Developer Event Horizon has my attention, with the announcement of their brand new non-linear RPG called Dark Envoy.
Dark Envoy is a non-linear RPG inspired by the likes of the Divinity series, XCOM, FTL, Mass Effect, and Dragon Age to offer free world exploration with an emphasis on tactical combat layered with lore and strategy. A continuation of Event Horizon’s attempt, which began with the studio’s debut title Tower of Time, to shatter long-standing RPG tropes and to create something unique in the process.
They have an announcement trailer up, which doesn't show any actual game-play but it gives us an idea about the setting.
Once they actually have a proper gameplay trailer up, we will be sure to let you know. If that's not enough for you, we also have some in-game screenshots to share (click to enlarge):
Now you've had a good look at what to expect, get a look at the features they're planning to unleash on us:
- Non-linear RPG with turn-based combat accompanied by a real time pre-combat phase where tactics and party power are equally important.
- Player choices impact the world: it can be destroyed or saved, and the stories that unfold will lead to multiple endings reflecting the characters’ personalities and decisions.
- Co-written by Michael Chatfield, an Amazon Top 100 Science Fiction / Fantasy writer (specializing in litRPG genre).
- 15 unique character classes to discover - with the ability to mix skill trees - including some rare classes which can only be found in remote locations or through chained quests.
- New RPG system, promoting experimentation and requiring frequent adaptation to the new challenges.
- Can be played solo, two player co-op, as well as a unique mode called Player vs World where Player 2 acts as the final boss seeking to destroy Player 1 before he/she becomes too powerful.
- High-replayability factor due to large pool of quests, local, and world events. One cannot uncover all of the content in a single playthrough.
When asking about their plans for Linux support on the Steam forum, I will admit their reply was a surprise. A very nice surprise in fact, here's what they said:
We spent a considerable effort to make Tower of Time run well on Linux - so now, being more experienced with it, we also plan to release on Linux at the same time as PC launch.
Excellent news! Their choices of inspiration for the game are some very popular titles, so hopefully they will live up to it in their own way. I like the sound of it, the graphics look good too. Given how interesting Tower of Time was, I'm very curious to see what more Event Horizon really has in store for us when it releases sometime next year.
Hat tip to Cláudio in our Telegram for the initial note.