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Arcade shooter with a massive skill tree 'BYTEPATH' goes open source

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A few years after release, adnzzzzZ has released the source code for their crazy skill-tree arcade shooter BYTEPATH.

"Expect BYTEPATH to be a mix of Bit Blaster XL and Path of Exile, created with the intention of expanding Bit Blaster XL's relaxing and addictive gameplay with Path of Exile's build depth, build diversity and RPG elements."

Now available under the MIT license, it's another good look into how indie games get made and a good starting point for those looking to see a properly finished game. Not only that, it can now live on with community fixes and continue working far into the future.

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Game features:

  • 900+ nodes passive skill tree, allowing for a huge amount of varied play styles and builds
  • 40+ classes, each giving stat boosts and modifiers which further enhance your build
  • 10+ ships, each providing unique stats and modifiers (both positive and negative) that dramatically change the way you play
  • 15+ enemy types which are spawned with increasing frequency as the run gets harder

What's interesting is how the developer previously released a tutorial (starts here), on how to make a game with Lua and LÖVE. Looking over their "blog" on GitHub, they've been publishing articles about development from 2014 right through into this year. That's some serious dedication. You can also see our quick run-down of how it sold after this first year in our previous article.

You can buy BYTEPATH on Steam to support the developer and find the full source on GitHub.

Want more open source news? Follow our dedicated tag.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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4 comments

scaine Jul 6, 2020
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I'd love to try this, and I suppose it's just under £2 without a sale... but is it always that zoomed in? I got queezy just watching the trailer, let alone trying to play all squashed up to the screen like that! It's like when FPS games default to a POV of 70... it gives me a weird, "kind of" motion sickness.

Can you "zoom out" in the game?
I have the game and the view is wider than the video shows. I can't run it right now to check, but it didn't seem too annoying when I played it a few months ago.

Here is a video review from someone showing the whole screen:
https://www.youtube.com/watch?v=eI5KSWXE044


Last edited by no_information_here on 6 July 2020 at 5:35 pm UTC
scaine Jul 6, 2020
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Nice, thanks. I'm tempted, but those constant video glitches and the chromatic aberration is also headache inducing. Can they be turned off? Honestly, I don't know why the developer thought that trailer was a good idea - zoomed in, flickery, colour-blurred graphics?? Is it to differentiate from being compared to plain old asteroids??
njaguardsheep Jul 7, 2020
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I have to disable dri3 to get it running on Mesa:

 
LIBGL_DRI3_DISABLE=1 %command%

in steam launch options.
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