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I was sent a link to Pine [Kickstarter Link, Official Site], an open-world adventure game currently crowdfunding on Kickstarter. The way they describe it and their openness about Linux support has me interested.

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In Pine, every action, even inaction, apparently has an effect. The direction in which you explore the island of Albamare and the way in which you come into contact with its many inhabitants, defines how the world will change, evolve and adapt. That sounds promising, but few games are able to deliver on such a promise so I'm keeping a keen eye on it.

They already have €18,028 pledged of their €100,000 goal with 31 days left they could quite easily hit it with such a good start.

When asked about Linux support on reddit, specifically if they're confident they can do a day-1 Linux release the developer said:
QuoteHi, since the game is being developed with Unity we don't expect the porting process to be too painful.

Though we're currently developing on Windows, we're big fans of Linux ourselves (and are keeping a close eye on the state of the Unity Linux editor). I'm afraid to say a definitive statement since who knows what will happen between now and release. However we will really try to launch at the same time, especially if we get some Linux users in our beta tests so we can see how well Pine runs on different distros and configurations and plan accordingly.

I like the honesty there and Linux is not a stretch goal, so that's good news. Article taken from GamingOnLinux.com.
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Samsai Mar 10, 2017
Quoting: rustybroomhandleSuch negativity. If I were a dev doing a Kickstarter reading all this, I'd probably just not bother trying to support Linux since it looks like Linux users are a bunch of cranky assholes that most likely won't support the Kickstarter to begin with.
Sorry, but we've been bitten so many times people that end up reading this article and consider backing it deserve to at least be warned. Sure, the Kickstarter looks shiny and all but there are signs here about problems we have seen in the past (developing on Windows with Unity3D expecting the port to be simple but then it turns out to be a nightmare after a couple of "simple" pieces of middleware have been thrown into the mix). I'm very sorry I cannot be a happy ball of positivity with these Kickstarter games.

If they ship, good for them and I will pick up their game, but until they do or at least show they have a working Linux pre-alpha build I'm steering the hell away.
Mountain Man Mar 10, 2017
Quoting: rustybroomhandleSuch negativity. If I were a dev doing a Kickstarter reading all this, I'd probably just not bother trying to support Linux since it looks like Linux users are a bunch of cranky assholes that most likely won't support the Kickstarter to begin with.
Sure, they could be cynical and dismissive of our concerns. Or they could actually take our comments to heart and say to themselves, "You know, those guys have a point. Let's treat Linux like it's a lead platform instead of a low-priority item that won't get our attention until late in the development process."


Last edited by Mountain Man on 10 March 2017 at 9:41 pm UTC
F.Ultra Mar 10, 2017
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Quoting: Mountain Man"...we don't expect the porting process to be too painful."

My prediction: They're going to find the porting process painful. If they want it to be painless then they have to develop explicitly for cross platform. By focusing on Windows-only, they're going to discover all sorts of "gotchas" when they attempt to port to Linux. I wish more developers understood this.

Haven't you got the memo? Linux is Windows but free (the only real difference is that it still uses the GUI from Win95).
They honestly look too green for me to be convinced this is a solid deal. Only Kickstarter I've backed so far was Yooka-Laylee and that looks to be turning out an extremely successful project. What do I attribute the success to? The fact that an extremely significant number of the developers behind the project have been designing games for decades and have a proven track record.

Hopefully they prove me wrong because more games and developers for linux is a very big win for linux desktop which I'd love to some day see actually penetrate into the consumer desktop share.
neowiz73 Mar 11, 2017
Quoting: rustybroomhandleSuch negativity. If I were a dev doing a Kickstarter reading all this, I'd probably just not bother trying to support Linux since it looks like Linux users are a bunch of cranky assholes that most likely won't support the Kickstarter to begin with.

We know this is not true though, but daaang does it ever look that way.

I will continue to support Kickstarters that look like they have promise, using my good judgement.

it only takes a couple of bad apples to spoil the whole bunch.
many kickstarter games have been backed by Linux users before with the promise of a Linux version. to only come up empty handed or end up waiting for a year or so after the windows release for the possibility of a Linux version.

Although there have been a number of decent games that came from kickstarter projects that use unity and had Linux and Mac versions developed alongside the windows version.
it's gotten to a point where if you don't want to be let down because of bad development choices, it's better to wait for at the very least a working alpha or beta build before supporting the game/project.
chepati Mar 13, 2017
@Liam, in light of the very frequent disappointments Linux gamers experience at the hands of dishonest developers who promise Linux support only while the campaign is still ongoing to then callously renege on their contractual obligations (yes, kickstarters are contracts, just no court has so far decided to enforce them), perhaps you should not give any other Kickstarter project the free publicity they haven't earned by mentioning them here. Case in point, the latest one: 2Dark.

How many slaps to the face will it take before we realize some developers will lie through their teeth in order to get funded? Enough! You want my money, you have to earn it.
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