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Steam Cloud Gaming confirmed with Steam Cloud Play

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According to new Steam documents, Valve will be launching Steam Cloud Gaming soon with a Beta of Steam Cloud Play.

It will require developers to opt in, and they're required to support Cloud Saves (or another online save method), otherwise gamers will lose their data. Developers will continue to be paid the same way, since users still need to buy the games on Steam.

Before you get too excited though, the documents say the first service connecting with it will be NVIDIA GeForce NOW. For Linux gamers then, it means next to nothing since NVIDIA have been silent on any plans for Linux support with it. However, it's clearly early on and Valve are still building features and adding to their server capacity.

In the FAQ it does state this:

Will there be other cloud gaming services added to Steam Cloud Play?

We may add additional Steam Cloud Gaming services in the future. At that time we would reach out to you to opt your games into the new service.

Quite disappointing for us here of course. We're still somewhat expecting once Valve has tested the waters with this, and built up all the mechanics around Steam to support all of it, that they would launch their own. Don't think Valve would stay reliant on an external service for too long. The curious part is in the "How to sign up" part, which mentions how developers opting into Steam Cloud Gaming will have it "hosted by Valve" with service providers (like NVIDIA) being the additional. So that perhaps lends some credit towards a Valve service.

If we hear any more on it and / or they announced something that works with Linux, we will let you know.

Article taken from GamingOnLinux.com.
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38 comments
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The_Aquabat 28 May, 2020
just meh another service for the northern hemisphere and other few countries.
gradyvuckovic 28 May, 2020
I'd hold ya breaths until we see a formal announcement for what this means for users. I'm really curious to see what Valve does with this. I think it'll be big.
Narcotix 28 May, 2020
Quoting: Patola[...]We already do not own our games, we license them. [...]

I am reading this so often lately. But did you already look up how many games on Steam you DO own?
There's quite a huge list of DRM-free games on Steam. https://steam.fandom.com/wiki/List_of_DRM-free_games
Also quite some big titles on this list.
The worrying part about the perception getting spreaded about Steam game ownership is, that people might think that they don't lose anything with cloud gaming, since they already don't own any games anymore (which isn't true as you can see - especially with GoG ofc). But there actually is a loss of ownership when comparing cloud gaming to Steam.
If you might be fine with not owning games is another topic and not the one I intend to discuss in this post.
kuhpunkt 28 May, 2020
Quoting: PatolaI wonder if we will eventually be able to get VR through streaming, since Valve is so invested on it now?

Highly doubt it. Streaming, as good as it might be, doesn't fit all genres. That's why Gabe spoke out against streaming many years ago. RTS games or whatever can be played just fine if there's a slight delay. In VR it destroys everything.
The_Aquabat 28 May, 2020
Quoting: PatolaWe already do not own our games, we license them.
Quoting: NarcotixBut did you already look up how many games on Steam you DO own?
There's quite a huge list of DRM-free games on Steam. https://steam.fandom.com/wiki/List_of_DRM-free_games

yes you own them, multiples courts have been clear you own steam games pretty much like anything else, a car, a chair. If steam shutdowns, I'm pretty sure that before it does you will have some way of downloading the games, some court will force them for sure. (And that's the reason that if they remove a game from the store you still can download it, like forever)
I know what you mean, I don't know how to explain it, you own them in the sense that it is your private property... then the intellectual property then that's arguable. ( I don't know if that makes sense).
This has been debated before Law is more important than Licenses, licenses could say whatever they want, courts have been clear on Australia and recently with the ruling on France about allowing gamers to resell their steam games.


Last edited by The_Aquabat on 28 May 2020 at 12:17 pm UTC
drlamb 28 May, 2020
However unlikely I'd die if Google (Stadia) and Valve formed a partnership.
tmtvl 28 May, 2020
Quoting: PatolaI wonder if we will eventually be able to get VR through streaming, since Valve is so invested on it now?

For VR to be bearable for the average person they need a high framerate (I forget what the minimum comfortable level was), but trying to stream, say, 144FPS with current infrastructure is hard to achieve. It's an interesting technical challenge that may require creating of a new data transfer protocol, various new types of hardware,...
kuhpunkt 28 May, 2020
Quoting: tmtvl
Quoting: PatolaI wonder if we will eventually be able to get VR through streaming, since Valve is so invested on it now?

For VR to be bearable for the average person they need a high framerate (I forget what the minimum comfortable level was), but trying to stream, say, 144FPS with current infrastructure is hard to achieve. It's an interesting technical challenge that may require creating of a new data transfer protocol, various new types of hardware,...

The FPS aren't the problem, but the input delay, If the image is processed at a server far away it needs to reach your home without any delay. If you add just 10ms to what's already there, it might cause problems.
lessster 28 May, 2020
What's the point of Cloud Gaming if you still need a specific OS (Windows) to be able to use it?

With Stadia I can at least play games that cannot be installed on my system (Linux).
Nevertheless 28 May, 2020
Quoting: drlambHowever unlikely I'd die if Google (Stadia) and Valve formed a partnership.

Horrible idea! :O
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