14, 2015
Quoting: LinasIf it is something worth paying for, why not?

And therein lies my question. Is Word Perfect anno 1995 worth paying for today? Amiga Paint anno 1988, worth much? Bars'n'pipes anno 1992, how's that holding up in the sequencer world?

I have an as fond a memory of the old days as anyone, my A500 is easily my most beloved computer ever.

But the reason why we had fake 3d effects, very low resolutions and jaggy graphics, limited colour palettes and few if any animation frames was cause the machines couldn't do more. It has nothing to do with artwork or estethics, it wasn't a choice, and the developers did all in their powers to HIDE the said limits, make things look more animated, less jaggy and more colourful than they actually were.

And now we sit here with the (relatively speaking) insane powers of our machines, purchasing games that pretend we sit with a cpu that can barely do a single cycle.

One could even argue that this is an insult to the game designers of the late 80s and early 90s.


Last edited by Beamboom on 14 July 2015 at 8:44 am UTC
Maelrane Jul 14, 2015
@Beamboom: It's called nostalgica. People pay a lot of money to do nostalgic things. Some pay hundreds of thousands of dollars for old cars, that are stinky, loud and an environmental threat, but nobody gives a fuck.

What I want to say: Let people spend their money on what they want. If they want to pay a few bucks for a little nostalgica, so be it. It's not like these type of games are the only ones produced.

In fact I find it much more interesting to see that nostalgica titles emerge a bit, instead of a new sequel of the same stuff every year. I mean, following your logic, apart from better graphics, there is no reason whatsoever to buy about >90% of the games out there, because they use the same mechanics as were used ten years ago.

A shooter is a shooter, you shoot things. Well, now there may be more blood, better shaders and stuff, but following your logic, why should one pay money for that? It's just the old thing again.

Still it sells. So in that case, the market will decide ;)
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