It's a great day to be a roguelike fan, as the impressive Jupiter Hell (which uses Vulkan!) has a brand new release out and it continues to be stupidly fun.
Jupiter Hell 0.9.0 "Masters" boosts the variety you can have in your actual character progression. It's a permadeath roguelike though, so that progression only lasts for each run. Since you're doing a lot of them, having more traits to pick to mix everything up sounds nice. ChaosForge, the developer, has added 15 Master Traits, 5 for each class which you pick when your character in your run hits levels 7, 10 and 13.
Some of these Master Traits sound pretty wild too, like the "Onslaught" for the Marine class, which allows you to spool-up particular weapons and move while firing which sounds like a lot of fun.
Additional content also in this update includes new weapons: 9mm combat pistol, .44 long revolver, 7.62 sidearm, 7.62 assault SMG, 7.62 sniper rifle and a CRI plasma cannon. Each of those also has ADV variants, which are more advanced versions. There's also various UI improvements, animation improvements and of course plenty of bug fixes as usual.
In the above update trailer, it mentions how it's "smooth as f*ck" and I really do agree. A turn-based, grid-based roguelike that feels practically real-time if you want it to if you can keep up with it. It's just so damn good. It's rapidly becoming the roguelike I've spent the most time in. They said 0.9 Masters is their most important release yet too, so they've put it on a 20% discount on Steam.
Find Jupiter Hell on Humble Store, GOG and Steam.
ChaosForge are already planning the next update which will be smaller, as they will put some more focusing into balancing and more content for the early levels.
Although I believed that the skill from one run is transferred to consecutive runs.
It is not :(
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